1677ea762c
Using `LegendaryCore.get_game_and_dlc_list` with platform `Windows` updated the assets only for the `Windows` builds of the games missing `Win32` and `MacOS` assets on clean installs. This caused Rare to not include MacOS install options on MacOS (duh!). This might also have been the cause that users were unable to launch games, since they where only offered the `Windows` build of the games (big duh!). To fix this, fetch the assets for `Win32` and `MacOS` games before getting the final list of games and dlcs based on the `Windows` platform. In this regard, also re-use the existing options for getting metadata to give the option to the user to include them when updating assets. Also add an option to include Unreal engine assets which until now were fetched unconditionally. * Include Unreal: When the user option is `true` or debugging. Defaults to `false` * Update Win32: When the user option is `true` or debugging. Defaults to `false` * Update MacOS: Force on MacOS, when the option is `true` or debugging on other platforms. Defaults to `true` on MacOS and is disabled, `false` on others Furthermore, respect legendary's `default_platform` config option and set it in the config on new configurations. The new method in our LegendaryCore monkey allows us to use that option in RareGame when doing version checks on not installed games, and not defaulting to `Windows`. Finally, set `install_platform_fallback` to false in a new config to avoid unwanted side-effects.
273 lines
11 KiB
Python
273 lines
11 KiB
Python
import time
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import webbrowser
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from logging import getLogger
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from typing import Optional
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from PyQt5.QtCore import QObject, pyqtSignal, QThreadPool, QSize, pyqtSlot, Qt
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from PyQt5.QtGui import QShowEvent
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from PyQt5.QtWidgets import (
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QFrame,
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QLabel,
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QHBoxLayout,
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QSizePolicy,
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QPushButton,
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QGroupBox,
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QVBoxLayout,
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)
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from legendary.models.game import Game
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from rare.lgndr.core import LegendaryCore
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from rare.shared import RareCore
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from rare.shared.workers.worker import Worker
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from rare.utils.metrics import timelogger
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from rare.utils.misc import icon
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from rare.widgets.elide_label import ElideLabel
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from rare.widgets.loading_widget import LoadingWidget
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logger = getLogger("Ubisoft")
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class UbiGetInfoWorker(Worker):
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class Signals(QObject):
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worker_finished = pyqtSignal(set, set, str)
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def __init__(self, core: LegendaryCore):
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super(UbiGetInfoWorker, self).__init__()
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self.signals = UbiGetInfoWorker.Signals()
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self.setAutoDelete(True)
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self.core = core
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def run_real(self) -> None:
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try:
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with timelogger(logger, "Request external auths"):
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external_auths = self.core.egs.get_external_auths()
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for ext_auth in external_auths:
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if ext_auth["type"] != "ubisoft":
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continue
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ubi_account_id = ext_auth["externalAuthId"]
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break
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else:
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self.signals.worker_finished.emit(set(), set(), "")
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return
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with timelogger(logger, "Request uplay codes"):
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uplay_keys = self.core.egs.store_get_uplay_codes()
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key_list = uplay_keys["data"]["PartnerIntegration"]["accountUplayCodes"]
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redeemed = {k["gameId"] for k in key_list if k["redeemedOnUplay"]}
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if (entitlements := self.core.lgd.entitlements) is None:
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with timelogger(logger, "Request entitlements"):
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entitlements = self.core.egs.get_user_entitlements()
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self.core.lgd.entitlements = entitlements
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entitlements = {i["entitlementName"] for i in entitlements}
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self.signals.worker_finished.emit(redeemed, entitlements, ubi_account_id)
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except Exception as e:
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logger.error(str(e))
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self.signals.worker_finished.emit(set(), set(), "error")
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class UbiConnectWorker(Worker):
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class Signals(QObject):
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linked = pyqtSignal(str)
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def __init__(self, core: LegendaryCore, ubi_account_id, partner_link_id):
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super(UbiConnectWorker, self).__init__()
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self.signals = UbiConnectWorker.Signals()
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self.core = core
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self.ubi_account_id = ubi_account_id
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self.partner_link_id = partner_link_id
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def run_real(self) -> None:
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if not self.ubi_account_id: # debug
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time.sleep(2)
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self.signals.linked.emit("")
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return
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try:
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self.core.egs.store_claim_uplay_code(self.ubi_account_id, self.partner_link_id)
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self.core.egs.store_redeem_uplay_codes(self.ubi_account_id)
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except Exception as e:
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self.signals.linked.emit(str(e))
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return
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else:
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self.signals.linked.emit("")
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class UbiLinkWidget(QFrame):
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def __init__(self, game: Game, ubi_account_id, activated: bool = False, parent=None):
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super(UbiLinkWidget, self).__init__(parent=parent)
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self.setFrameShape(QFrame.StyledPanel)
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self.setSizePolicy(QSizePolicy.Expanding, QSizePolicy.Fixed)
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self.args = RareCore.instance().args()
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self.game = game
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self.ubi_account_id = ubi_account_id
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self.ok_indicator = QLabel(parent=self)
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self.ok_indicator.setPixmap(icon("fa.circle-o", color="grey").pixmap(20, 20))
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self.ok_indicator.setSizePolicy(QSizePolicy.Maximum, QSizePolicy.Preferred)
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self.title_label = ElideLabel(game.app_title, parent=self)
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self.link_button = QPushButton(self.tr("Redeem in Ubisoft"), parent=self)
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self.link_button.setMinimumWidth(150)
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self.link_button.clicked.connect(self.activate)
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if activated:
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self.link_button.setText(self.tr("Already activated"))
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self.link_button.setDisabled(True)
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self.ok_indicator.setPixmap(icon("fa.check-circle-o", color="green").pixmap(QSize(20, 20)))
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layout = QHBoxLayout(self)
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layout.setContentsMargins(-1, 0, 0, 0)
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layout.addWidget(self.ok_indicator)
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layout.addWidget(self.title_label, stretch=1)
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layout.addWidget(self.link_button)
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def activate(self):
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self.link_button.setDisabled(True)
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# self.ok_indicator.setPixmap(icon("mdi.loading", color="grey").pixmap(20, 20))
