The widgets are not destroyed immediately so toggling based on counting children in containers didn't work while in the same function. Using the `destroyed` signal makes it clear when the change should happen. |
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.. | ||
components | ||
game_launch_helper | ||
lgndr | ||
models | ||
resources | ||
shared | ||
ui | ||
utils | ||
widgets | ||
__init__.py | ||
__main__.py | ||
app.py |