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Rare/rare/commands/launcher/console_dialog.py
loathingKernel 6a747ce0f7 Rare: Move sub-commands implementations in the commands subfolder
Right now we have two commands, and with possible third one comming soon.
2024-02-12 21:52:08 +02:00

192 lines
6.3 KiB
Python

from typing import Union
from PyQt5.QtCore import QProcessEnvironment, pyqtSignal, QSize, Qt
from PyQt5.QtGui import QTextCursor, QFont, QCursor, QCloseEvent
from PyQt5.QtWidgets import (
QPlainTextEdit,
QDialog,
QPushButton,
QFileDialog,
QVBoxLayout,
QHBoxLayout,
QSpacerItem,
QSizePolicy, QTableWidgetItem, QHeaderView, QApplication,
)
from rare.ui.launcher.console_env import Ui_ConsoleEnv
from rare.widgets.dialogs import dialog_title, game_title
class ConsoleDialog(QDialog):
term = pyqtSignal()
kill = pyqtSignal()
env: QProcessEnvironment
def __init__(self, app_title: str, parent=None):
super(ConsoleDialog, self).__init__(parent=parent)
self.setAttribute(Qt.WA_DeleteOnClose, True)
self.setWindowTitle(
dialog_title(game_title(self.tr("Console"), app_title))
)
self.setGeometry(0, 0, 640, 480)
layout = QVBoxLayout()
self.console = ConsoleEdit(self)
layout.addWidget(self.console)
button_layout = QHBoxLayout()
self.env_button = QPushButton(self.tr("Show environment"))
button_layout.addWidget(self.env_button)
self.env_button.clicked.connect(self.show_env)
self.save_button = QPushButton(self.tr("Save output to file"))
button_layout.addWidget(self.save_button)
self.save_button.clicked.connect(self.save)
self.clear_button = QPushButton(self.tr("Clear console"))
button_layout.addWidget(self.clear_button)
self.clear_button.clicked.connect(self.console.clear)
button_layout.addItem(QSpacerItem(0, 0, QSizePolicy.Expanding, QSizePolicy.Fixed))
self.terminate_button = QPushButton(self.tr("Terminate"))
# self.terminate_button.setVisible(platform.system() == "Windows")
button_layout.addWidget(self.terminate_button)
self.terminate_button.clicked.connect(lambda: self.term.emit())
self.kill_button = QPushButton(self.tr("Kill"))
# self.kill_button.setVisible(platform.system() == "Windows")
button_layout.addWidget(self.kill_button)
self.kill_button.clicked.connect(lambda: self.kill.emit())
layout.addLayout(button_layout)
self.setLayout(layout)
self.env_variables = ConsoleEnv(app_title, self)
self.env_variables.hide()
self.accept_close = False
def show(self) -> None:
super(ConsoleDialog, self).show()
self.center_window()
def center_window(self):
# get the margins of the decorated window
margins = self.windowHandle().frameMargins()
# get the screen the cursor is on
current_screen = QApplication.screenAt(QCursor.pos())
if not current_screen:
current_screen = QApplication.primaryScreen()
# get the available screen geometry (excludes panels/docks)
screen_rect = current_screen.availableGeometry()
decor_width = margins.left() + margins.right()
decor_height = margins.top() + margins.bottom()
window_size = QSize(self.width(), self.height()).boundedTo(
screen_rect.size() - QSize(decor_width, decor_height)
)
self.resize(window_size)
self.move(
screen_rect.center()
- self.rect().adjusted(0, 0, decor_width, decor_height).center()
)
def save(self):
file, ok = QFileDialog.getSaveFileName(
self, "Save output", "", "Log Files (*.log);;All Files (*)"
)
if ok:
if "." not in file:
file += ".log"
with open(file, "w") as f:
f.write(self.console.toPlainText())
f.close()
self.save_button.setText(self.tr("Saved"))
def set_env(self, env: QProcessEnvironment):
self.env = env
def show_env(self):
self.env_variables.setTable(self.env)
self.env_variables.show()
def log(self, text: str, end: str = "\n"):
self.console.log(text + end)
def error(self, text, end: str = "\n"):
self.console.error(text + end)
def on_process_exit(self, app_title: str, status: Union[int, str]):
self.error(
self.tr("Application \"{}\" finished with \"{}\"\n").format(app_title, status)
)
self.accept_close = True
def reject(self) -> None:
self.close()
def accept(self) -> None:
self.close()
def closeEvent(self, a0: QCloseEvent) -> None:
if self.accept_close:
super(ConsoleDialog, self).closeEvent(a0)
a0.accept()
else:
self.showMinimized()
a0.ignore()
class ConsoleEnv(QDialog):
def __init__(self, app_title: str, parent=None):
super(ConsoleEnv, self).__init__(parent=parent)
self.setAttribute(Qt.WA_DeleteOnClose, False)
self.ui = Ui_ConsoleEnv()
self.ui.setupUi(self)
self.setWindowTitle(
dialog_title(game_title(self.tr("Environment"), app_title))
)
def setTable(self, env: QProcessEnvironment):
self.ui.table.clearContents()
self.ui.table.setRowCount(len(env.keys()))
for idx, key in enumerate(env.keys()):
self.ui.table.setItem(idx, 0, QTableWidgetItem(env.keys()[idx]))
self.ui.table.setItem(idx, 1, QTableWidgetItem(env.value(env.keys()[idx])))
self.ui.table.horizontalHeader().setSectionResizeMode(QHeaderView.ResizeToContents)
class ConsoleEdit(QPlainTextEdit):
def __init__(self, parent=None):
super(ConsoleEdit, self).__init__(parent=parent)
self.setReadOnly(True)
font = QFont("Monospace")
font.setStyleHint(QFont.Monospace)
self.setFont(font)
self._cursor_output = self.textCursor()
def log(self, text):
html = f"<p style=\"color:#aaa;white-space:pre\">{text}</p>"
self._cursor_output.insertHtml(html)
self.scroll_to_last_line()
def error(self, text):
html = f"<p style=\"color:#a33;white-space:pre\">{text}</p>"
self._cursor_output.insertHtml(html)
self.scroll_to_last_line()
def scroll_to_last_line(self):
cursor = self.textCursor()
cursor.movePosition(QTextCursor.End)
cursor.movePosition(
QTextCursor.Up if cursor.atBlockStart() else QTextCursor.StartOfLine
)
self.setTextCursor(cursor)