392 lines
16 KiB
Python
392 lines
16 KiB
Python
import hashlib
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import json
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import pickle
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import zlib
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# from concurrent import futures
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from logging import getLogger
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from pathlib import Path
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from typing import TYPE_CHECKING, Optional, Set
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from typing import Tuple, Dict, Union, Type, List, Callable
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import requests
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from PyQt5.QtCore import (
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Qt,
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pyqtSignal,
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QObject,
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QSize,
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QThreadPool,
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QRunnable,
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QRect,
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QRectF,
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)
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from PyQt5.QtGui import (
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QPixmap,
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QImage,
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QPainter,
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QPainterPath,
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QBrush,
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QTransform,
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QPen,
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)
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from PyQt5.QtWidgets import QApplication
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from legendary.models.game import Game
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from rare.lgndr.core import LegendaryCore
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from rare.models.image import ImageSize
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from rare.models.signals import GlobalSignals
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from rare.utils.paths import image_dir, resources_path, desktop_icon_suffix
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# from requests_futures.sessions import FuturesSession
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if TYPE_CHECKING:
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pass
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logger = getLogger("ImageManager")
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class ImageManager(QObject):
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class Worker(QRunnable):
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class Signals(QObject):
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# object: Game
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completed = pyqtSignal(object)
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def __init__(self, func: Callable, updates: List, json_data: Dict, game: Game):
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super(ImageManager.Worker, self).__init__()
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self.signals = ImageManager.Worker.Signals()
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self.setAutoDelete(True)
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self.func = func
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self.updates = updates
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self.json_data = json_data
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self.game = game
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def run(self):
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self.func(self.updates, self.json_data, self.game)
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logger.debug(f"Emitting singal for {self.game.app_name} ({self.game.app_title})")
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self.signals.completed.emit(self.game)
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def __init__(self, signals: GlobalSignals, core: LegendaryCore):
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# lk: the ordering in __img_types matters for the order of fallbacks
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# self.__img_types: Tuple = ("DieselGameBoxTall", "Thumbnail", "DieselGameBoxLogo", "DieselGameBox", "OfferImageTall")
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self.__img_card_types: Tuple = ("DieselGameBoxTall", "Thumbnail", "DieselGameBoxLogo", "OfferImageTall")
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self.__dl_retries = 1
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self.__worker_app_names: Set[str] = set()
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super(QObject, self).__init__()
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self.signals = signals
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self.core = core
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self.image_dir: Path = image_dir()
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if not self.image_dir.is_dir():
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self.image_dir.mkdir()
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logger.info(f"Created image directory at {self.image_dir}")
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self.device = ImageSize.Preset(1, QApplication.instance().devicePixelRatio())
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self.threadpool = QThreadPool()
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self.threadpool.setMaxThreadCount(4)
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def __img_dir(self, app_name: str) -> Path:
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return self.image_dir.joinpath(app_name)
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def __img_json(self, app_name: str) -> Path:
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return self.__img_dir(app_name).joinpath("image.json")
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def __img_cache(self, app_name: str) -> Path:
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return self.__img_dir(app_name).joinpath("image.cache")
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def __img_card_color(self, app_name: str) -> Path:
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return self.__img_dir(app_name).joinpath("card_installed.png")
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def __img_card_gray(self, app_name: str) -> Path:
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return self.__img_dir(app_name).joinpath("card_uninstalled.png")
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def __img_wide_color(self, app_name: str) -> Path:
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return self.__img_dir(app_name).joinpath("wide_installed.png")
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def __img_wide_gray(self, app_name: str) -> Path:
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return self.__img_dir(app_name).joinpath("wide_uninstalled.png")
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def __img_desktop_icon(self, app_name: str) -> Path:
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return self.__img_dir(app_name).joinpath(f"icon.{desktop_icon_suffix()}")
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def __prepare_download(self, game: Game, force: bool = False) -> Tuple[List, Dict]:
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if force and self.__img_dir(game.app_name).exists():
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self.__img_desktop_icon(game.app_name).unlink(missing_ok=True)
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self.__img_card_color(game.app_name).unlink(missing_ok=True)
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self.__img_card_gray(game.app_name).unlink(missing_ok=True)
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if not self.__img_dir(game.app_name).is_dir():
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self.__img_dir(game.app_name).mkdir()
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# Load image checksums
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if not self.__img_json(game.app_name).is_file():
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json_data: Dict = dict(zip(self.__img_card_types, [None] * len(self.__img_card_types)))
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else:
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json_data = json.load(open(self.__img_json(game.app_name), "r"))
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# lk: Find updates or initialize if images are missing.
