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Rare/rare/components/tabs/downloads/widgets.py
2023-02-04 17:38:07 +02:00

126 lines
4.8 KiB
Python

from typing import Optional
from PyQt5.QtCore import pyqtSignal, Qt
from PyQt5.QtWidgets import QWidget, QFrame
from legendary.models.downloading import AnalysisResult
from legendary.models.game import Game, InstalledGame
from qtawesome import icon
from rare.models.install import InstallQueueItemModel, InstallOptionsModel
from rare.shared import ImageManagerSingleton
from rare.ui.components.tabs.downloads.download_widget import Ui_DownloadWidget
from rare.ui.components.tabs.downloads.info_widget import Ui_InfoWidget
from rare.utils.misc import get_size, widget_object_name, elide_text
from rare.widgets.image_widget import ImageWidget, ImageSize
class InfoWidget(QWidget):
def __init__(
self,
game: Game,
igame: InstalledGame,
analysis: Optional[AnalysisResult] = None,
old_igame: Optional[InstalledGame] = None,
parent=None,
):
super(InfoWidget, self).__init__(parent=parent)
self.ui = Ui_InfoWidget()
self.ui.setupUi(self)
self.image_manager = ImageManagerSingleton()
self.ui.title.setText(game.app_title)
self.ui.remote_version.setText(
elide_text(self.ui.remote_version, old_igame.version if old_igame else game.app_version(igame.platform))
)
self.ui.local_version.setText(elide_text(self.ui.local_version, igame.version))
self.ui.dl_size.setText(get_size(analysis.dl_size) if analysis else "")
self.ui.install_size.setText(get_size(analysis.install_size) if analysis else "")
self.image = ImageWidget(self)
self.image.setFixedSize(ImageSize.Icon)
self.image.setPixmap(self.image_manager.get_pixmap(game.app_name, color=True))
self.ui.image_layout.addWidget(self.image)
self.ui.info_widget_layout.setAlignment(Qt.AlignTop)
class UpdateWidget(QFrame):
enqueue = pyqtSignal(InstallOptionsModel)
def __init__(self, game: Game, igame: InstalledGame, parent=None):
super(UpdateWidget, self).__init__(parent=parent)
self.ui = Ui_DownloadWidget()
self.ui.setupUi(self)
# lk: setObjectName has to be after `setupUi` because it is also set in that function
self.setObjectName(widget_object_name(self, game.app_name))
self.game = game
self.igame = igame
self.ui.queue_buttons.setVisible(False)
self.ui.move_buttons.setVisible(False)
self.info_widget = InfoWidget(game, igame, parent=self)
self.ui.info_layout.addWidget(self.info_widget)
self.ui.update_button.clicked.connect(lambda: self.update_game(True))
self.ui.settings_button.clicked.connect(lambda: self.update_game(False))
def update_game(self, auto: bool):
self.ui.update_button.setDisabled(True)
self.ui.settings_button.setDisabled(True)
self.enqueue.emit(InstallOptionsModel(app_name=self.game.app_name, update=True, silent=auto)) # True if settings
def set_enabled(self, enabled: bool):
self.ui.update_button.setEnabled(enabled)
self.ui.settings_button.setEnabled(enabled)
def version(self) -> str:
return self.game.app_version(self.igame.platform)
class QueueWidget(QFrame):
# str: app_name
move_up = pyqtSignal(str)
# str: app_name
move_down = pyqtSignal(str)
# str: app_name
remove = pyqtSignal(str)
# InstallQueueItemModel
force = pyqtSignal(InstallQueueItemModel)
def __init__(self, item: InstallQueueItemModel, old_igame: InstalledGame, parent=None):
super(QueueWidget, self).__init__(parent=parent)
self.ui = Ui_DownloadWidget()
self.ui.setupUi(self)
# lk: setObjectName has to be after `setupUi` because it is also set in that function
self.setObjectName(widget_object_name(self, item.options.app_name))
self.item = item
self.ui.update_buttons.setVisible(False)
self.ui.move_up_button.setIcon(icon("fa.arrow-up"))
self.ui.move_up_button.clicked.connect(
lambda: self.move_up.emit(self.item.download.game.app_name)
)
self.ui.move_down_button.setIcon(icon("fa.arrow-down"))
self.ui.move_down_button.clicked.connect(
lambda: self.move_down.emit(self.item.download.game.app_name)
)
self.info_widget = InfoWidget(
item.download.game, item.download.igame, item.download.analysis, old_igame, parent=self
)
self.ui.info_layout.addWidget(self.info_widget)
self.ui.remove_button.clicked.connect(lambda: self.remove.emit(self.item.download.game.app_name))
self.ui.force_button.clicked.connect(lambda: self.force.emit(self.item))
def toggle_arrows(self, index: int, length: int):
self.ui.move_up_button.setEnabled(bool(index))
self.ui.move_down_button.setEnabled(bool(length - (index + 1)))