1c296474c5
Shared: Require an argument to initialize the each singleton, if it is called uninitialized, raise a RuntimeError InstallDialog: Use QCheckBox label for the information text and remove the layout LaunchDialog: Minor code clarity improvements Console: add a Dialog with the process's environment variables GameUtils: Inherit the system's environment and not a clean one ImportGroup: Add the ability to automatically import all games in a folder RareStyle: Use rgb values, remove hex codes and rgba values IndicatorLineEdit/PathEdit: Infer object names from class name, don't override layout method Models: Type fields as Optional (`Union[<something>, None]`) Paths: Use pathlib for everything Signed-off-by: Stelios Tsampas <loathingkernel@gmail.com>
195 lines
7.7 KiB
Python
195 lines
7.7 KiB
Python
import json
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import os
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from logging import getLogger
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from pathlib import Path
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from typing import List, Tuple, Optional
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from PyQt5.QtCore import Qt, QModelIndex, pyqtSignal
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from PyQt5.QtGui import QStandardItemModel
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from PyQt5.QtWidgets import QFileDialog, QGroupBox, QCompleter, QTreeView, QHeaderView
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from rare.shared import LegendaryCoreSingleton, GlobalSignalsSingleton, ApiResultsSingleton
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from rare.ui.components.tabs.games.import_sync.import_group import Ui_ImportGroup
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from rare.utils import legendary_utils
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from rare.utils.extra_widgets import IndicatorLineEdit, PathEdit
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logger = getLogger("Import")
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class AppNameCompleter(QCompleter):
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activated = pyqtSignal(str)
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def __init__(self, app_names: List, parent=None):
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super(AppNameCompleter, self).__init__(parent)
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# pylint: disable=E1136
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super(AppNameCompleter, self).activated[QModelIndex].connect(self.__activated_idx)
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model = QStandardItemModel(len(app_names), 2)
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for idx, game in enumerate(app_names):
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app_name, app_title = game
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model.setData(model.index(idx, 0), app_title)
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model.setData(model.index(idx, 1), app_name)
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self.setModel(model)
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treeview = QTreeView()
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self.setPopup(treeview)
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treeview.setRootIsDecorated(False)
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treeview.header().hide()
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treeview.header().setSectionResizeMode(0, QHeaderView.Stretch)
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treeview.header().setSectionResizeMode(1, QHeaderView.Stretch)
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# listview = QListView()
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# self.setPopup(listview)
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# # listview.setModelColumn(1)
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self.setFilterMode(Qt.MatchContains)
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self.setCaseSensitivity(Qt.CaseInsensitive)
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# self.setCompletionMode(QCompleter.UnfilteredPopupCompletion)
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def __activated_idx(self, idx):
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# lk: don't even look at this in a funny way, it will die of shame
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# lk: Note to self, the completer and popup models are different.
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# lk: Getting the index from the popup and trying to use it in the completer will return invalid results
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if isinstance(idx, QModelIndex):
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self.activated.emit(self.popup().model().data(self.popup().model().index(idx.row(), 1)))
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# TODO: implement conversion from app_name to app_title (signal loop here)
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# if isinstance(idx_str, str):
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# self.activated.emit(idx_str)
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class ImportGroup(QGroupBox):
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def __init__(self, parent=None):
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super(ImportGroup, self).__init__(parent=parent)
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self.ui = Ui_ImportGroup()
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self.ui.setupUi(self)
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self.core = LegendaryCoreSingleton()
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self.signals = GlobalSignalsSingleton()
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self.api_results = ApiResultsSingleton()
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self.app_name_list = [game.app_name for game in self.api_results.game_list]
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self.install_dir_list = [
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game.metadata.get("customAttributes", {})
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.get("FolderName", {})
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.get("value", game.app_name)
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for game in self.api_results.game_list
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if not game.is_dlc
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]
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self.path_edit = PathEdit(
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self.core.get_default_install_dir(),
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QFileDialog.DirectoryOnly,
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edit_func=self.path_edit_cb,
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parent=self,
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)
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self.path_edit.textChanged.connect(self.path_changed)
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self.ui.path_edit_layout.addWidget(self.path_edit)
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self.app_name_edit = IndicatorLineEdit(
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placeholder=self.tr("Use in case the app name was not found automatically"),
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completer=AppNameCompleter(
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app_names=[(i.app_name, i.app_title) for i in self.api_results.game_list]
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),
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edit_func=self.app_name_edit_cb,
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parent=self,
