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Rare/rare/components/tabs/games/__init__.py
Stelios Tsampas 5bed54350d
Add ImportSyncTabs
Move ImportWidget to the ImportSyncTabs.
Move EGLSyncWidget to the ImportSyncTabs.
2021-11-13 00:34:31 +01:00

437 lines
19 KiB
Python

from logging import getLogger
from PyQt5.QtCore import QSettings, QObjectCleanupHandler
from PyQt5.QtWidgets import QStackedWidget, QVBoxLayout, QWidget
import rare.shared as shared
from legendary.models.game import Game, InstalledGame
from rare.components.dialogs.uninstall_dialog import UninstallDialog
from rare.ui.components.tabs.games.games_tab import Ui_GamesTab
from rare.utils import legendary_utils
from rare.utils.extra_widgets import FlowLayout
from rare.utils.utils import get_pixmap, download_image, get_uninstalled_pixmap
from .game_info import GameInfoTabs
from .game_info.uninstalled_info import UninstalledInfoTabs
from .game_widgets.base_installed_widget import BaseInstalledWidget
from .game_widgets.base_uninstalled_widget import BaseUninstalledWidget
from .game_widgets.installed_icon_widget import InstalledIconWidget
from .game_widgets.installed_list_widget import InstalledListWidget
from .game_widgets.installing_game_widget import InstallingGameWidget
from .game_widgets.uninstalled_icon_widget import IconWidgetUninstalled
from .game_widgets.uninstalled_list_widget import ListWidgetUninstalled
from .head_bar import GameListHeadBar
from .import_sync import ImportSyncTabs
logger = getLogger("GamesTab")
class GamesTab(QStackedWidget, Ui_GamesTab):
widgets = dict()
running_games = list()
updates = set()
active_filter = 0
def __init__(self, parent=None):
super(GamesTab, self).__init__(parent=parent)
self.setupUi(self)
self.core = shared.core
self.signals = shared.signals
self.settings = QSettings()
self.game_list = shared.api_results.game_list
self.dlcs = shared.api_results.dlcs
self.bit32 = shared.api_results.bit32_games
self.mac_games = shared.api_results.mac_games
self.no_assets = shared.api_results.no_asset_games
self.head_bar = GameListHeadBar(self)
self.head_bar.import_clicked.connect(self.show_import)
self.head_bar.egl_sync_clicked.connect(self.show_egl_sync)
self.games.layout().insertWidget(0, self.head_bar)
self.game_info_tabs = GameInfoTabs(self.dlcs, self)
self.game_info_tabs.back_clicked.connect(lambda: self.setCurrentIndex(0))
self.addWidget(self.game_info_tabs)
self.game_info_tabs.info.verification_finished.connect(self.verification_finished)
self.import_sync_tabs = ImportSyncTabs(self)
self.import_sync_tabs.back_clicked.connect(lambda: self.setCurrentIndex(0))
self.addWidget(self.import_sync_tabs)
self.uninstalled_info_tabs = UninstalledInfoTabs(self)
self.uninstalled_info_tabs.back_clicked.connect(lambda: self.setCurrentIndex(0))
self.addWidget(self.uninstalled_info_tabs)
# navigation
self.head_bar.import_game.clicked.connect(lambda: self.setCurrentIndex(2))
self.no_asset_names = []
if not shared.args.offline:
for game in self.no_assets:
self.no_asset_names.append(game.app_name)
else:
self.no_assets = []
self.setup_game_list()
if not self.settings.value("icon_view", True, bool):
self.scroll_widget.layout().insertWidget(1, self.list_view)
self.head_bar.view.list()
else:
self.scroll_widget.layout().insertWidget(1, self.icon_view)
self.head_bar.search_bar.textChanged.connect(lambda x: self.filter_games("", x))
self.head_bar.filterChanged.connect(self.filter_games)
self.head_bar.refresh_list.clicked.connect(self.update_list)
self.head_bar.view.toggled.connect(self.toggle_view)
f = self.settings.value("filter", 0, int)
self.active_filter = self.head_bar.available_filters[f]
self.filter_games(self.active_filter)
# signals
self.signals.dl_progress.connect(self.installing_widget.set_status)
self.signals.installation_started.connect(self.installation_started)
