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Rare/rare/components/tabs/games/__init__.py
loathingKernel 7b6a3e181a Shared: Move GameUtils and CloudSaveUtils into rare.shared
Removed `rare.utils.legendary_utils`, the `uninstall_game` function
was moved to `rare.shared.game_utils` for now

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00

238 lines
9.7 KiB
Python

import time
from logging import getLogger
from typing import Tuple, Dict, List, Set
from PyQt5.QtCore import QSettings, Qt, pyqtSlot
from PyQt5.QtWidgets import QStackedWidget, QVBoxLayout, QWidget, QScrollArea, QFrame
from legendary.models.game import Game
from rare.models.game import RareGame
from rare.shared import (
LegendaryCoreSingleton,
GlobalSignalsSingleton,
ArgumentsSingleton,
ApiResultsSingleton,
ImageManagerSingleton,
)
from rare.shared.game_utils import GameUtils
from rare.widgets.library_layout import LibraryLayout
from rare.widgets.sliding_stack import SlidingStackedWidget
from .game_info import GameInfoTabs
from .game_widgets import LibraryWidgetController
from .game_widgets.icon_game_widget import IconGameWidget
from .game_widgets.list_game_widget import ListGameWidget
from .head_bar import GameListHeadBar
from .integrations import IntegrationsTabs
logger = getLogger("GamesTab")
class GamesTab(QStackedWidget):
def __init__(self, parent=None):
super(GamesTab, self).__init__(parent=parent)
self.core = LegendaryCoreSingleton()
self.signals = GlobalSignalsSingleton()
self.args = ArgumentsSingleton()
self.api_results = ApiResultsSingleton()
self.image_manager = ImageManagerSingleton()
self.settings = QSettings()
self.widgets: Dict[str, Tuple[IconGameWidget, ListGameWidget]] = {}
self.game_updates: Set[RareGame] = set()
self.active_filter: int = 0
self.game_list: List[Game] = self.api_results.game_list
self.dlcs: Dict[str, List[Game]] = self.api_results.dlcs
self.bit32: List[str] = self.api_results.bit32_games
self.mac_games: List[str] = self.api_results.mac_games
self.no_assets: List[Game] = self.api_results.no_asset_games
self.game_utils = GameUtils(parent=self)
self.games = QWidget(parent=self)
self.games.setLayout(QVBoxLayout())
self.addWidget(self.games)
self.head_bar = GameListHeadBar(parent=self.games)
self.head_bar.goto_import.connect(self.show_import)
self.head_bar.goto_egl_sync.connect(self.show_egl_sync)
self.head_bar.goto_eos_ubisoft.connect(self.show_eos_ubisoft)
self.games.layout().addWidget(self.head_bar)
self.game_info_tabs = GameInfoTabs(self.game_utils, self)
self.game_info_tabs.back_clicked.connect(lambda: self.setCurrentWidget(self.games))
self.addWidget(self.game_info_tabs)
self.game_info_tabs.info.uninstalled.connect(lambda x: self.setCurrentWidget(self.games))
self.integrations_tabs = IntegrationsTabs(self)
self.integrations_tabs.back_clicked.connect(lambda: self.setCurrentWidget(self.games))
self.addWidget(self.integrations_tabs)
for i in self.game_list:
if i.app_name.startswith("UE_4"):
pixmap = self.image_manager.get_pixmap(i.app_name)
if pixmap.isNull():
continue
self.ue_name = i.app_name
logger.debug(f"Found Unreal AppName {self.ue_name}")
break
else:
logger.warning("No Unreal engine in library found")
self.ue_name = ""
self.no_asset_names = []
if not self.args.offline:
for game in self.no_assets:
self.no_asset_names.append(game.app_name)
else:
self.no_assets = []
self.view_stack = SlidingStackedWidget(self.games)
self.view_stack.setFrameStyle(QFrame.NoFrame)
self.icon_view_scroll = QScrollArea(self.view_stack)
self.icon_view_scroll.setWidgetResizable(True)
self.icon_view_scroll.setFrameShape(QFrame.StyledPanel)
self.icon_view_scroll.horizontalScrollBar().setDisabled(True)
self.list_view_scroll = QScrollArea(self.view_stack)
self.list_view_scroll.setWidgetResizable(True)
self.list_view_scroll.setFrameShape(QFrame.StyledPanel)
self.list_view_scroll.horizontalScrollBar().setDisabled(True)
self.icon_view = QWidget(self.icon_view_scroll)
self.icon_view.setLayout(LibraryLayout(self.icon_view))
self.icon_view.layout().setContentsMargins(0, 13, 0, 0)
self.icon_view.layout().setAlignment(Qt.AlignTop)
self.list_view = QWidget(self.list_view_scroll)
self.list_view.setLayout(QVBoxLayout(self.list_view))
self.list_view.layout().setContentsMargins(3, 3, 9, 3)
self.list_view.layout().setAlignment(Qt.AlignTop)
self.library_controller = LibraryWidgetController(
