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Rare/rare/components/tabs/downloads/__init__.py

366 lines
16 KiB
Python

import datetime
import platform
from logging import getLogger
from typing import Union, Optional
from PyQt5.QtCore import pyqtSignal, QSettings, pyqtSlot, QThreadPool, Qt
from PyQt5.QtGui import QPixmap
from PyQt5.QtWidgets import (
QWidget,
QMessageBox, QScrollArea, QVBoxLayout, QSizePolicy,
)
from rare.components.dialogs.install_dialog import InstallDialog
from rare.components.dialogs.uninstall_dialog import UninstallDialog
from rare.lgndr.models.downloading import UIUpdate
from rare.models.game import RareGame
from rare.models.install import InstallOptionsModel, InstallQueueItemModel, UninstallOptionsModel
from rare.models.options import options
from rare.shared import RareCore
from rare.shared.workers.install_info import InstallInfoWorker
from rare.shared.workers.uninstall import UninstallWorker
from rare.utils.misc import format_size
from rare.utils.paths import create_desktop_link, desktop_links_supported
from .download import DownloadWidget
from .groups import UpdateGroup, QueueGroup
from .thread import DlThread, DlResultModel, DlResultCode
from .widgets import UpdateWidget, QueueWidget
logger = getLogger("Download")
def get_time(seconds: Union[int, float]) -> str:
return str(datetime.timedelta(seconds=seconds))
class DownloadsTab(QWidget):
# int: number of updates
update_title = pyqtSignal(int)
def __init__(self, parent=None):
super(DownloadsTab, self).__init__(parent=parent)
self.rcore = RareCore.instance()
self.core = RareCore.instance().core()
self.signals = RareCore.instance().signals()
self.args = RareCore.instance().args()
self.__thread: Optional[DlThread] = None
layout = QVBoxLayout(self)
self.download_widget = DownloadWidget(self)
self.download_widget.ui.kill_button.clicked.connect(self.stop_download)
layout.addWidget(self.download_widget)
self.queue_scrollarea = QScrollArea(self)
self.queue_scrollarea.setWidgetResizable(True)
self.queue_scrollarea.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
self.queue_scrollarea.setFrameStyle(QScrollArea.Plain | QScrollArea.NoFrame)
layout.addWidget(self.queue_scrollarea)
queue_contents = QWidget(self.queue_scrollarea)
queue_contents.setSizePolicy(QSizePolicy.Expanding, QSizePolicy.Fixed)
self.queue_scrollarea.setWidget(queue_contents)
self.queue_scrollarea.widget().setAutoFillBackground(False)
self.queue_scrollarea.viewport().setAutoFillBackground(False)
queue_contents_layout = QVBoxLayout(queue_contents)
queue_contents_layout.setContentsMargins(0, 0, 3, 0)
self.queue_group = QueueGroup(self)
self.queue_group.update_count.connect(self.update_queues_count)
self.queue_group.removed.connect(self.__on_queue_removed)
self.queue_group.force.connect(self.__on_queue_force)
queue_contents_layout.addWidget(self.queue_group)
self.updates_group = UpdateGroup(self)
self.updates_group.update_count.connect(self.update_queues_count)
self.updates_group.enqueue.connect(self.__get_install_options)
queue_contents_layout.addWidget(self.updates_group)
self.__check_updates()
self.__reset_download()
self.signals.game.install.connect(self.__get_install_options)
self.signals.game.uninstall.connect(self.__get_uninstall_options)
self.signals.download.enqueue.connect(self.__add_update)
self.signals.download.dequeue.connect(self.__remove_update)
self.__forced_item: Optional[InstallQueueItemModel] = None
self.__omit_requeue = False
@pyqtSlot()
@pyqtSlot(int)
def update_queues_count(self):
count = self.updates_group.count() + self.queue_group.count() + (1 if self.is_download_active else 0)
self.update_title.emit(count)
@property
def is_download_active(self):
return self.__thread is not None
def __check_updates(self):
for rgame in self.rcore.updates:
self.__add_update(rgame)
@pyqtSlot(str)
@pyqtSlot(RareGame)
def __add_update(self, update: Union[str, RareGame]):
if isinstance(update, str):
update = self.rcore.get_game(update)
auto_update = QSettings(self).value(
f"{update.app_name}/{options.auto_update.key}",
QSettings(self).value(*options.auto_update),
options.auto_update.dtype
)
if auto_update:
self.__get_install_options(
InstallOptionsModel(app_name=update.app_name, update=True, silent=True)
)
else:
self.updates_group.append(update.game, update.igame)
self.update_queues_count()
@pyqtSlot(str)
def __remove_update(self, app_name):
if self.__thread and self.__thread.item.options.app_name == app_name:
self.stop_download(omit_queue=True)
if self.queue_group.contains(app_name):
self.queue_group.remove(app_name)
if self.updates_group.contains(app_name):
self.updates_group.remove(app_name)
@pyqtSlot(str)
def __on_queue_removed(self, app_name: str):
"""
Handle removing a queued item.
