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Rare/rare/ui/components/tabs/games/integrations/egl_sync_group.py

68 lines
3.5 KiB
Python

# -*- coding: utf-8 -*-
# Form implementation generated from reading ui file 'rare/ui/components/tabs/games/import_sync/egl_sync_group.ui'
#
# Created by: PyQt5 UI code generator 5.15.6
#
# WARNING: Any manual changes made to this file will be lost when pyuic5 is
# run again. Do not edit this file unless you know what you are doing.
from PyQt5 import QtCore, QtGui, QtWidgets
class Ui_EGLSyncGroup(object):
def setupUi(self, EGLSyncGroup):
EGLSyncGroup.setObjectName("EGLSyncGroup")
EGLSyncGroup.resize(478, 106)
EGLSyncGroup.setWindowTitle("EGLSyncGroup")
EGLSyncGroup.setCheckable(False)
EGLSyncGroup.setChecked(False)
self.egl_sync_layout = QtWidgets.QFormLayout(EGLSyncGroup)
self.egl_sync_layout.setLabelAlignment(QtCore.Qt.AlignRight|QtCore.Qt.AlignTrailing|QtCore.Qt.AlignVCenter)
self.egl_sync_layout.setObjectName("egl_sync_layout")
self.egl_path_edit_label = QtWidgets.QLabel(EGLSyncGroup)
self.egl_path_edit_label.setObjectName("egl_path_edit_label")
self.egl_sync_layout.setWidget(0, QtWidgets.QFormLayout.LabelRole, self.egl_path_edit_label)
self.egl_path_edit_layout = QtWidgets.QHBoxLayout()
self.egl_path_edit_layout.setObjectName("egl_path_edit_layout")
self.egl_sync_layout.setLayout(0, QtWidgets.QFormLayout.FieldRole, self.egl_path_edit_layout)
self.egl_path_info_label = QtWidgets.QLabel(EGLSyncGroup)
self.egl_path_info_label.setObjectName("egl_path_info_label")
self.egl_sync_layout.setWidget(1, QtWidgets.QFormLayout.LabelRole, self.egl_path_info_label)
self.egl_path_info = QtWidgets.QLabel(EGLSyncGroup)
self.egl_path_info.setText("error")
self.egl_path_info.setTextInteractionFlags(QtCore.Qt.LinksAccessibleByMouse|QtCore.Qt.TextSelectableByMouse)
self.egl_path_info.setObjectName("egl_path_info")
self.egl_sync_layout.setWidget(1, QtWidgets.QFormLayout.FieldRole, self.egl_path_info)
self.egl_sync_check = QtWidgets.QCheckBox(EGLSyncGroup)
self.egl_sync_check.setText("")
self.egl_sync_check.setObjectName("egl_sync_check")
self.egl_sync_layout.setWidget(2, QtWidgets.QFormLayout.FieldRole, self.egl_sync_check)
self.import_export_layout = QtWidgets.QVBoxLayout()
self.import_export_layout.setObjectName("import_export_layout")
self.egl_sync_layout.setLayout(3, QtWidgets.QFormLayout.SpanningRole, self.import_export_layout)
self.egl_sync_check_label = QtWidgets.QLabel(EGLSyncGroup)
self.egl_sync_check_label.setObjectName("egl_sync_check_label")
self.egl_sync_layout.setWidget(2, QtWidgets.QFormLayout.LabelRole, self.egl_sync_check_label)
self.retranslateUi(EGLSyncGroup)
QtCore.QMetaObject.connectSlotsByName(EGLSyncGroup)
def retranslateUi(self, EGLSyncGroup):
_translate = QtCore.QCoreApplication.translate
EGLSyncGroup.setTitle(_translate("EGLSyncGroup", "Sync with Epic Games Launcher"))
self.egl_path_edit_label.setText(_translate("EGLSyncGroup", "Prefix/Manifest path"))
self.egl_path_info_label.setText(_translate("EGLSyncGroup", "Estimated path"))
self.egl_sync_check_label.setText(_translate("EGLSyncGroup", "Enable automatic sync"))
if __name__ == "__main__":
import sys
app = QtWidgets.QApplication(sys.argv)
EGLSyncGroup = QtWidgets.QGroupBox()
ui = Ui_EGLSyncGroup()
ui.setupUi(EGLSyncGroup)
EGLSyncGroup.show()
sys.exit(app.exec_())