1
0
Fork 0
mirror of synced 2024-05-19 12:02:54 +12:00
Rare/rare/utils/legendary_utils.py
loathingKernel 5370355e5d Lgndr: Restructure module to follow legendary's file hierarchy
Move overloaded class files into the folders following
legendary's structure. Move Rare's integration classes into
their own subfolder.
2022-10-29 14:50:18 +03:00

135 lines
5.5 KiB
Python

import os
import platform
from logging import getLogger
from PyQt5.QtCore import pyqtSignal, QObject, QRunnable, QStandardPaths
from legendary.core import LegendaryCore
from rare.lgndr.cli import LegendaryCLI
from rare.lgndr.glue.arguments import LgndrVerifyGameArgs, LgndrUninstallGameArgs
from rare.lgndr.glue.monkeys import LgndrIndirectStatus
from rare.shared import LegendaryCoreSingleton, ArgumentsSingleton
from rare.utils import config_helper
logger = getLogger("Legendary Utils")
def uninstall_game(core: LegendaryCore, app_name: str, keep_files=False, keep_config=False):
igame = core.get_installed_game(app_name)
# remove shortcuts link
desktop = QStandardPaths.writableLocation(QStandardPaths.DesktopLocation)
applications = QStandardPaths.writableLocation(QStandardPaths.ApplicationsLocation)
if platform.system() == "Linux":
desktop_shortcut = os.path.join(desktop, f"{igame.title}.desktop")
if os.path.exists(desktop_shortcut):
os.remove(desktop_shortcut)
applications_shortcut = os.path.join(applications, f"{igame.title}.desktop")
if os.path.exists(applications_shortcut):
os.remove(applications_shortcut)
elif platform.system() == "Windows":
game_title = igame.title.split(":")[0]
desktop_shortcut = os.path.join(desktop, f"{game_title}.lnk")
if os.path.exists(desktop_shortcut):
os.remove(desktop_shortcut)
start_menu_shortcut = os.path.join(applications, "..", f"{game_title}.lnk")
if os.path.exists(start_menu_shortcut):
os.remove(start_menu_shortcut)
status = LgndrIndirectStatus()
LegendaryCLI(core).uninstall_game(
LgndrUninstallGameArgs(
app_name=app_name,
keep_files=keep_files,
indirect_status=status,
yes=True,
)
)
if not keep_config:
logger.info("Removing sections in config file")
config_helper.remove_section(app_name)
config_helper.remove_section(f"{app_name}.env")
config_helper.save_config()
return status.success, status.message
def update_manifest(app_name: str, core: LegendaryCore):
game = core.get_game(app_name)
logger.info(f"Reloading game manifest of {game.app_title}")
new_manifest_data, base_urls = core.get_cdn_manifest(game)
# overwrite base urls in metadata with current ones to avoid using old/dead CDNs
game.base_urls = base_urls
# save base urls to game metadata
core.lgd.set_game_meta(game.app_name, game)
new_manifest = core.load_manifest(new_manifest_data)
logger.debug(f"Base urls: {base_urls}")
# save manifest with version name as well for testing/downgrading/etc.
core.lgd.save_manifest(game.app_name, new_manifest_data, version=new_manifest.meta.build_version)
class VerifyWorker(QRunnable):
class Signals(QObject):
status = pyqtSignal(str, int, int, float, float)
result = pyqtSignal(str, bool, int, int)
error = pyqtSignal(str, str)
num: int = 0
total: int = 1 # set default to 1 to avoid DivisionByZero before it is initialized
def __init__(self, app_name):
super(VerifyWorker, self).__init__()
self.signals = VerifyWorker.Signals()
self.setAutoDelete(True)
self.core = LegendaryCoreSingleton()
self.args = ArgumentsSingleton()
self.app_name = app_name
def status_callback(self, num: int, total: int, percentage: float, speed: float):
self.signals.status.emit(self.app_name, num, total, percentage, speed)
def run(self):
cli = LegendaryCLI(self.core)
status = LgndrIndirectStatus()
args = LgndrVerifyGameArgs(
app_name=self.app_name, indirect_status=status, verify_stdout=self.status_callback
)
# lk: first pass, verify with the current manifest
repair_mode = False
result = cli.verify_game(
args, print_command=False, repair_mode=repair_mode, repair_online=not self.args.offline
)
if result is None:
# lk: second pass with downloading the latest manifest
# lk: this happens if the manifest was not found and repair_mode was not requested
# lk: we already have checked if the directory exists before starting the worker
try:
# lk: this try-except block handles the exception caused by a missing manifest
# lk: and is raised only in the case we are offline
repair_mode = True
result = cli.verify_game(
args, print_command=False, repair_mode=repair_mode, repair_online=not self.args.offline
)
if result is None:
raise ValueError
except ValueError:
self.signals.error.emit(self.app_name, status.message)
return
success = result is not None and not any(result)
if success:
# lk: if verification was successful we delete the repair file and run the clean procedure
# lk: this could probably be cut down to what is relevant for this use-case and skip the `cli` call
igame = self.core.get_installed_game(self.app_name)
game = self.core.get_game(self.app_name, platform=igame.platform)
repair_file = os.path.join(self.core.lgd.get_tmp_path(), f"{self.app_name}.repair")
cli.install_game_cleanup(game=game, igame=igame, repair_mode=True, repair_file=repair_file)
self.signals.result.emit(self.app_name, success, *result)