If the item exists in the updates (it means a repair was removed), re-enable the buttons.
If it doesn't exist in the updates, recreate the widget.
:param app_name:
:return:
"""
rgame = self.rcore.get_game(app_name)
rgame.state = RareGame.State.IDLE
if self.updates_group.contains(app_name):
self.updates_group.set_widget_enabled(app_name, True)
else:
if rgame.is_installed and rgame.has_update:
self.__add_update(app_name)
@pyqtSlot(InstallQueueItemModel)
def __on_queue_force(self, item: InstallQueueItemModel):
if self.__thread:
self.stop_download()
self.__forced_item = item
else:
self.__start_download(item)
def stop_download(self, omit_queue=False):
"""
Stops the active download, by optionally skipping the queue
:param omit_queue: bool
If `True`, the stopped download won't be added back to the queue.
Defaults to `False`
:return:
"""
self.__thread.kill()
self.download_widget.ui.kill_button.setEnabled(False)
# lk: if we are exiting Rare, wait for thread to finish
# `self.on_exit` control whether we try to add the download
# back in the queue. If we are on exit we wait for the thread
# to finish, we do not care about handling the result really
self.__omit_requeue = omit_queue
if omit_queue:
self.__thread.wait()
def __refresh_download(self, item: InstallQueueItemModel):
worker = InstallInfoWorker(self.core, item.options)
worker.signals.result.connect(
lambda d: self.__start_download(InstallQueueItemModel(options=item.options, download=d))
)
worker.signals.failed.connect(
lambda m: logger.error(f"Failed to refresh download for {item.options.app_name} with error: {m}")
)
worker.signals.finished.connect(
lambda: logger.info(f"Download refresh worker finished for {item.options.app_name}")
)
QThreadPool.globalInstance().start(worker)
def __start_download(self, item: InstallQueueItemModel):
rgame = self.rcore.get_game(item.options.app_name)
if not rgame.state == RareGame.State.DOWNLOADING:
logger.error(
f"Can't start download {item.options.app_name}"
f"due to incompatible state {RareGame.State(rgame.state).name}"
)
# lk: invalidate the queue item in case the game was uninstalled
self.__requeue_download(InstallQueueItemModel(options=item.options))
return
if item.expired:
self.__refresh_download(item)
return
dl_thread = DlThread(item, rgame, self.core, self.args.debug)
dl_thread.result.connect(self.__on_download_result)
dl_thread.progress.connect(self.__on_download_progress)
dl_thread.finished.connect(dl_thread.deleteLater)
dl_thread.start()
self.__thread = dl_thread
self.download_widget.ui.kill_button.setDisabled(False)
self.download_widget.ui.dl_name.setText(item.download.game.app_title)
self.download_widget.setPixmap(
RareCore.instance().image_manager().get_pixmap(rgame.app_name, True)
)
self.signals.application.notify.emit(
self.tr("Downloads"),
self.tr("Starting: \"{}\" is now downloading.").format(rgame.app_title)
)
@pyqtSlot(UIUpdate, object)
def __on_download_progress(self, ui_update: UIUpdate, dl_size: int):
self.download_widget.ui.progress_bar.setValue(int(ui_update.progress))
self.download_widget.ui.dl_speed.setText(f"{format_size(ui_update.download_compressed_speed)}/s")
self.download_widget.ui.cache_used.setText(
f"{format_size(ui_update.cache_usage) if ui_update.cache_usage > 1023 else '0KB'}"
)
self.download_widget.ui.downloaded.setText(
f"{format_size(ui_update.total_downloaded)} / {format_size(dl_size)}"
)
self.download_widget.ui.time_left.setText(get_time(ui_update.estimated_time_left))
def __requeue_download(self, item: InstallQueueItemModel):
rgame = self.rcore.get_game(item.options.app_name)
rgame.state = RareGame.State.DOWNLOADING
self.queue_group.push_front(item, rgame.igame)
logger.info(f"Re-queued download for {rgame.app_name} ({rgame.app_title})")
@pyqtSlot(DlResultModel)
def __on_download_result(self, result: DlResultModel):
if result.code == DlResultCode.FINISHED:
logger.info(f"Download finished: {result.options.app_name}")
if result.shortcut and desktop_links_supported():
if not create_desktop_link(
app_name=result.options.app_name,
app_title=result.app_title,
link_name=result.folder_name,
link_type="desktop",
):
# maybe add it to download summary, to show in finished downloads
logger.error(f"Failed to create desktop link on {platform.system()}")
else:
logger.info(f"Created desktop link {result.folder_name} for {result.app_title}")