self.signals.update_gamelist.connect(self.update_list)
self.signals.installation_finished.connect(lambda x: self.installing_widget.setVisible(False))
self.signals.uninstall_game.connect(self.uninstall_game)
def installation_started(self, app_name: str):
game = self.core.get_game(app_name, False)
if game.is_dlc:
return
self.installing_widget.set_game(game)
self.installing_widget.setVisible(True)
def verification_finished(self, igame: InstalledGame):
# only if igame needs verification
i_widget, l_widget = self.widgets[igame.app_name]
i_widget.igame = igame
l_widget.igame = igame
i_widget.info_text = ""
def uninstall_game(self, game: Game):
infos = UninstallDialog(game).get_information()
if infos == 0:
return
legendary_utils.uninstall(game.app_name, self.core, infos)
self.setCurrentIndex(0)
self.update_list([game.app_name])
def show_import(self):
self.setCurrentIndex(2)
self.import_sync_tabs.show_import()
def show_egl_sync(self, idx):
self.setCurrentIndex(2)
self.import_sync_tabs.show_egl_sync()
def show_game_info(self, game):
self.game_info_tabs.update_game(game, self.dlcs)
self.setCurrentIndex(1)
def show_uninstalled_info(self, game):
self.uninstalled_info_tabs.update_game(game)
self.setCurrentIndex(3)
def setup_game_list(self):
self.icon_view = QWidget()
self.icon_view.setLayout(FlowLayout())
self.list_view = QWidget()
self.list_view.setLayout(QVBoxLayout())
self.installed = sorted(self.core.get_installed_list(), key=lambda x: x.title)
self.update_count_games_label()
# add installing game widget for icon view: List view not supported
self.installing_widget = InstallingGameWidget()
self.icon_view.layout().addWidget(self.installing_widget)
self.installing_widget.setVisible(False)
# add installed games
for igame in self.installed:
icon_widget, list_widget = self.add_installed_widget(self.core.get_game(igame.app_name))
self.icon_view.layout().addWidget(icon_widget)
self.list_view.layout().addWidget(list_widget)
for game in self.no_assets:
icon_widget, list_widget = self.add_installed_widget(game, is_origin=True)
self.icon_view.layout().addWidget(icon_widget)
self.list_view.layout().addWidget(list_widget)
self.uninstalled_games = []
for game in sorted(self.game_list, key=lambda x: x.app_title):
if game.app_name not in [i.app_name for i in self.installed]:
self.uninstalled_games.append(game)
icon_widget, list_widget = self.add_uninstalled_widget(game)
self.icon_view.layout().addWidget(icon_widget)
self.list_view.layout().addWidget(list_widget)
def update_count_games_label(self):
self.count_games_label.setText(self.tr("Installed Games: {} Available Games: {}").format(
len(self.core.get_installed_list()),
len(self.game_list)))
def add_installed_widget(self, game, is_origin=False):
pixmap = get_pixmap(game.app_name)
if pixmap.isNull():
logger.info(game.app_title + " has a corrupt image.")
download_image(self.core.get_game(game.app_name), force=True)
pixmap = get_pixmap(game.app_name)
if game.app_name in self.no_asset_names:
igame = None
else:
igame = self.core.get_installed_game(game.app_name)
icon_widget = InstalledIconWidget(igame, pixmap, is_origin, game)
list_widget = InstalledListWidget(igame, pixmap, is_origin, game)
self.widgets[game.app_name] = (icon_widget, list_widget)
icon_widget.show_info.connect(self.show_game_info)
list_widget.show_info.connect(self.show_game_info)
icon_widget.launch_signal.connect(self.launch)
icon_widget.finish_signal.connect(self.finished)
list_widget.launch_signal.connect(self.launch)
list_widget.finish_signal.connect(self.finished)
if icon_widget.update_available:
self.updates.add(igame.app_name)
return icon_widget, list_widget
def add_uninstalled_widget(self, game):
pixmap = get_uninstalled_pixmap(game.app_name)
if pixmap.isNull():
logger.info(game.app_title + " has a corrupt image. Reloading...")
