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Rare/rare/components/tabs/games/integrations
loathingKernel 5748d0e6ee
RareCore: Manage initialization in RareCore instead of LaunchDialog
This is the last change of the `backend_refactor` branch. This makes
`RareCore` the centerpiece of Rare by moving initialization before the UI
is brought up. RareCore is now in control of creating and querying `RareGame`
objects, re-introducing the ability (incomplete) to refresh the games library.
As a result, ApiResults has been removed.

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-07 17:11:21 +02:00
..
__init__.py SideTabContainer: Use a signal to update the title instead of monkeypatching setTitle method into the widget 2023-02-21 15:27:52 +02:00
egl_sync_group.py Code cleanup: Use pass instead of ellipsis (...) for abstractmethods 2023-02-20 15:31:04 +02:00
eos_group.py Stylesheets: Refactor css widget selectors based on objectName() 2023-02-04 17:38:07 +02:00
import_group.py RareCore: Manage initialization in RareCore instead of LaunchDialog 2023-03-07 17:11:21 +02:00
ubisoft_group.py Use Worker base class for runnables in legendary settings and ubisoft widget. 2023-02-27 23:49:44 +02:00