self.signals.application.notify.emit(
self.tr("Downloads"),
self.tr("Finished: \"{}\" is now playable.").format(result.app_title),
)
if self.updates_group.contains(result.options.app_name):
self.updates_group.set_widget_enabled(result.options.app_name, True)
elif result.code == DlResultCode.ERROR:
logger.error(f"Download error: {result.options.app_name} ({result.message})")
QMessageBox.warning(self, self.tr("Error"), self.tr("Download error: {}").format(result.message))
elif result.code == DlResultCode.STOPPED:
logger.info(f"Download stopped: {result.options.app_name}")
if not self.__omit_requeue:
self.__requeue_download(InstallQueueItemModel(options=result.options))
else:
return
# lk: if we finished a repair, and we have a disabled update, re-enable it
if self.updates_group.contains(result.options.app_name):
self.updates_group.set_widget_enabled(result.options.app_name, True)
if result.code == DlResultCode.FINISHED and self.queue_group.count():
self.__start_download(self.queue_group.pop_front())
elif result.code == DlResultCode.STOPPED and self.__forced_item:
self.__start_download(self.__forced_item)
self.__forced_item = None
else:
self.__reset_download()
def __reset_download(self):
self.download_widget.setPixmap(QPixmap())
self.download_widget.ui.kill_button.setDisabled(True)
self.download_widget.ui.dl_name.setText(self.tr("No active download"))
self.download_widget.ui.progress_bar.setValue(0)
self.download_widget.ui.dl_speed.setText("...")
self.download_widget.ui.time_left.setText("...")
self.download_widget.ui.cache_used.setText("...")
self.download_widget.ui.downloaded.setText("...")
self.__thread = None
@pyqtSlot(InstallOptionsModel)
def __get_install_options(self, options: InstallOptionsModel):
rgame = self.rcore.get_game(options.app_name)
rgame.state = RareGame.State.DOWNLOADING
install_dialog = InstallDialog(
rgame,
options=options,
parent=self,
)
install_dialog.result_ready.connect(self.__on_install_dialog_closed)
install_dialog.execute()
@pyqtSlot(InstallQueueItemModel)
def __on_install_dialog_closed(self, item: InstallQueueItemModel):
rgame = self.rcore.get_game(item.options.app_name)
if item and not item.download.game.is_dlc and not item.download.analysis.dl_size:
rgame.set_installed(True)
rgame.state = RareGame.State.IDLE
return
if item:
# lk: start update only if there is no other active thread and there is no queue
if self.__thread is None and not self.queue_group.count():
self.__start_download(item)
else:
rgame = self.rcore.get_game(item.options.app_name)
self.queue_group.push_back(item, rgame.igame)
# lk: Handle repairing into the current version
# When we add something to the queue from repair, we might select to update or not
# if we do select to update with repair, we can remove the widget from the updates groups
# otherwise we disable it and keep it in the updates
if self.updates_group.contains(item.options.app_name):
if item.download.igame.version == self.updates_group.get_widget_version(item.options.app_name):
self.updates_group.remove(item.options.app_name)
else:
self.updates_group.set_widget_enabled(item.options.app_name, False)
else:
if self.updates_group.contains(item.options.app_name):
self.updates_group.set_widget_enabled(item.options.app_name, True)
rgame.state = RareGame.State.IDLE
self.update_queues_count()
@pyqtSlot(UninstallOptionsModel)
def __get_uninstall_options(self, options: UninstallOptionsModel):
rgame = self.rcore.get_game(options.app_name)
rgame.state = RareGame.State.UNINSTALLING
uninstall_dialog = UninstallDialog(
rgame,
options=options,
parent=self,
)
uninstall_dialog.result_ready.connect(self.__on_uninstall_dialog_closed)
uninstall_dialog.open()
@pyqtSlot(UninstallOptionsModel)
def __on_uninstall_dialog_closed(self, options: UninstallOptionsModel):
rgame = self.rcore.get_game(options.app_name)
if options and options.accepted:
rgame.set_installed(False)
worker = UninstallWorker(self.core, rgame, options)
worker.signals.result.connect(self.__on_uninstall_worker_result)
QThreadPool.globalInstance().start(worker)
else:
rgame.state = RareGame.State.IDLE
@pyqtSlot(RareGame, bool, str)
def __on_uninstall_worker_result(self, rgame: RareGame, success: bool, message: str):
if not success:
QMessageBox.warning(None, self.tr("Uninstall - {}").format(rgame.app_title), message, QMessageBox.Close)
rgame.state = RareGame.State.IDLE