7ae06ff5d8
Yes, we are back at this. Entitlements are important to have early as Ubisoft redemption requires them, and they don't depend on anything else. * Move config helper initialization into RareCore to make it available earlier.
132 lines
5.8 KiB
Python
132 lines
5.8 KiB
Python
import platform
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from argparse import Namespace
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from enum import IntEnum
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from logging import getLogger
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from PyQt5.QtCore import QObject, pyqtSignal, QSettings
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from requests.exceptions import HTTPError, ConnectionError
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from rare.lgndr.core import LegendaryCore
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from rare.utils.metrics import timelogger
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from .worker import Worker
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logger = getLogger("FetchWorker")
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class FetchWorker(Worker):
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class Result(IntEnum):
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ERROR = 0
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GAMESDLCS = 1
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ENTITLEMENTS = 2
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class Signals(QObject):
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progress = pyqtSignal(int, str)
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result = pyqtSignal(object, int)
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def __init__(self, core: LegendaryCore, args: Namespace):
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super(Worker, self).__init__()
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self.signals = FetchWorker.Signals()
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self.core = core
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self.args = args
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self.settings = QSettings()
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class EntitlementsWorker(FetchWorker):
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def __init__(self, core: LegendaryCore, args: Namespace):
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super(EntitlementsWorker, self).__init__(core, args)
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def run_real(self):
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entitlements = ()
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want_entitlements = not self.settings.value("exclude_entitlements", False, bool)
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if want_entitlements:
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# Get entitlements, Ubisoft integration also uses them
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self.signals.progress.emit(0, self.signals.tr("Updating entitlements"))
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with timelogger(logger, "Request entitlements"):
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entitlements = self.core.egs.get_user_entitlements()
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self.core.lgd.entitlements = entitlements
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logger.info(f"Entitlements: %s", len(list(entitlements)))
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self.signals.result.emit(entitlements, FetchWorker.Result.ENTITLEMENTS)
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return
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class GamesDlcsWorker(FetchWorker):
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def __init__(self, core: LegendaryCore, args: Namespace):
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super(GamesDlcsWorker, self).__init__(core, args)
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self.exclude_non_asset = QSettings().value("exclude_non_asset", False, bool)
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def run_real(self):
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# Fetch regular EGL games with assets
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want_unreal = self.settings.value("unreal_meta", False, bool) or self.args.debug
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want_win32 = self.settings.value("win32_meta", False, bool)
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want_macos = self.settings.value("macos_meta", False, bool)
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need_macos = platform.system() == "Darwin"
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need_windows = not any([want_win32, want_macos, need_macos, self.args.debug]) and not self.args.offline
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if want_win32 or self.args.debug:
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logger.info(
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"Requesting Win32 metadata due to %s, %s Unreal engine",
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"settings" if want_win32 else "debug",
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"with" if want_unreal else "without"
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)
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self.signals.progress.emit(00, self.signals.tr("Updating game metadata for Windows"))
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with timelogger(logger, "Request Win32 games"):
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self.core.get_game_and_dlc_list(
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update_assets=not self.args.offline, platform="Win32", skip_ue=not want_unreal
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)
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if need_macos or want_macos or self.args.debug:
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logger.info(
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"Requesting macOS metadata due to %s, %s Unreal engine",
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"platform" if need_macos else "settings" if want_macos else "debug",
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"with" if want_unreal else "without"
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)
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self.signals.progress.emit(15, self.signals.tr("Updating game metadata for macOS"))
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with timelogger(logger, "Request macOS games"):
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self.core.get_game_and_dlc_list(
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update_assets=not self.args.offline, platform="Mac", skip_ue=not want_unreal
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)
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if need_windows:
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self.signals.progress.emit(00, self.signals.tr("Updating game metadata for Windows"))
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logger.info(
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"Requesting Windows metadata, %s Unreal engine",
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"with" if want_unreal else "without"
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)
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with timelogger(logger, "Request Windows games"):
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games, dlc_dict = self.core.get_game_and_dlc_list(
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update_assets=need_windows, platform="Windows", skip_ue=not want_unreal
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)
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logger.info(f"Games: %s. Games with DLCs: %s", len(games), len(dlc_dict))
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# Fetch non-asset games
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want_non_asset = not self.settings.value("exclude_non_asset", False, bool)
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if want_non_asset:
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self.signals.progress.emit(30, self.signals.tr("Updating non-asset game metadata"))
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try:
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with timelogger(logger, "Request non-asset"):
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na_games, na_dlc_dict = self.core.get_non_asset_library_items(force_refresh=False, skip_ue=False)
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except (HTTPError, ConnectionError) as e:
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logger.error(f"Network error while fetching non asset games")
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logger.error(e)
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na_games, na_dlc_dict = ([], {})
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# NOTE: This is here because of broken appIds from Epic
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# https://discord.com/channels/826881530310819914/884510635642216499/1111321692703305729
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except Exception as e:
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logger.error("General exception while fetching non asset games from EGS.")
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logger.error(e)
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na_games, na_dlc_dict = ([], {})
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logger.info("Non-asset: %s. Non-asset with DLCs: %s", len(na_games), len(na_dlc_dict))
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# Combine the two games lists and the two dlc dictionaries between regular and non-asset results
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games += na_games
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for catalog_id, dlcs in na_dlc_dict.items():
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if catalog_id in dlc_dict.keys():
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dlc_dict[catalog_id] += dlcs
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else:
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dlc_dict[catalog_id] = dlcs
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logger.info(f"Games: {len(games)}. Games with DLCs: {len(dlc_dict)}")
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self.signals.progress.emit(40, self.signals.tr("Preparing library"))
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self.signals.result.emit((games, dlc_dict), FetchWorker.Result.GAMESDLCS)
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