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Rare/rare/components/tabs/downloads/__init__.py
loathingKernel 4063195b4d DownloadsTab: Refactor downloads tab
When updates are queued, they are removed from the update's list. An exceptions is made
when the queued item comes from repairing (without updating), in which case the update is
disabled for the runtime.

A queued item can be either removed (if it is an update it will be added back to the
updates groups) or forced to be updated now. If a queued item is forced, the currently
running item will be added to the front of the queue. Downloads will be queued if
there is no active download but there is a queue already.

The download thread is now responsible for emitting the progress to `RareGame`

InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments.
The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel`
`RareGame` is used to query information about the game.

InstallInfoWorker: Pass only `InstallOptionsModel` as argument
Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games

RareGame: Query and store metadata property about entitlement grant date
RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay

LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame`
Directly parent library widgets instead of reparenting them

GameWidgets: Remove unused signals

EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary

GamesTab: Connect the `progress` signals of dlcs to the base game's signals
GamesTab: Remove dead code

GlobalSignals: Remove `ProgresSignals`

RareCore: Mangle internal signleton's names

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:07 +02:00

266 lines
11 KiB
Python

import datetime
from ctypes import c_ulonglong
from logging import getLogger
from typing import Union, Optional
from PyQt5.QtCore import pyqtSignal, QSettings, pyqtSlot, QThreadPool
from PyQt5.QtWidgets import (
QWidget,
QMessageBox,
)
from rare.components.dialogs.install_dialog import InstallDialog, InstallInfoWorker
from rare.lgndr.models.downloading import UIUpdate
from rare.models.game import RareGame
from rare.models.install import InstallOptionsModel, InstallQueueItemModel
from rare.shared import RareCore, LegendaryCoreSingleton, GlobalSignalsSingleton, ArgumentsSingleton
from rare.ui.components.tabs.downloads.downloads_tab import Ui_DownloadsTab
from rare.utils.misc import get_size, create_desktop_link
from .groups import UpdateGroup, QueueGroup
from .thread import DlThread, DlResultModel, DlResultCode
from .widgets import UpdateWidget, QueueWidget
logger = getLogger("Download")
def get_time(seconds: Union[int, float]) -> str:
return str(datetime.timedelta(seconds=seconds))
class DownloadsTab(QWidget):
# int: number of updates
update_title = pyqtSignal(int)
def __init__(self, parent=None):
super(DownloadsTab, self).__init__(parent=parent)
self.ui = Ui_DownloadsTab()
self.ui.setupUi(self)
self.rcore = RareCore.instance()
self.core = LegendaryCoreSingleton()
self.signals = GlobalSignalsSingleton()
self.args = ArgumentsSingleton()
self.thread: Optional[DlThread] = None
self.threadpool = QThreadPool(self)
self.threadpool.setMaxThreadCount(1)
self.ui.kill_button.clicked.connect(self.stop_download)
self.queue_group = QueueGroup(self)
# lk: todo recreate update widget
self.queue_group.removed.connect(self.__on_queue_removed)
self.queue_group.force.connect(self.__on_queue_force)
self.ui.queue_scroll_contents_layout.addWidget(self.queue_group)
self.updates_group = UpdateGroup(self)
self.updates_group.enqueue.connect(self.__get_install_options)
self.ui.queue_scroll_contents_layout.addWidget(self.updates_group)
self.__check_updates()
self.signals.game.install.connect(self.__get_install_options)
self.signals.download.enqueue.connect(self.__add_update)
self.signals.download.dequeue.connect(self.__on_game_uninstalled)
self.__reset_download()
self.forced_item: Optional[InstallQueueItemModel] = None
self.on_exit = False
def __check_updates(self):
for rgame in self.rcore.updates:
self.__add_update(rgame)
def __add_update(self, update: Union[str,RareGame]):
if isinstance(update, str):
update = self.rcore.get_game(update)
if update.metadata.auto_update or QSettings().value("auto_update", False, bool):
self.__get_install_options(
InstallOptionsModel(app_name=update.app_name, update=True, silent=True)
)
else:
self.updates_group.append(update.game, update.igame)
@pyqtSlot(str)
def __on_queue_removed(self, app_name: str):
"""
Handle removing a queued item.
If the item exists in the updates (it means a repair was removed), re-enable the buttons.
If it doesn't exist in the updates, recreate the widget.
:param app_name:
:return:
"""
if self.updates_group.contains(app_name):
self.updates_group.set_widget_enabled(app_name, True)
else:
if self.rcore.get_game(app_name).is_installed:
self.__add_update(app_name)
@pyqtSlot(InstallQueueItemModel)
def __on_queue_force(self, item: InstallQueueItemModel):
if self.thread:
self.stop_download()
self.forced_item = item
else:
self.__start_installation(item)
@pyqtSlot(str)
def __on_game_uninstalled(self, app_name):
if self.thread and self.thread.item.options.app_name == app_name:
self.stop_download()
if self.queue_group.contains(app_name):
self.queue_group.remove(app_name)
if self.updates_group.contains(app_name):
self.updates_group.remove(app_name)
self.update_title.emit(self.queues_count())
def stop_download(self, on_exit=False):
self.thread.kill()
self.ui.kill_button.setEnabled(False)