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# lk: `updates` will be empty for games without images
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# lk: so everything below it is skipped
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updates = []
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if not (
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self.__img_desktop_icon(game.app_name).is_file()
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and self.__img_card_color(game.app_name).is_file()
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and self.__img_card_gray(game.app_name).is_file()
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):
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# lk: fast path for games without images, convert Rare's logo
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if not game.metadata.get("keyImages", []):
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cache_data: Dict = dict(zip(self.__img_card_types, [None] * len(self.__img_card_types)))
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cache_data["DieselGameBoxTall"] = open(
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resources_path.joinpath("images", "cover.png"), "rb"
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).read()
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# cache_data["DieselGameBoxLogo"] = open(
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# resources_path.joinpath("images", "Rare_nonsquared.png"), "rb").read()
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self.__convert(game, cache_data)
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json_data["cache"] = None
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json_data["scale"] = ImageSize.Image.pixel_ratio
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json_data["size"] = ImageSize.Image.size.__str__()
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json.dump(json_data, open(self.__img_json(game.app_name), "w"))
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else:
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updates = [image for image in game.metadata["keyImages"] if image["type"] in self.__img_card_types]
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else:
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for image in game.metadata.get("keyImages", []):
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if image["type"] in self.__img_card_types:
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if image["type"] not in json_data.keys() or json_data[image["type"]] != image["md5"]:
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updates.append(image)
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return updates, json_data
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def __download(self, updates, json_data, game, use_async: bool = False) -> bool:
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# Decompress existing image.cache
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if not self.__img_cache(game.app_name).is_file():
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cache_data = dict(zip(self.__img_card_types, [None] * len(self.__img_card_types)))
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else:
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cache_data = self.__decompress(game)
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# lk: filter updates again against the cache now that it is available
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updates = [
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image
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for image in updates
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if cache_data.get(image["type"], None) is None or json_data[image["type"]] != image["md5"]
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]
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# Download
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# # lk: Keep this here, so I don't have to go looking for it again,
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# # lk: it might be useful in the future.
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# if use_async and len(updates) > 1:
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# session = FuturesSession(max_workers=len(self.__img_types))
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# image_requests = []
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# for image in updates:
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# logger.info(f"Downloading {image['type']} for {game.app_title}")
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# json_data[image["type"]] = image["md5"]
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# payload = {"resize": 1, "w": ImageSize.Image.size.width(), "h": ImageSize.Image.size.height()}
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# req = session.get(image["url"], params=payload)
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# req.image_type = image["type"]
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# image_requests.append(req)
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# for req in futures.as_completed(image_requests):
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# cache_data[req.image_type] = req.result().content
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# else:
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for image in updates:
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logger.info(f"Downloading {image['type']} for {game.app_name} ({game.app_title})")
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json_data[image["type"]] = image["md5"]
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payload = {"resize": 1, "w": ImageSize.Image.size.width(), "h": ImageSize.Image.size.height()}
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try:
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# cache_data[image["type"]] = requests.get(image["url"], params=payload).content
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cache_data[image["type"]] = requests.get(image["url"], params=payload, timeout=10).content
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except Exception as e:
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logger.error(e)
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return False
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self.__convert(game, cache_data)
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# lk: don't keep the cache if there is no logo (kept for me)
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# if cache_data["DieselGameBoxLogo"] is not None:
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# self.__compress(game, cache_data)
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self.__compress(game, cache_data)
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# hash image cache
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try:
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with open(self.__img_cache(game.app_name), "rb") as archive:
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archive_hash = hashlib.md5(archive.read()).hexdigest()
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except FileNotFoundError:
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archive_hash = None