download_image(game, force=True)
pixmap = get_uninstalled_pixmap(game.app_name)
icon_widget = IconWidgetUninstalled(game, self.core, pixmap)
icon_widget.show_uninstalled_info.connect(self.show_uninstalled_info)
list_widget = ListWidgetUninstalled(self.core, game, pixmap)
list_widget.show_uninstalled_info.connect(self.show_uninstalled_info)
self.widgets[game.app_name] = (icon_widget, list_widget)
return icon_widget, list_widget
def finished(self, app_name):
self.running_games.remove(app_name)
self.widgets[app_name][0].info_text = ""
self.widgets[app_name][0].info_label.setText("")
self.widgets[app_name][1].launch_button.setDisabled(False)
self.widgets[app_name][1].launch_button.setText(self.tr("Launch"))
if self.widgets[app_name][0].game.supports_cloud_saves:
if not self.settings.value(f"{app_name}/auto_sync_cloud", True, bool) \
and not self.settings.value("auto_sync_cloud", True, bool):
logger.info("Auto saves disabled")
return
self.widgets[app_name][0].info_text = self.tr("Sync CLoud saves")
self.widgets[app_name][0].info_label.setText(self.tr("Sync CLoud saves"))
self.widgets[app_name][1].info_label.setText(self.tr("Sync CLoud saves"))
self.signals.set_discord_rpc.emit(None)
def launch(self, app_name):
self.running_games.append(app_name)
# self.game_started.emit(app_name)
self.widgets[app_name][0].info_text = self.tr("Game running")
self.widgets[app_name][0].info_label.setText(self.tr("Game running"))
self.widgets[app_name][1].launch_button.setDisabled(True)
self.widgets[app_name][1].launch_button.setText(self.tr("Game running"))
self.signals.set_discord_rpc.emit(app_name)
def filter_games(self, filter_name="all", search_text: str = ""):
if not search_text and (t := self.head_bar.search_bar.text()):
search_text = t
if filter_name:
self.active_filter = filter_name
if not filter_name and (t := self.active_filter):
filter_name = t
for t in self.widgets.values():
# icon and list widget
for w in t:
if filter_name == "installed":
visible = self.core.is_installed(w.game.app_name)
elif filter_name == "offline":
if self.core.is_installed(w.game.app_name):
visible = w.igame.can_run_offline
else:
visible = False
elif filter_name == "32bit" and self.bit32:
visible = w.game.app_name in self.bit32
elif filter_name == "mac":
visible = w.game.app_name in self.mac_games
elif filter_name == "installable":
visible = w.game.app_name not in self.no_asset_names
elif filter_name == "all":
# All visible
visible = True
else:
visible = True
if search_text.lower() not in w.game.app_name.lower() and search_text.lower() not in w.game.app_title.lower():
visible = False
w.setVisible(visible)
def update_list(self, app_names: list = None):
if app_names:
update_list = False
for app_name in app_names:
if widgets := self.widgets.get(app_name):
# from update
if self.core.is_installed(widgets[0].game.app_name) and isinstance(widgets[0], BaseInstalledWidget):
logger.debug("Update Gamelist: Updated: " + app_name)
igame = self.core.get_installed_game(app_name)
for w in widgets:
w.igame = igame
w.update_available = self.core.get_asset(w.game.app_name,
True).build_version != igame.version
widgets[0].info_label.setText("")
widgets[0].info_text = ""
# new installed
elif self.core.is_installed(app_name) and isinstance(widgets[0], BaseUninstalledWidget):
logger.debug("Update Gamelist: New installed " + app_name)
self.widgets[app_name][0].deleteLater()
self.widgets[app_name][1].deleteLater()
self.widgets.pop(app_name)
self.add_installed_widget(self.core.get_game(app_name))
update_list = True
# uninstalled
elif not self.core.is_installed(widgets[0].game.app_name) and isinstance(widgets[0],
BaseInstalledWidget):
logger.debug("Update list: Uninstalled: " + app_name)
self.widgets[app_name][0].deleteLater()
self.widgets[app_name][1].deleteLater()
self.widgets.pop(app_name)
game = self.core.get_game(app_name, False)
