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Rare/rare/components/tabs/games/integrations/import_group.py

338 lines
13 KiB
Python

import json
import os
from dataclasses import dataclass
from enum import IntEnum
from logging import getLogger
from pathlib import Path
from typing import List, Tuple, Optional
from PyQt5.QtCore import Qt, QModelIndex, pyqtSignal, QRunnable, QObject, QThreadPool, pyqtSlot
from PyQt5.QtGui import QStandardItemModel
from PyQt5.QtWidgets import QFileDialog, QGroupBox, QCompleter, QTreeView, QHeaderView, QMessageBox
from rare.lgndr.cli import LegendaryCLI
from rare.lgndr.glue.arguments import LgndrImportGameArgs
from rare.lgndr.glue.monkeys import LgndrIndirectStatus
from rare.shared import LegendaryCoreSingleton, GlobalSignalsSingleton, ApiResultsSingleton
from rare.ui.components.tabs.games.integrations.import_group import Ui_ImportGroup
from rare.utils.extra_widgets import IndicatorLineEdit, PathEdit
from rare.widgets.elide_label import ElideLabel
logger = getLogger("Import")
def find_app_name(path: str, core) -> Optional[str]:
if os.path.exists(os.path.join(path, ".egstore")):
for i in os.listdir(os.path.join(path, ".egstore")):
if i.endswith(".mancpn"):
with open(os.path.join(path, ".egstore", i)) as file:
app_name = json.load(file).get("AppName")
return app_name
elif app_name := LegendaryCLI(core).resolve_aliases(os.path.basename(os.path.normpath(path))):
# return None if game does not exist (Workaround for overlay)
if not core.get_game(app_name):
return None
return app_name
else:
logger.warning(f"Could not find AppName for {path}")
return None
class ImportResult(IntEnum):
ERROR = 0
FAILED = 1
SUCCESS = 2
@dataclass
class ImportedGame:
result: ImportResult
path: Optional[str] = None
app_name: Optional[str] = None
app_title: Optional[str] = None
message: Optional[str] = None
class ImportWorker(QRunnable):
class Signals(QObject):
finished = pyqtSignal(list)
progress = pyqtSignal(int)
def __init__(self, path: str, app_name: str = None, import_folder: bool = False, import_dlcs: bool = False):
super(ImportWorker, self).__init__()
self.signals = self.Signals()
self.core = LegendaryCoreSingleton()
self.path = Path(path)
self.app_name = app_name
self.import_folder = import_folder
self.import_dlcs = import_dlcs
def run(self) -> None:
result_list: List = []
if self.import_folder:
folders = [i for i in self.path.iterdir() if i.is_dir()]
number_of_folders = len(folders)
for i, child in enumerate(folders):
if not child.is_dir():
continue
result = self.__try_import(child, None)
result_list.append(result)
self.signals.progress.emit(int(100 * i // number_of_folders))
else:
result = self.__try_import(self.path, self.app_name)
result_list.append(result)
self.signals.finished.emit(result_list)
def __try_import(self, path: Path, app_name: str = None) -> ImportedGame:
result = ImportedGame(ImportResult.ERROR)
result.path = str(path)
if app_name or (app_name := find_app_name(str(path), self.core)):
result.app_name = app_name
result.app_title = app_title = self.core.get_game(app_name).app_title
success, message = self.__import_game(path, app_name, app_title)
if not success:
result.result = ImportResult.FAILED
result.message = message
else:
result.result = ImportResult.SUCCESS
return result
def __import_game(self, path: Path, app_name: str, app_title: str):
cli = LegendaryCLI(self.core)
status = LgndrIndirectStatus()
args = LgndrImportGameArgs(
app_path=str(path),
app_name=app_name,
indirect_status=status,
get_boolean_choice=lambda prompt, default=True: self.import_dlcs
)
cli.import_game(args)
return status.success, status.message
class AppNameCompleter(QCompleter):
activated = pyqtSignal(str)
def __init__(self, app_names: List, parent=None):
super(AppNameCompleter, self).__init__(parent)
# pylint: disable=E1136
super(AppNameCompleter, self).activated[QModelIndex].connect(self.__activated_idx)
model = QStandardItemModel(len(app_names), 2)
for idx, game in enumerate(app_names):
app_name, app_title = game
model.setData(model.index(idx, 0), app_title)
model.setData(model.index(idx, 1), app_name)
self.setModel(model)
treeview = QTreeView()
self.setPopup(treeview)
treeview.setRootIsDecorated(False)
treeview.header().hide()
treeview.header().setSectionResizeMode(0, QHeaderView.Stretch)
treeview.header().setSectionResizeMode(1, QHeaderView.Stretch)
# listview = QListView()
# self.setPopup(listview)
# # listview.setModelColumn(1)
self.setFilterMode(Qt.MatchContains)
self.setCaseSensitivity(Qt.CaseInsensitive)
# self.setCompletionMode(QCompleter.UnfilteredPopupCompletion)
def __activated_idx(self, idx):
