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Rare/rare/utils/legendary_utils.py
2021-05-01 11:17:18 +02:00

172 lines
6.7 KiB
Python

import os
import shutil
from logging import getLogger
from sys import stdout
from PyQt5.QtCore import QProcess, QProcessEnvironment, QThread, pyqtSignal
from custom_legendary.core import LegendaryCore
from custom_legendary.models.game import VerifyResult
from custom_legendary.utils.lfs import validate_files
logger = getLogger("Legendary Utils")
def launch_game(core, app_name: str, offline: bool = False, skip_version_check: bool = False):
game = core.get_installed_game(app_name)
if not game:
print("Game not found")
return None
if game.is_dlc:
print("Game is dlc")
return None
if not os.path.exists(game.install_path):
print("Game doesn't exist")
return None
if not offline:
if not skip_version_check and not core.is_noupdate_game(app_name):
# check updates
try:
latest = core.get_asset(app_name, update=True)
except ValueError:
print("Metadata doesn't exist")
return None
if latest.build_version != game.version:
print("Please update game")
return None
params, cwd, env = core.get_launch_parameters(app_name=app_name, offline=offline)
process = QProcess()
process.setProcessChannelMode(QProcess.MergedChannels)
process.setWorkingDirectory(cwd)
environment = QProcessEnvironment()
for e in env:
environment.insert(e, env[e])
process.setProcessEnvironment(environment)
return process, params
def uninstall(app_name: str, core: LegendaryCore, options=None):
if not options:
options = {"keep_files": False}
igame = core.get_installed_game(app_name)
# remove shortcuts link
if os.name == "posix":
if os.path.exists(os.path.expanduser(f"~/Desktop/{igame.title}.desktop")):
os.remove(os.path.expanduser(f"~/Desktop/{igame.title}.desktop"))
if os.path.exists(os.path.expanduser(f"~/.local/share/applications/{igame.title}.desktop")):
os.remove(os.path.expanduser(f"~/.local/share/applications/{igame.title}.desktop"))
try:
# Remove DLC first so directory is empty when game uninstall runs
dlcs = core.get_dlc_for_game(app_name)
for dlc in dlcs:
if (idlc := core.get_installed_game(dlc.app_name)) is not None:
logger.info(f'Uninstalling DLC "{dlc.app_name}"...')
core.uninstall_game(idlc, delete_files=not options["keep_files"])
logger.info(f'Removing "{igame.title}" from "{igame.install_path}"...')
core.uninstall_game(igame, delete_files=not options["keep_files"], delete_root_directory=True)
logger.info('Game has been uninstalled.')
if not options["keep_files"]:
shutil.rmtree(igame.install_path)
except Exception as e:
logger.warning(f'Removing game failed: {e!r}, please remove {igame.install_path} manually.')
class VerifyThread(QThread):
status = pyqtSignal(tuple)
summary = pyqtSignal(tuple)
def __init__(self, core, app_name):
super(VerifyThread, self).__init__()
self.core, self.app_name = core, app_name
def run(self):
if not self.core.is_installed(self.app_name):
logger.error(f'Game "{self.app_name}" is not installed')
return
logger.info(f'Loading installed manifest for "{self.app_name}"')
igame = self.core.get_installed_game(self.app_name)
manifest_data, _ = self.core.get_installed_manifest(self.app_name)
manifest = self.core.load_manifest(manifest_data)
files = sorted(manifest.file_manifest_list.elements,
key=lambda a: a.filename.lower())
# build list of hashes
file_list = [(f.filename, f.sha_hash.hex()) for f in files]
self.total = len(file_list)
self.num = 0
failed = []
missing = []
logger.info(f'Verifying "{igame.title}" version "{manifest.meta.build_version}"')
repair_file = []
for result, path, result_hash in validate_files(igame.install_path, file_list):
self.status.emit((self.num, self.total, self.app_name))
self.num += 1
if result == VerifyResult.HASH_MATCH:
repair_file.append(f'{result_hash}:{path}')
continue
elif result == VerifyResult.HASH_MISMATCH:
logger.error(f'File does not match hash: "{path}"')
repair_file.append(f'{result_hash}:{path}')
failed.append(path)
elif result == VerifyResult.FILE_MISSING:
logger.error(f'File is missing: "{path}"')
missing.append(path)
else:
logger.error(f'Other failure (see log), treating file as missing: "{path}"')
missing.append(path)
stdout.write(f'Verification progress: {self.num}/{self.total} ({self.num * 100 / self.total:.01f}%)\t\n')
# always write repair file, even if all match
if repair_file:
repair_filename = os.path.join(self.core.lgd.get_tmp_path(), f'{self.app_name}.repair')
with open(repair_filename, 'w') as f:
f.write('\n'.join(repair_file))
logger.debug(f'Written repair file to "{repair_filename}"')
if not missing and not failed:
logger.info('Verification finished successfully.')
self.summary.emit((0, 0, self.app_name))
else:
logger.error(f'Verification failed, {len(failed)} file(s) corrupted, {len(missing)} file(s) are missing.')
self.summary.emit((len(failed), len(missing), self.app_name))
def import_game(core: LegendaryCore, app_name: str, path: str):
logger.info("Import " + app_name)
game = core.get_game(app_name)
manifest, igame = core.import_game(game, path)
exe_path = os.path.join(path, manifest.meta.launch_exe.lstrip('/'))
total = len(manifest.file_manifest_list.elements)
found = sum(os.path.exists(os.path.join(path, f.filename))
for f in manifest.file_manifest_list.elements)
ratio = found / total
if not os.path.exists(exe_path):
logger.error(f"Game {game.app_title} failed to import")
return False
if ratio < 0.95:
logger.error(
"Game files are missing. It may be not the lates version ore it is corrupt")
return False
core.install_game(igame)
if igame.needs_verification:
logger.info(logger.info(
f'NOTE: The game installation will have to be verified before it can be updated '
f'with legendary. Run "legendary repair {app_name}" to do so.'))
logger.info("Successfully imported Game: " + game.app_title)
return True