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_json_data = json_data.copy()
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_json_data["cache"] = archive_hash
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_json_data["scale"] = ImageSize.Image.pixel_ratio
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_json_data["size"] = {"w": ImageSize.Image.size.width(), "h": ImageSize.Image.size.height()}
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# write image.json
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with open(self.__img_json(game.app_name), "w") as file:
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json.dump(_json_data, file)
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return bool(updates)
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__icon_overlay: Optional[QPainterPath] = None
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@staticmethod
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def __generate_icon_overlay(rect: QRect) -> QPainterPath:
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if ImageManager.__icon_overlay is not None:
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return ImageManager.__icon_overlay
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rounded_path = QPainterPath()
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margin = 0.1
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rounded_path.addRoundedRect(
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QRectF(
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rect.width() * margin,
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rect.height() * margin,
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rect.width() - (rect.width() * margin * 2),
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rect.height() - (rect.width() * margin * 2)
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),
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rect.height() * 0.2,
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rect.height() * 0.2,
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)
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ImageManager.__icon_overlay = rounded_path
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return ImageManager.__icon_overlay
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@staticmethod
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def __convert_icon(cover: QImage) -> QImage:
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icon_size = QSize(128, 128)
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icon = QImage(icon_size, QImage.Format_ARGB32_Premultiplied)
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painter = QPainter(icon)
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painter.setRenderHint(QPainter.SmoothPixmapTransform, True)
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painter.setRenderHint(QPainter.Antialiasing, True)
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painter.setCompositionMode(QPainter.CompositionMode_Source)
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painter.fillRect(icon.rect(), Qt.transparent)
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overlay = ImageManager.__generate_icon_overlay(icon.rect())
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brush = QBrush(cover)
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scale = max(icon.width()/cover.width(), icon.height()/cover.height())
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transform = QTransform().scale(scale, scale)
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brush.setTransform(transform)
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painter.fillPath(overlay, brush)
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pen = QPen(Qt.black, 2)
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painter.setPen(pen)
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painter.drawPath(overlay)
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painter.end()
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return icon
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def __convert(self, game, images, force=False) -> None:
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for image in [self.__img_card_color(game.app_name), self.__img_card_gray(game.app_name)]:
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if force and image.exists():
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image.unlink(missing_ok=True)
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cover_data = None
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for image_type in self.__img_card_types:
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if images[image_type] is not None:
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cover_data = images[image_type]
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break
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cover = QImage()
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cover.loadFromData(cover_data)
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cover.convertToFormat(QImage.Format_ARGB32_Premultiplied)
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# lk: Images are not always 4/3, crop them to size
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factor = min(cover.width() // 3, cover.height() // 4)
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rem_w = (cover.width() - factor * 3) // 2
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rem_h = (cover.height() - factor * 4) // 2
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cover = cover.copy(rem_w, rem_h, factor * 3, factor * 4)
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if images["DieselGameBoxLogo"] is not None:
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logo = QImage()
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logo.loadFromData(images["DieselGameBoxLogo"])
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logo.convertToFormat(QImage.Format_ARGB32_Premultiplied)
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if logo.width() > cover.width():
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logo = logo.scaled(cover.width(), cover.height(), Qt.KeepAspectRatio, Qt.SmoothTransformation)
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painter = QPainter(cover)
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painter.drawImage((cover.width() - logo.width()) // 2, cover.height() - logo.height(), logo)
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painter.end()
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cover = cover.scaled(ImageSize.Image.size, Qt.KeepAspectRatio, Qt.SmoothTransformation)
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icon = self.__convert_icon(cover)
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icon.save(str(self.__img_desktop_icon(game.app_name)), format=desktop_icon_suffix().upper())
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# this is not required if we ever want to re-apply the alpha channel
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# cover = cover.convertToFormat(QImage.Format_Indexed8)
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# add the alpha channel back to the cover
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cover = cover.convertToFormat(QImage.Format_ARGB32_Premultiplied)