# lk: don't even look at this in a funny way, it will die of shame
# lk: Note to self, the completer and popup models are different.
# lk: Getting the index from the popup and trying to use it in the completer will return invalid results
if isinstance(idx, QModelIndex):
self.activated.emit(self.popup().model().data(self.popup().model().index(idx.row(), 1)))
# TODO: implement conversion from app_name to app_title (signal loop here)
# if isinstance(idx_str, str):
# self.activated.emit(idx_str)
class ImportGroup(QGroupBox):
def __init__(self, parent=None):
super(ImportGroup, self).__init__(parent=parent)
self.ui = Ui_ImportGroup()
self.ui.setupUi(self)
self.core = LegendaryCoreSingleton()
self.signals = GlobalSignalsSingleton()
self.api_results = ApiResultsSingleton()
self.app_name_list = [game.app_name for game in self.api_results.game_list]
self.install_dir_list = [
game.metadata.get("customAttributes", {})
.get("FolderName", {})
.get("value", game.app_name)
for game in self.api_results.game_list
if not game.is_dlc
]
self.path_edit = PathEdit(
self.core.get_default_install_dir(),
QFileDialog.DirectoryOnly,
edit_func=self.path_edit_callback,
parent=self,
)
self.path_edit.textChanged.connect(self.path_changed)
self.ui.path_edit_layout.addWidget(self.path_edit)
self.app_name_edit = IndicatorLineEdit(
placeholder=self.tr("Use in case the app name was not found automatically"),
completer=AppNameCompleter(
app_names=[(i.app_name, i.app_title) for i in self.api_results.game_list]
),
edit_func=self.app_name_edit_callback,
parent=self,
)
self.app_name_edit.textChanged.connect(self.app_name_changed)
self.ui.app_name_layout.addWidget(self.app_name_edit)
self.ui.import_folder_check.stateChanged.connect(self.import_folder_changed)
self.ui.import_dlcs_check.setEnabled(False)
self.ui.import_dlcs_check.stateChanged.connect(self.import_dlcs_changed)
self.ui.import_button.setEnabled(False)
self.ui.import_button.clicked.connect(
lambda: self.import_pressed(self.path_edit.text())
)
self.info_label = ElideLabel(text="", parent=self)
self.ui.button_info_layout.addWidget(self.info_label)
self.threadpool = QThreadPool.globalInstance()
def path_edit_callback(self, path) -> Tuple[bool, str, str]:
if os.path.exists(path):
if os.path.exists(os.path.join(path, ".egstore")):
return True, path, ""
elif os.path.basename(path) in self.install_dir_list:
return True, path, ""
else:
return False, path, PathEdit.reasons.dir_not_exist
return False, path, ""
@pyqtSlot(str)
def path_changed(self, path: str):
self.info_label.setText("")
self.ui.import_folder_check.setCheckState(Qt.Unchecked)
if self.path_edit.is_valid:
self.app_name_edit.setText(find_app_name(path, self.core))
else:
self.app_name_edit.setText("")
def app_name_edit_callback(self, text) -> Tuple[bool, str, str]:
if not text:
return False, text, ""
if text in self.app_name_list:
return True, text, ""
else:
return False, text, IndicatorLineEdit.reasons.game_not_installed
@pyqtSlot(str)
def app_name_changed(self, app_name: str):
self.info_label.setText("")
self.ui.import_dlcs_check.setCheckState(Qt.Unchecked)
if self.app_name_edit.is_valid:
self.ui.import_dlcs_check.setEnabled(
bool(self.core.get_dlc_for_game(app_name))
