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Rare/rare/components/dialogs/launch_dialog.py
Dummerle 78c0a74692
Fix some small issues
- shop: fix overlaying widgets
- launch_dialog.py dlg: error when catching exception
- fix exit in offline mode
2021-12-31 01:03:37 +01:00

218 lines
7.2 KiB
Python

import os
import platform
from logging import getLogger
from PyQt5.QtCore import Qt, pyqtSignal, QRunnable, QObject, QThreadPool
from PyQt5.QtWidgets import QDialog, QApplication
from requests.exceptions import ConnectionError, HTTPError
from legendary.core import LegendaryCore
from legendary.models.game import GameAsset
from rare import image_dir, shared
from rare.components.dialogs.login import LoginDialog
from rare.ui.components.dialogs.launch_dialog import Ui_LaunchDialog
from rare.utils.models import ApiResults
from rare.utils.utils import download_images, CloudWorker
logger = getLogger("Login")
class ApiSignals(QObject):
image_progress = pyqtSignal(int)
result = pyqtSignal(object, str)
class ImageWorker(QRunnable):
def __init__(self, core: LegendaryCore):
super(ImageWorker, self).__init__()
self.core = core
self.signal = ApiSignals()
self.setAutoDelete(True)
def run(self):
download_images(self.signal.image_progress, self.signal.result, self.core)
self.signal.image_progress.emit(100)
class ApiRequestWorker(QRunnable):
def __init__(self):
super(ApiRequestWorker, self).__init__()
self.signals = ApiSignals()
self.setAutoDelete(True)
def run(self) -> None:
try:
result = shared.core.get_game_and_dlc_list(True, "Mac")
except HTTPError:
result = [], {}
self.signals.result.emit(result, "mac")
try:
result = shared.core.get_game_and_dlc_list(True, "Win32")
except HTTPError:
result = [], {}
self.signals.result.emit(result, "32bit")
class AssetWorker(QRunnable):
def __init__(self):
super(AssetWorker, self).__init__()
self.signals = ApiSignals()
self.setAutoDelete(True)
self.assets = dict()
def run(self) -> None:
platforms = shared.core.get_installed_platforms()
platforms.add("Windows")
if platform.system() == "Darwin":
platforms.add("Mac")
for p in platforms:
self.assets.update({p: self.get_asset(p)})
self.signals.result.emit(self.assets, "assets")
@staticmethod
def get_asset(p):
if not shared.core.egs.user:
return []
assets = [
GameAsset.from_egs_json(a)
for a in shared.core.egs.get_game_assets(platform=p)
]
return assets
class LaunchDialog(QDialog, Ui_LaunchDialog):
quit_app = pyqtSignal(int)
start_app = pyqtSignal()
finished = 0
def __init__(self, parent=None):
super(LaunchDialog, self).__init__(parent=parent)
self.setupUi(self)
self.setAttribute(Qt.WA_DeleteOnClose, True)
self.core = shared.core
self.offline = shared.args.offline
self.thread_pool = QThreadPool()
self.thread_pool.setMaxThreadCount(2)
self.api_results = ApiResults()
def login(self):
do_launch = True
try:
if self.offline:
pass
else:
QApplication.processEvents()
if self.core.login():
logger.info("You are logged in")
else:
raise ValueError("You are not logged in. Open Login Window")
except ValueError as e:
logger.info(str(e))
do_launch = LoginDialog(core=self.core, parent=self).login()
except ConnectionError as e:
logger.warning(e)
self.offline = True
finally:
if do_launch:
if not shared.args.silent:
self.show()
self.launch()
else:
self.quit_app.emit(0)
def launch(self):
# self.core = core
if not os.path.exists(image_dir):
os.makedirs(image_dir)
if not self.offline:
self.image_info.setText(self.tr("Downloading Images"))
image_worker = ImageWorker(self.core)
image_worker.signal.image_progress.connect(self.update_image_progbar)
image_worker.signal.result.connect(self.handle_api_worker_result)
self.thread_pool.start(image_worker)
# gamelist and no_asset games are from Image worker
worker = ApiRequestWorker()
worker.signals.result.connect(self.handle_api_worker_result)
self.thread_pool.start(worker)
asset_worker = AssetWorker()
asset_worker.signals.result.connect(self.handle_api_worker_result)
self.thread_pool.start(asset_worker)
# cloud save from another worker, because it is used in cloud_save_utils too
cloud_worker = CloudWorker()
cloud_worker.signals.result_ready.connect(
lambda x: self.handle_api_worker_result(x, "saves")
)
self.thread_pool.start(cloud_worker)
else:
self.finished = 2
if self.core.lgd.assets:
(
self.api_results.game_list,
self.api_results.dlcs,
) = self.core.get_game_and_dlc_list(False)
self.api_results.bit32_games = list(
map(lambda i: i.app_name, self.core.get_game_list(False, "Win32"))
)
self.api_results.mac_games = list(
map(lambda i: i.app_name, self.core.get_game_list(False, "Mac"))
)
else:
logger.warning("No assets found. Falling back to empty game lists")
self.api_results.game_list, self.api_results.dlcs = [], {}
self.api_results.mac_games = self.api_results.bit32_games = []
self.finish()
def handle_api_worker_result(self, result, text):
logger.debug("Api Request got from " + text)
if text == "gamelist":
if result:
self.api_results.game_list, self.api_results.dlcs = result
else:
(
self.api_results.game_list,
self.api_results.dlcs,
) = self.core.get_game_and_dlc_list(False)
elif text == "32bit":
self.api_results.bit32_games = (
[i.app_name for i in result[0]] if result else []
)
elif text == "mac":
self.api_results.mac_games = (
[i.app_name for i in result[0]] if result else []
)
elif text == "no_assets":
self.api_results.no_asset_games = result if result else []
elif text == "saves":
self.api_results.saves = result
elif text == "assets":
self.core.lgd.assets = result
self.finish()
return
if self.api_results:
self.finish()
def update_image_progbar(self, i: int):
self.image_prog_bar.setValue(i)
if i == 100:
self.finish()
def finish(self):
if self.finished == 2:
logger.info("App starting")
self.image_info.setText(self.tr("Starting..."))
shared.args.offline = self.offline
shared.init_api_response(self.api_results)
self.start_app.emit()
else:
self.finished += 1