6335293eef
Add the Image and Library widgets from #196. In this iteration they replace the image `QLabel` in the existing widgets. The `PaintWidget` in the `InstallingWidget` has been replaced by the future `LibraryWidget` that has progress indication. The `ImageWidget` was also used to replace the image `QLabel` in `GameInfo` and `GameDlc` widgets. Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
133 lines
4.7 KiB
Python
133 lines
4.7 KiB
Python
import platform
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from PyQt5.QtCore import Qt, QThreadPool
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from PyQt5.QtGui import QKeyEvent
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from PyQt5.QtWidgets import QWidget, QTreeView
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from legendary.models.game import Game
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from rare.shared import (
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LegendaryCoreSingleton,
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GlobalSignalsSingleton,
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ArgumentsSingleton,
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ApiResultsSingleton,
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)
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from rare.shared.image_manager import ImageManagerSingleton, ImageSize
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from rare.ui.components.tabs.games.game_info.game_info import Ui_GameInfo
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from rare.utils.extra_widgets import SideTabWidget
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from rare.utils.json_formatter import QJsonModel
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from rare.utils.models import InstallOptionsModel
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from rare.utils.steam_grades import SteamWorker
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from rare.widgets.image_widget import ImageWidget
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class UninstalledInfoTabs(SideTabWidget):
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def __init__(self, parent=None):
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super(UninstalledInfoTabs, self).__init__(show_back=True, parent=parent)
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self.core = LegendaryCoreSingleton()
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self.signals = GlobalSignalsSingleton()
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self.args = ArgumentsSingleton()
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self.info = UninstalledInfo()
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self.info.install_button.setDisabled(self.args.offline)
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self.addTab(self.info, self.tr("Information"))
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self.view = GameMetadataView()
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self.addTab(self.view, self.tr("Metadata"))
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# self.setTabEnabled(1, False)
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self.setCurrentIndex(1)
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def update_game(self, game: Game):
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self.setCurrentIndex(1)
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self.info.update_game(game)
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self.view.update_game(game)
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def keyPressEvent(self, e: QKeyEvent):
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if e.key() == Qt.Key_Escape:
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self.parent().setCurrentIndex(0)
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class GameMetadataView(QTreeView):
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game: Game
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def __init__(self, parent=None):
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super(GameMetadataView, self).__init__(parent=parent)
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self.setColumnWidth(0, 300)
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self.setWordWrap(True)
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self.model = QJsonModel()
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self.setModel(self.model)
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def update_game(self, game: Game):
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self.game = game
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self.title.setTitle(self.game.app_title)
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self.model.clear()
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try:
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self.model.load(game.__dict__)
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except:
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pass
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self.resizeColumnToContents(0)
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class UninstalledInfo(QWidget, Ui_GameInfo):
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game: Game
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def __init__(self, parent=None):
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super(UninstalledInfo, self).__init__(parent=parent)
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self.setupUi(self)
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self.core = LegendaryCoreSingleton()
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self.signals = GlobalSignalsSingleton()
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self.api_results = ApiResultsSingleton()
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self.image_manager = ImageManagerSingleton()
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self.image = ImageWidget(self)
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self.image.setFixedSize(ImageSize.Display)
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self.layout_game_info.insertWidget(0, self.image, alignment=Qt.AlignTop)
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self.install_button.clicked.connect(self.install_game)
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if platform.system() != "Windows":
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self.steam_worker = SteamWorker(self.core)
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self.steam_worker.signals.rating_signal.connect(self.grade.setText)
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self.steam_worker.setAutoDelete(False)
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else:
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self.lbl_grade.setVisible(False)
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self.grade.setVisible(False)
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self.install_size.setEnabled(False)
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self.lbl_install_size.setEnabled(False)
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self.install_path.setEnabled(False)
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self.lbl_install_path.setEnabled(False)
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self.game_actions_stack.setCurrentIndex(1)
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self.game_actions_stack.resize(self.game_actions_stack.minimumSize())
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self.lbl_platform.setText(self.tr("Platforms"))
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def install_game(self):
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self.signals.install_game.emit(InstallOptionsModel(app_name=self.game.app_name))
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def update_game(self, game: Game):
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self.game = game
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self.title.setTitle(self.game.app_title)
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available_platforms = ["Windows"]
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if self.game.app_name in self.api_results.bit32_games:
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available_platforms.append("32 Bit")
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if self.game.app_name in self.api_results.mac_games:
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available_platforms.append("macOS")
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self.platform.setText(", ".join(available_platforms))
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self.image.setPixmap(self.image_manager.get_pixmap(self.game.app_name, color=True))
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self.app_name.setText(self.game.app_name)
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self.version.setText(self.game.app_version("Windows"))
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self.dev.setText(self.game.metadata["developer"])
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self.install_size.setText("N/A")
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self.install_path.setText("N/A")
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is_ue = self.core.get_asset(game.app_name).namespace == "ue"
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self.grade.setVisible(not is_ue)
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self.lbl_grade.setVisible(not is_ue)
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if platform.system() != "Windows" and not is_ue:
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self.grade.setText(self.tr("Loading"))
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self.steam_worker.set_app_name(game.app_name)
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QThreadPool.globalInstance().start(self.steam_worker)
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