)
self.ui.import_button.setEnabled(True)
else:
self.ui.import_dlcs_check.setEnabled(False)
self.ui.import_button.setEnabled(False)
@pyqtSlot(int)
def import_folder_changed(self, state: Qt.CheckState):
self.app_name_edit.setEnabled(not state)
self.ui.import_dlcs_check.setCheckState(Qt.Unchecked)
self.ui.import_dlcs_check.setEnabled(
state
or (self.app_name_edit.is_valid and bool(self.core.get_dlc_for_game(self.app_name_edit.text())))
)
self.ui.import_button.setEnabled(state or (not state and self.app_name_edit.is_valid))
@pyqtSlot(int)
def import_dlcs_changed(self, state: Qt.CheckState):
self.ui.import_button.setEnabled(self.ui.import_folder_check.isChecked() or self.app_name_edit.is_valid)
def import_pressed(self, path=None):
if not path:
path = self.path_edit.text()
worker = ImportWorker(
path,
self.app_name_edit.text(),
self.ui.import_folder_check.isChecked(),
self.ui.import_dlcs_check.isChecked(),
)
worker.signals.finished.connect(self.import_finished)
worker.signals.progress.connect(self.import_progress)
self.threadpool.start(worker)
self.info_label.setText(self.tr("Importing games"))
self.ui.import_button.setDisabled(True)
@pyqtSlot(list)
def import_finished(self, result: List):
logger.info(f"Import finished: {result}")
self.info_label.setText("")
self.signals.update_gamelist.emit([r.app_name for r in result if r.result == ImportResult.SUCCESS])
for failed in (f for f in result if f.result == ImportResult.FAILED):
igame = self.core.get_installed_game(failed.app_name)
if igame and igame.version != self.core.get_asset(igame.app_name, igame.platform, False).build_version:
# update available
self.signals.add_download.emit(igame.app_name)
self.signals.update_download_tab_text.emit()
if len(result) == 1:
res = result[0]
if res.result == ImportResult.SUCCESS:
self.info_label.setText(
self.tr("Success: <b>{}</b> imported").format(res.app_title)
)
elif res.result == ImportResult.FAILED:
self.info_label.setText(
self.tr("Failed: <b>{}</b> - {}").format(res.app_title, res.message)
)
else:
self.info_label.setText(
self.tr("Error: Could not find AppName for <b>{}</b>").format(res.path)
)
else:
success = [r for r in result if r.result == ImportResult.SUCCESS]
failure = [r for r in result if r.result == ImportResult.FAILED]
errored = [r for r in result if r.result == ImportResult.ERROR]
# pylint: disable=E1101
messagebox = QMessageBox(
QMessageBox.Information,
self.tr("Import summary"),
self.tr(
"Tried to import {} folders.\n\n"
"Successfully imported {} games, failed to import {} games and {} errors occurred"
).format(len(success) + len(failure) + len(errored), len(success), len(failure), len(errored)),
buttons=QMessageBox.StandardButton.Close,
parent=self,
)
messagebox.setWindowModality(Qt.NonModal)
details: List = []
for res in success:
details.append(
self.tr("Success: {} imported").format(res.app_title)
)
for res in failure:
details.append(
self.tr("Failed: {} - {}").format(res.app_title, res.message)
)
for res in errored:
details.append(
self.tr("Error: Could not find AppName for {}").format(res.path)
)
messagebox.setDetailedText("\n".join(details))
messagebox.show()
def import_progress(self, progress: int):
pass