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cover.save(str(self.__img_card_color(game.app_name)), format="PNG")
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# quick way to convert to grayscale
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cover = cover.convertToFormat(QImage.Format_Grayscale8)
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# add the alpha channel back to the grayscale cover
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cover = cover.convertToFormat(QImage.Format_ARGB32_Premultiplied)
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cover.save(str(self.__img_card_gray(game.app_name)), format="PNG")
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def __compress(self, game: Game, data: Dict) -> None:
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archive = open(self.__img_cache(game.app_name), "wb")
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cdata = zlib.compress(pickle.dumps(data), level=-1)
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archive.write(cdata)
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archive.close()
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def __decompress(self, game: Game) -> Dict:
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archive = open(self.__img_cache(game.app_name), "rb")
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try:
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data = zlib.decompress(archive.read())
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data = pickle.loads(data)
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except zlib.error:
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data = dict(zip(self.__img_card_types, [None] * len(self.__img_card_types)))
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finally:
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archive.close()
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return data
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def download_image(
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self, game: Game, load_callback: Callable[[], None], priority: int, force: bool = False
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) -> None:
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if game.app_name in self.__worker_app_names:
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return
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self.__worker_app_names.add(game.app_name)
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updates, json_data = self.__prepare_download(game, force)
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if not updates:
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self.__worker_app_names.remove(game.app_name)
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load_callback()
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else:
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image_worker = ImageManager.Worker(self.__download, updates, json_data, game)
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image_worker.signals.completed.connect(lambda g: self.__worker_app_names.remove(g.app_name))
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image_worker.signals.completed.connect(load_callback)
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self.threadpool.start(image_worker, priority)
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def download_image_blocking(self, game: Game, force: bool = False) -> None:
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updates, json_data = self.__prepare_download(game, force)
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if not updates:
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return
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if updates:
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self.__download(updates, json_data, game, use_async=True)
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def __get_cover(
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self, container: Union[Type[QPixmap], Type[QImage]], app_name: str, color: bool = True
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) -> Union[QPixmap, QImage]:
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ret = container()
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if not app_name:
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raise RuntimeError("app_name is an empty string")
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if color:
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if self.__img_card_color(app_name).is_file():
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ret.load(str(self.__img_card_color(app_name)))
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else:
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if self.__img_card_gray(app_name).is_file():
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ret.load(str(self.__img_card_gray(app_name)))
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if not ret.isNull():
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ret.setDevicePixelRatio(ImageSize.Image.pixel_ratio)
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# lk: Scaling happens at painting. It might be inefficient so leave this here as an alternative
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# lk: If this is uncommented, the transformation in ImageWidget should be adjusted also
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ret = ret.scaled(self.device.size, Qt.KeepAspectRatio, Qt.SmoothTransformation)
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ret.setDevicePixelRatio(self.device.pixel_ratio)
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return ret
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def get_pixmap(self, app_name: str, color: bool = True) -> QPixmap:
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"""
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Use when the image is to be presented directly on the screen.
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@param app_name: The RareGame object for this game
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@param color: True to load the colored pixmap, False to load the grayscale
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@return: QPixmap
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"""
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pixmap: QPixmap = self.__get_cover(QPixmap, app_name, color)
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return pixmap
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def get_image(self, app_name: str, color: bool = True) -> QImage:
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"""
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Use when the image has to be manipulated before being rendered.
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@param app_name: The RareGame object for this game
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@param color: True to load the colored image, False to load the grayscale
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@return: QImage
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"""
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image: QImage = self.__get_cover(QImage, app_name, color)
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return image
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