self.add_uninstalled_widget(game)
update_list = True
# do not update, if only update finished
if update_list:
self._update_games()
else:
installed_names = [i.app_name for i in self.core.get_installed_list()]
# get Uninstalled games
uninstalled_names = []
games = self.core.get_game_list(True)
for game in sorted(games, key=lambda x: x.app_title):
if not game.app_name in installed_names:
uninstalled_names.append(game.app_name)
new_installed_games = list(set(installed_names) - set([i.app_name for i in self.installed]))
new_uninstalled_games = list(set(uninstalled_names) - set([i.app_name for i in self.uninstalled_games]))
if (not new_uninstalled_games) and (not new_installed_games):
return
if new_installed_games:
for name in new_installed_games:
self.widgets[name][0].deleteLater()
self.widgets[name][1].deleteLater()
self.widgets.pop(name)
igame = self.core.get_installed_game(name)
self.add_installed_widget(self.core.get_game(igame.app_name))
for name in new_uninstalled_games:
self.icon_view.layout().removeWidget(self.widgets[name][0])
self.list_view.layout().removeWidget(self.widgets[name][1])
self.widgets[name][0].deleteLater()
self.widgets[name][1].deleteLater()
self.widgets.pop(name)
game = self.core.get_game(name, False)
self.add_uninstalled_widget(game)
for igame in sorted(self.core.get_installed_list(), key=lambda x: x.title):
i_widget, list_widget = self.widgets[igame.app_name]
self.icon_view.layout().addWidget(i_widget)
self.list_view.layout().addWidget(list_widget)
for game in self.no_assets:
i_widget, list_widget = self.widgets[game.app_name]
self.icon_view.layout().addWidget(i_widget)
self.list_view.layout().addWidget(list_widget)
# get Uninstalled games
games, self.dlcs = self.core.get_game_and_dlc_list()
for game in sorted(games, key=lambda x: x.app_title):
if not self.core.is_installed(game.app_name) and game.app_name not in self.no_asset_names:
i_widget, list_widget = self.widgets[game.app_name]
self.icon_view.layout().addWidget(i_widget)
self.list_view.layout().addWidget(list_widget)
self.update_count_games_label()
def _update_games(self):
icon_layout = FlowLayout()
list_layout = QVBoxLayout()
icon_layout.addWidget(self.installing_widget)
for igame in sorted(self.core.get_installed_list(), key=lambda x: x.title):
i_widget, l_widget = self.widgets[igame.app_name]
icon_layout.addWidget(i_widget)
list_layout.addWidget(l_widget)
for game in self.no_assets:
i_widget, l_widget = self.widgets[game.app_name]
icon_layout.addWidget(i_widget)
list_layout.addWidget(l_widget)
self.uninstalled_names = []
installed_names = [i.app_name for i in self.core.get_installed_list()]
# get Uninstalled games
self.game_list, self.dlcs = self.core.get_game_and_dlc_list(update_assets=False)
# add uninstalled games
for game in sorted(self.game_list, key=lambda x: x.app_title):
if game.app_name not in installed_names:
i_widget, list_widget = self.widgets[game.app_name]
icon_layout.addWidget(i_widget)
list_layout.addWidget(list_widget)
QObjectCleanupHandler().add(self.icon_view.layout())
QObjectCleanupHandler().add(self.list_view.layout())
# QWidget().setLayout(self.icon_view.layout())
# QWidget().setLayout(self.list_view.layout())
self.icon_view.setLayout(icon_layout)
self.list_view.setLayout(list_layout)
self.icon_view.setParent(None)
self.list_view.setParent(None)
# insert widget in layout
self.scroll_widget.layout().insertWidget(1,
self.icon_view if self.head_bar.view.isChecked() else self.list_view)
def toggle_view(self):
self.settings.setValue("icon_view", not self.head_bar.view.isChecked())
if not self.head_bar.view.isChecked():
self.scroll_widget.layout().replaceWidget(self.list_view, self.icon_view)
self.list_view.setParent(None)
else:
self.scroll_widget.layout().replaceWidget(self.icon_view, self.list_view)
self.icon_view.setParent(None)