Note: the `__update_widget()` method, while it doesn't have any visible delay has the potential for improvement. I didn't do it because it felt like premature optimization. MoveGamePopUp: update it to use RareGame and it's signals RareGame: Add `install_path` attribute and change `needs_verification` setter Now both setters will update the local `igame` attribute and save it too. MoveWorker: Update it to use RareGame. Other changes include moving "same-drive" moving into the worker and using `os.path` methods instead of `PathLib` SteamGrades: Remove worker, it is implemented in RareGame now.
155 lines
6.1 KiB
Python
155 lines
6.1 KiB
Python
import os
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import shutil
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from logging import getLogger
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from typing import Tuple, Optional
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from PyQt5.QtCore import pyqtSignal, Qt, pyqtSlot
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from PyQt5.QtWidgets import QWidget, QVBoxLayout, QHBoxLayout, QPushButton, QLabel, QFileDialog
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from rare.models.game import RareGame
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from rare.shared import LegendaryCoreSingleton
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from rare.utils.extra_widgets import PathEdit
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logger = getLogger("MoveGame")
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class MoveGamePopUp(QWidget):
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move_clicked = pyqtSignal(str)
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browse_done = pyqtSignal()
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def __init__(self, parent=None):
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super(MoveGamePopUp, self).__init__(parent=parent)
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self.core = LegendaryCoreSingleton()
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self.rgame: Optional[RareGame] = None
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self.path_edit = PathEdit("", QFileDialog.Directory, edit_func=self.path_edit_cb)
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self.path_edit.path_select.clicked.connect(self.browse_done)
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self.button = QPushButton(self.tr("Move"))
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self.button.setMinimumWidth(self.path_edit.path_select.sizeHint().width())
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self.button.clicked.connect(lambda p: self.move_clicked.emit(self.path_edit.text()))
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self.warn_label = QLabel(self)
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middle_layout = QHBoxLayout()
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middle_layout.setAlignment(Qt.AlignRight)
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middle_layout.addWidget(self.warn_label, stretch=1)
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middle_layout.addWidget(self.button)
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bottom_layout = QVBoxLayout()
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self.aval_space_label = QLabel(self)
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self.req_space_label = QLabel(self)
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bottom_layout.addWidget(self.aval_space_label)
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bottom_layout.addWidget(self.req_space_label)
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layout: QVBoxLayout = QVBoxLayout(self)
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layout.addWidget(self.path_edit)
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layout.addLayout(middle_layout)
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layout.addLayout(bottom_layout)
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def refresh_indicator(self):
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# needed so the edit_func gets run again
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text = self.path_edit.text()
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self.path_edit.setText(str())
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self.path_edit.setText(text)
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def path_edit_cb(self, path: str):
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self.button.setEnabled(True)
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self.warn_label.setHidden(True)
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def helper_func(reason: str) -> Tuple[bool, str, str]:
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self.button.setEnabled(False)
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return False, path, self.tr(reason)
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if not self.rgame.igame.install_path or not path:
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return helper_func("You need to provide a directory.")
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src_path = os.path.realpath(self.rgame.igame.install_path)
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dst_path = os.path.realpath(path)
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dst_install_path = os.path.realpath(os.path.join(dst_path, os.path.basename(src_path)))
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if not os.path.isdir(dst_path):
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return helper_func("Directory doesn't exist or file selected.")
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# Get free space on drive and size of game folder
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_, _, free_space = shutil.disk_usage(dst_path)
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source_size = sum(
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os.stat(os.path.join(dp, f)).st_size
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for dp, dn, filenames in os.walk(src_path)
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for f in filenames
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)
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# Calculate from bytes to gigabytes
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free_space = round(free_space / 1000 ** 3, 2)
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source_size = round(source_size / 1000 ** 3, 2)
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self.aval_space_label.setText(self.tr("Available space: {}GB".format(free_space)))
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self.req_space_label.setText(self.tr("Required space: {}GB").format(source_size))
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if not os.access(path, os.W_OK) or not os.access(self.rgame.igame.install_path, os.W_OK):
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return helper_func("No write permission on destination path/current install path.")
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if src_path == dst_path or src_path == dst_install_path:
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return helper_func("Same directory or parent directory selected.")
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if str(src_path) in str(dst_path):
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return helper_func("You can't select a directory that is inside the current install path.")
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if str(dst_install_path) in str(src_path):
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return helper_func("You can't select a directory which contains the game installation.")
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for game in self.core.get_installed_list():
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if game.install_path in path:
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return helper_func("Game installations cannot be nested due to unintended sideeffects.")
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is_existing_dir = is_game_dir(src_path, dst_install_path)
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for item in os.listdir(dst_path):
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if os.path.basename(src_path) in os.path.basename(item):
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if os.path.isdir(dst_install_path):
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if not is_existing_dir:
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self.warn_label.setHidden(False)
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elif os.path.isfile(dst_install_path):
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self.warn_label.setHidden(False)
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if free_space <= source_size and not is_existing_dir:
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return helper_func("Not enough space available on drive.")
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# Fallback
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self.button.setEnabled(True)
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return True, path, str()
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@pyqtSlot()
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def __update_widget(self):
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""" React to state updates from RareGame """
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if not self.rgame.is_installed and not self.rgame.is_non_asset:
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self.setDisabled(True)
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return
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# FIXME: Make edit_func lighter instead of blocking signals
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self.path_edit.line_edit.blockSignals(True)
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self.path_edit.setText(self.rgame.igame.install_path)
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# FIXME: Make edit_func lighter instead of blocking signals
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self.path_edit.line_edit.blockSignals(False)
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self.warn_label.setText(
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self.tr("<b>Moving<b> will overwrite <b>{}<b>").format(os.path.basename(self.rgame.install_path))
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)
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self.refresh_indicator()
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def update_game(self, rgame: RareGame):
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if self.rgame is not None:
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self.rgame.signals.widget.update.disconnect(self.__update_widget)
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self.rgame = None
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rgame.signals.widget.update.connect(self.__update_widget)
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self.rgame = rgame
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self.__update_widget()
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def is_game_dir(src_path: str, dst_path: str):
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# This iterates over the destination dir, then iterates over the current install dir and if the file names
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# matches, we have an exisiting dir
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if os.path.isdir(dst_path):
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for dst_file in os.listdir(dst_path):
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for src_file in os.listdir(src_path):
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if dst_file == src_file:
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return True
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return False
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