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)
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self.app_name_edit.textChanged.connect(self.app_name_changed)
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self.ui.app_name_layout.addWidget(self.app_name_edit)
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self.ui.import_button.setEnabled(False)
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self.ui.import_button.clicked.connect(
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lambda: self.import_games(self.path_edit.text())
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if self.ui.import_folder_check.isChecked()
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else self.import_game(self.path_edit.text())
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)
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self.ui.import_folder_check.stateChanged.connect(
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lambda s: self.ui.import_button.setEnabled(s or (not s and self.app_name_edit.is_valid))
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)
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self.ui.import_folder_check.stateChanged.connect(
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lambda s: self.app_name_edit.setEnabled(not s)
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)
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def path_edit_cb(self, path) -> Tuple[bool, str, str]:
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if os.path.exists(path):
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if os.path.exists(os.path.join(path, ".egstore")):
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return True, path, ""
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elif os.path.basename(path) in self.install_dir_list:
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return True, path, ""
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else:
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return False, path, PathEdit.reasons.dir_not_exist
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return False, path, ""
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def path_changed(self, path):
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self.ui.info_label.setText(str())
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self.ui.import_folder_check.setChecked(False)
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if self.path_edit.is_valid:
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self.app_name_edit.setText(self.find_app_name(path))
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else:
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self.app_name_edit.setText(str())
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def app_name_edit_cb(self, text) -> Tuple[bool, str, str]:
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if not text:
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return False, text, ""
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if text in self.app_name_list:
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return True, text, ""
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else:
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return False, text, IndicatorLineEdit.reasons.game_not_installed
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def app_name_changed(self, text):
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self.ui.info_label.setText(str())
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if self.app_name_edit.is_valid:
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self.ui.import_button.setEnabled(True)
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else:
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self.ui.import_button.setEnabled(False)
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def find_app_name(self, path: str) -> Optional[str]:
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if os.path.exists(os.path.join(path, ".egstore")):
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for i in os.listdir(os.path.join(path, ".egstore")):
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if i.endswith(".mancpn"):
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file = os.path.join(path, ".egstore", i)
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return json.load(open(file, "r")).get("AppName")
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elif app_name := legendary_utils.resolve_aliases(
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self.core, os.path.basename(os.path.normpath(path))):
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return app_name
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else:
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logger.warning(f"Could not find AppName for {path}")
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return None
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def import_game(self, path=None):
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if not path:
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path = self.path_edit.text()
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if not (app_name := self.app_name_edit.text()):
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# try to find app name
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if a_n := self.find_app_name(path):
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app_name = a_n
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else:
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self.ui.info_label.setText(self.tr("Could not find AppName"))
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return
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self.__import_game(app_name, path)
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def import_games(self, path=None):
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if not path:
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path = self.path_edit.text()
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path = Path(path)
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for child in path.iterdir():
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if child.is_dir():
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if (app_name := self.find_app_name(str(child))) is not None:
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self.__import_game(app_name, str(child))
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def __import_game(self, app_name, path):
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if not (err := legendary_utils.import_game(self.core, app_name=app_name, path=path)):
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igame = self.core.get_installed_game(app_name)
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logger.info(f"Successfully imported {igame.title}")
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self.ui.info_label.setText(self.tr("Successfully imported {}").format(igame.title))
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self.signals.update_gamelist.emit([app_name])
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if igame.version != self.core.get_asset(app_name, igame.platform, False).build_version:
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# update available
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self.signals.add_download.emit(igame.app_name)
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self.signals.update_download_tab_text.emit()
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else:
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logger.warning(f'Failed to import "{app_name}"')
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self.ui.info_label.setText(self.tr("Could not import {}: {}").format(app_name, err))
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return
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