self.icon_view, self.list_view, self
)
self.icon_view_scroll.setWidget(self.icon_view)
self.list_view_scroll.setWidget(self.list_view)
self.view_stack.addWidget(self.icon_view_scroll)
self.view_stack.addWidget(self.list_view_scroll)
self.games.layout().addWidget(self.view_stack)
if not self.settings.value("icon_view", True, bool):
self.view_stack.setCurrentWidget(self.list_view_scroll)
self.head_bar.view.list()
else:
self.view_stack.setCurrentWidget(self.icon_view_scroll)
self.head_bar.search_bar.textChanged.connect(lambda x: self.filter_games("", x))
self.head_bar.search_bar.textChanged.connect(
lambda x: self.icon_view_scroll.verticalScrollBar().setSliderPosition(
self.icon_view_scroll.verticalScrollBar().minimum()
)
)
self.head_bar.search_bar.textChanged.connect(
lambda x: self.list_view_scroll.verticalScrollBar().setSliderPosition(
self.list_view_scroll.verticalScrollBar().minimum()
)
)
self.head_bar.filterChanged.connect(self.filter_games)
self.head_bar.refresh_list.clicked.connect(self.library_controller.update_list)
self.head_bar.view.toggled.connect(self.toggle_view)
f = self.settings.value("filter", 0, int)
if f >= len(self.head_bar.available_filters):
f = 0
self.active_filter = self.head_bar.available_filters[f]
# signals
self.signals.game.installed.connect(self.update_count_games_label)
self.signals.game.uninstalled.connect(self.update_count_games_label)
self.signals.game.uninstalled.connect(lambda x: self.setCurrentIndex(0))
# self.signals.update_gamelist.connect(self.library_controller.update_list)
# self.game_utils.update_list.connect(self.library_controller.update_list)
start_t = time.time()
self.setup_game_list()
print(f"Game list setup time: {time.time() - start_t}")
@pyqtSlot()
def show_import(self):
self.setCurrentWidget(self.integrations_tabs)
self.integrations_tabs.show_import()
@pyqtSlot()
def show_egl_sync(self):
self.setCurrentWidget(self.integrations_tabs)
self.integrations_tabs.show_egl_sync()
@pyqtSlot()
def show_eos_ubisoft(self):
self.setCurrentWidget(self.integrations_tabs)
self.integrations_tabs.show_eos_ubisoft()
@pyqtSlot(RareGame)
def show_game_info(self, rgame):
self.game_info_tabs.update_game(rgame)
self.setCurrentWidget(self.game_info_tabs)
@pyqtSlot()
def update_count_games_label(self):
self.head_bar.set_games_count(len(self.core.get_installed_list()), len(self.game_list))
# FIXME: Remove this when RareCore is in place
def __create_game_with_dlcs(self, game: Game) -> RareGame:
rgame = RareGame(game, self.core, self.image_manager)
if rgame.has_update:
self.game_updates.add(rgame)
if game_dlcs := self.dlcs[rgame.game.catalog_item_id]:
for dlc in game_dlcs:
rdlc = RareGame(dlc, self.core, self.image_manager)
if rdlc.has_update:
self.game_updates.add(rdlc)
rdlc.set_pixmap()
rgame.owned_dlcs.append(rdlc)
return rgame
def setup_game_list(self):
self.update_count_games_label()
for game in self.game_list + self.no_assets:
rgame = self.__create_game_with_dlcs(game)
icon_widget, list_widget = self.add_library_widget(rgame)
if not icon_widget or not list_widget:
logger.warning(f"Excluding {rgame.app_name} from the game list")
continue
self.icon_view.layout().addWidget(icon_widget)
self.list_view.layout().addWidget(list_widget)
rgame.set_pixmap()
self.filter_games(self.active_filter)
def add_library_widget(self, rgame: RareGame):
try:
icon_widget, list_widget = self.library_controller.add_game(rgame, self.game_utils, self)
except Exception as e:
logger.error(f"{rgame.app_name} is broken. Don't add it to game list: {e}")
return None, None
self.widgets[rgame.app_name] = (icon_widget, list_widget)
icon_widget.show_info.connect(self.show_game_info)
list_widget.show_info.connect(self.show_game_info)
return icon_widget, list_widget
@pyqtSlot(str)
@pyqtSlot(str, str)
def filter_games(self, filter_name="all", search_text: str = ""):
if not search_text and (t := self.head_bar.search_bar.text()):
search_text = t
if filter_name:
self.active_filter = filter_name
if not filter_name and (t := self.active_filter):
filter_name = t
self.library_controller.filter_list(filter_name, search_text.lower())
def toggle_view(self):
self.settings.setValue("icon_view", not self.head_bar.view.isChecked())
if not self.head_bar.view.isChecked():
self.view_stack.slideInWidget(self.icon_view_scroll)
else:
self.view_stack.slideInWidget(self.list_view_scroll)