# lk: if we are exitin Rare, waif for thread to finish
# `self.on_exit` control whether we try to add the download
# back in the queue. If we are on exit we wait for the thread
# to finish, we do not care about handling the result really
if on_exit:
self.on_exit = on_exit
self.thread.wait()
def __start_installation(self, item: InstallQueueItemModel):
thread = DlThread(item, self.rcore.get_game(item.options.app_name), self.core, self.args.debug)
thread.result.connect(self.__on_download_result)
thread.progress.connect(self.__on_download_progress)
thread.finished.connect(thread.deleteLater)
thread.start()
self.thread = thread
self.ui.kill_button.setDisabled(False)
self.ui.dl_name.setText(item.download.game.app_title)
def queues_count(self) -> int:
return self.updates_group.count() + self.queue_group.count()
@pyqtSlot(InstallQueueItemModel)
def __on_info_worker_result(self, item: InstallQueueItemModel):
rgame = self.rcore.get_game(item.options.app_name)
self.queue_group.push_front(item, rgame.igame)
logger.info(f"Re-queued download for {item.download.game.app_name} ({item.download.game.app_title})")
@pyqtSlot(str)
def __on_info_worker_failed(self, message: str):
logger.error(f"Failed to re-queue stopped download with error: {message}")
@pyqtSlot()
def __on_info_worker_finished(self):
logger.info("Download re-queue worker finished")
@pyqtSlot(DlResultModel)
def __on_download_result(self, result: DlResultModel):
if result.code == DlResultCode.FINISHED:
if result.shortcuts:
if not create_desktop_link(result.item.options.app_name, self.core, "desktop"):
# maybe add it to download summary, to show in finished downloads
pass
else:
logger.info("Desktop shortcut written")
logger.info(
f"Download finished: {result.item.download.game.app_name} ({result.item.download.game.app_title})"
)
if result.item.options.overlay:
self.signals.application.overlay_installed.emit()
else:
self.signals.application.notify.emit(result.item.download.game.app_name)
if self.updates_group.contains(result.item.options.app_name):
self.updates_group.set_widget_enabled(result.item.options.app_name, True)
elif result.code == DlResultCode.ERROR:
QMessageBox.warning(self, self.tr("Error"), self.tr("Download error: {}").format(result.message))
logger.error(f"Download error: {result.message}")
elif result.code == DlResultCode.STOPPED:
logger.info(f"Download stopped: {result.item.download.game.app_title}")
if not self.on_exit:
info_worker = InstallInfoWorker(self.core, result.item.options)
info_worker.signals.result.connect(self.__on_info_worker_result)
info_worker.signals.failed.connect(self.__on_info_worker_failed)
info_worker.signals.finished.connect(self.__on_info_worker_finished)
self.threadpool.start(info_worker)
else:
return
self.update_title.emit(self.queues_count())
# lk: if we finished a repair and we have a disabled update, re-enable it
if self.updates_group.contains(result.item.options.app_name):
self.updates_group.set_widget_enabled(result.item.options.app_name, True)
if result.code == DlResultCode.FINISHED and self.queue_group.count():
self.__start_installation(self.queue_group.pop_front())
elif result.code == DlResultCode.STOPPED and self.forced_item:
self.__start_installation(self.forced_item)
self.forced_item = None
else:
self.__reset_download()
def __reset_download(self):
self.ui.kill_button.setDisabled(True)
self.ui.dl_name.setText(self.tr("No active download"))
self.ui.progress_bar.setValue(0)
self.ui.dl_speed.setText("n/a")
self.ui.time_left.setText("n/a")
self.ui.cache_used.setText("n/a")
self.ui.downloaded.setText("n/a")
self.thread = None
@pyqtSlot(UIUpdate, c_ulonglong)
def __on_download_progress(self, ui_update: UIUpdate, dl_size: c_ulonglong):
self.ui.progress_bar.setValue(int(ui_update.progress))
self.ui.dl_speed.setText(f"{get_size(ui_update.download_compressed_speed)}/s")
self.ui.cache_used.setText(
f"{get_size(ui_update.cache_usage) if ui_update.cache_usage > 1023 else '0KB'}"
)
self.ui.downloaded.setText(
f"{get_size(ui_update.total_downloaded)} / {get_size(dl_size.value)}"
)
self.ui.time_left.setText(get_time(ui_update.estimated_time_left))
@pyqtSlot(InstallQueueItemModel)
def __on_install_dialog_closed(self, item: InstallQueueItemModel):
if item:
# lk: start update only if there is no other active thread and there is no queue
if self.thread is None and not self.queue_group.count():
self.__start_installation(item)
else:
rgame = self.rcore.get_game(item.options.app_name)
self.queue_group.push_back(item, rgame.igame)
# lk: Handle repairing into the current version
# When we add something to the queue from repair, we might select to update or not
# if we do select to update with repair, we can remove the widget from the updates groups
# otherwise we disable it and keep it in the updates
if self.updates_group.contains(item.options.app_name):
if item.download.igame.version == self.updates_group.get_update_version(item.options.app_name):
self.updates_group.remove(item.options.app_name)
else:
self.updates_group.set_widget_enabled(item.options.app_name, False)
else:
if self.updates_group.contains(item.options.app_name):
self.updates_group.set_widget_enabled(item.options.app_name, True)
@pyqtSlot(InstallOptionsModel)
def __get_install_options(self, options: InstallOptionsModel):
install_dialog = InstallDialog(
self.rcore.get_game(options.app_name),
options=options,
parent=self,
)
install_dialog.result_ready.connect(self.__on_install_dialog_closed)
install_dialog.execute()
@property
def is_download_active(self):
return self.thread is not None