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self.ok_indicator.setPixmap(icon("mdi.transit-connection-horizontal", color="grey").pixmap(20, 20))
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if self.args.debug:
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worker = UbiConnectWorker(RareCore.instance().core(), None, None)
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else:
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worker = UbiConnectWorker(
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RareCore.instance().core(), self.ubi_account_id, self.game.partner_link_id
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)
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worker.signals.linked.connect(self.worker_finished)
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QThreadPool.globalInstance().start(worker)
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def worker_finished(self, error):
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if not error:
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self.ok_indicator.setPixmap(icon("fa.check-circle-o", color="green").pixmap(QSize(20, 20)))
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self.link_button.setDisabled(True)
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self.link_button.setText(self.tr("Already activated"))
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else:
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self.ok_indicator.setPixmap(icon("fa.times-circle-o", color="red").pixmap(QSize(20, 20)))
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self.ok_indicator.setToolTip(error)
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self.link_button.setText(self.tr("Try again"))
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self.link_button.setDisabled(False)
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class UbisoftGroup(QGroupBox):
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def __init__(self, parent=None):
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super(UbisoftGroup, self).__init__(parent=parent)
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self.setTitle(self.tr("Link Ubisoft Games"))
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self.rcore = RareCore.instance()
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self.core = RareCore.instance().core()
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self.args = RareCore.instance().args()
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self.thread_pool = QThreadPool.globalInstance()
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self.worker: Optional[UbiGetInfoWorker] = None
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self.info_label = QLabel(parent=self)
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self.info_label.setText(self.tr("Getting information about your redeemable Ubisoft games."))
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self.browser_button = QPushButton(self.tr("Link Ubisoft acccount"), parent=self)
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self.browser_button.setMinimumWidth(140)
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self.browser_button.clicked.connect(
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lambda: webbrowser.open("https://www.epicgames.com/id/link/ubisoft")
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)
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self.browser_button.setEnabled(False)
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self.loading_widget = LoadingWidget(self)
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self.loading_widget.stop()
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header_layout = QHBoxLayout()
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header_layout.addWidget(self.info_label, stretch=1)
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header_layout.addWidget(self.browser_button)
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layout = QVBoxLayout(self)
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layout.addLayout(header_layout)
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layout.addWidget(self.loading_widget)
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def showEvent(self, a0: QShowEvent) -> None:
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if a0.spontaneous():
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return super().showEvent(a0)
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if self.worker is not None:
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return
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for widget in self.findChildren(UbiLinkWidget, options=Qt.FindDirectChildrenOnly):
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widget.deleteLater()
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self.loading_widget.start()
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self.worker = UbiGetInfoWorker(self.core)
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self.worker.signals.worker_finished.connect(self.show_ubi_games)
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self.thread_pool.start(self.worker)
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super().showEvent(a0)
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@pyqtSlot(set, set, str)
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def show_ubi_games(self, redeemed: set, entitlements: set, ubi_account_id: str):
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self.worker = None
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if not redeemed and ubi_account_id != "error":
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logger.error(
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"No linked ubisoft account found! Link your accounts via your browser and try again."
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)
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self.info_label.setText(
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self.tr("Your account is not linked with Ubisoft. Please link your account and try again.")
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)
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self.browser_button.setEnabled(True)
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elif ubi_account_id == "error":
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self.info_label.setText(
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self.tr("An error has occurred while requesting your account's Ubisoft information.")
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)
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self.browser_button.setEnabled(True)
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else:
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self.browser_button.setEnabled(False)
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uplay_games = []
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activated = 0
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for rgame in self.rcore.ubisoft_games:
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game = rgame.game
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for dlc_data in game.metadata.get("dlcItemList", []):
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if dlc_data["entitlementName"] not in entitlements:
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continue
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try:
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app_name = dlc_data["releaseInfo"][0]["appId"]
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except (IndexError, KeyError):
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app_name = "unknown"
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dlc_game = Game(app_name=app_name, app_title=dlc_data["title"], metadata=dlc_data)
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if dlc_game.partner_link_type != "ubisoft":
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continue
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if dlc_game.partner_link_id in redeemed:
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continue
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uplay_games.append(dlc_game)
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if game.partner_link_type != "ubisoft":
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continue
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if game.partner_link_id in redeemed:
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activated += 1
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uplay_games.append(game)
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if not uplay_games:
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self.info_label.setText(self.tr("You don't own any Ubisoft games."))
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else:
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if activated == len(uplay_games):
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self.info_label.setText(self.tr("All your Ubisoft games have already been activated."))
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else:
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self.info_label.setText(
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self.tr("You have <b>{}</b> games available to redeem.").format(
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len(uplay_games) - activated
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)
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)
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logger.info(f"Found {len(uplay_games) - activated} game(s) to redeem.")
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self.loading_widget.stop()
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for game in uplay_games:
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widget = UbiLinkWidget(
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game, ubi_account_id, activated=game.partner_link_id in redeemed, parent=self
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)
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self.layout().addWidget(widget)
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if self.args.debug:
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widget = UbiLinkWidget(
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Game(app_name="RareTestGame", app_title="Super Fake Super Rare Super Test (Super?) Game"),
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ubi_account_id,
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activated=False,
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parent=self,
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)
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self.layout().addWidget(widget)
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self.browser_button.setEnabled(True)
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