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Rare/rare/lgndr/glue/arguments.py
loathingKernel 5370355e5d Lgndr: Restructure module to follow legendary's file hierarchy
Move overloaded class files into the folders following
legendary's structure. Move Rare's integration classes into
their own subfolder.
2022-10-29 14:50:18 +03:00

137 lines
3.8 KiB
Python

from dataclasses import dataclass
from enum import IntEnum
from typing import Callable, List, Optional, Dict
from rare.lgndr.glue.monkeys import (
LgndrIndirectStatus,
GetBooleanChoiceProtocol,
get_boolean_choice,
verify_stdout,
DLManagerSignals
)
from rare.lgndr.models.downloading import UIUpdate
"""
@dataclass(kw_only=True)
class LgndrCommonArgs:
# keep this here for future reference
# when we move to 3.10 we can use 'kw_only' to do dataclass inheritance
app_name: str
platform: str = "Windows"
yes: bool = False
"""
@dataclass
class LgndrImportGameArgs:
app_path: str
app_name: str
platform: str = "Windows"
disable_check: bool = False
skip_dlcs: bool = False
with_dlcs: bool = False
yes: bool = False
# Rare: Extra arguments
indirect_status: LgndrIndirectStatus = LgndrIndirectStatus()
get_boolean_choice: GetBooleanChoiceProtocol = get_boolean_choice
@dataclass
class LgndrUninstallGameArgs:
app_name: str
keep_files: bool = False
yes: bool = False
# Rare: Extra arguments
indirect_status: LgndrIndirectStatus = LgndrIndirectStatus()
get_boolean_choice: GetBooleanChoiceProtocol = get_boolean_choice
@dataclass
class LgndrVerifyGameArgs:
app_name: str
# Rare: Extra arguments
indirect_status: LgndrIndirectStatus = LgndrIndirectStatus()
verify_stdout: Callable[[int, int, float, float], None] = verify_stdout
@dataclass
class LgndrInstallGameArgs:
app_name: str
base_path: str = ""
shared_memory: int = 0
max_workers: int = 0
force: bool = False
disable_patching: bool = False
game_folder: str = ""
override_manifest: str = ""
override_old_manifest: str = ""
override_base_url: str = ""
platform: str = "Windows"
file_prefix: List = None
file_exclude_prefix: List = None
install_tag: Optional[List[str]] = None
order_opt: bool = False
dl_timeout: int = 10
repair_mode: bool = False
repair_and_update: bool = False
disable_delta: bool = False
override_delta_manifest: str = ""
egl_guid: str = ""
preferred_cdn: str = None
no_install: bool = False
ignore_space: bool = False
disable_sdl: bool = False
reset_sdl: bool = False
skip_sdl: bool = False
disable_https: bool = False
# FIXME: move to LgndrInstallGameRealArgs
skip_dlcs: bool = False
with_dlcs: bool = False
# end of FIXME
yes: bool = True
# Rare: Extra arguments
indirect_status: LgndrIndirectStatus = LgndrIndirectStatus()
get_boolean_choice: GetBooleanChoiceProtocol = get_boolean_choice
sdl_prompt: Callable[[str, str], List[str]] = lambda app_name, title: [""]
verify_stdout: Callable[[int, int, float, float], None] = verify_stdout
# def __post_init__(self):
# if self.sdl_prompt is None:
# self.sdl_prompt: Callable[[str, str], list] = \
# lambda app_name, title: self.install_tag if self.install_tag is not None else [""]
@dataclass
class LgndrInstallGameRealArgs:
app_name: str
platform: str = "Windows"
repair_mode: bool = False
repair_file: str = ""
no_install: bool = False
save_path: str = ""
skip_dlcs: bool = False
with_dlcs: bool = False
dlm_debug: bool = False
yes: bool = False
# Rare: Extra arguments
install_prereqs: bool = False
indirect_status: LgndrIndirectStatus = LgndrIndirectStatus()
ui_update: Callable[[UIUpdate], None] = lambda ui: None
dlm_signals: DLManagerSignals = DLManagerSignals()
@dataclass
class LgndrInstallGameRealRet:
class ReturnCode(IntEnum):
ERROR = 1
STOPPED = 2
FINISHED = 3
app_name: str
ret_code: ReturnCode = ReturnCode.ERROR
message: str = ""
dlcs: Optional[List[Dict]] = None
sync_saves: bool = False
tip_url: str = ""
shortcuts: bool = False