* Load and populate Ubisoft information when the page is shown instead of startup. * List all Ubisoft games, and differentiate based on whether they been redeemed.
274 lines
11 KiB
Python
274 lines
11 KiB
Python
import time
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import webbrowser
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from logging import getLogger
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from typing import Optional
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from PyQt5.QtCore import QObject, pyqtSignal, QThreadPool, QSize, pyqtSlot, Qt
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from PyQt5.QtGui import QShowEvent
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from PyQt5.QtWidgets import (
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QFrame,
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QLabel,
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QHBoxLayout,
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QSizePolicy,
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QPushButton,
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QGroupBox,
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QVBoxLayout,
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)
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from legendary.models.game import Game
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from rare.lgndr.core import LegendaryCore
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from rare.shared import RareCore
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from rare.shared.workers.worker import Worker
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from rare.utils.metrics import timelogger
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from rare.utils.misc import icon
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from rare.widgets.elide_label import ElideLabel
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from rare.widgets.loading_widget import LoadingWidget
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logger = getLogger("Ubisoft")
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class UbiGetInfoWorker(Worker):
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class Signals(QObject):
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worker_finished = pyqtSignal(set, set, str)
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def __init__(self, core: LegendaryCore):
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super(UbiGetInfoWorker, self).__init__()
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self.signals = UbiGetInfoWorker.Signals()
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self.setAutoDelete(True)
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self.core = core
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def run_real(self) -> None:
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try:
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with timelogger(logger, "Request external auths"):
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external_auths = self.core.egs.get_external_auths()
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for ext_auth in external_auths:
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if ext_auth["type"] != "ubisoft":
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continue
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ubi_account_id = ext_auth["externalAuthId"]
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break
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else:
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self.signals.worker_finished.emit(set(), set(), "")
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return
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with timelogger(logger, "Request uplay codes"):
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uplay_keys = self.core.egs.store_get_uplay_codes()
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key_list = uplay_keys["data"]["PartnerIntegration"]["accountUplayCodes"]
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redeemed = {k["gameId"] for k in key_list if k["redeemedOnUplay"]}
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if (entitlements := self.core.lgd.entitlements) is None:
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with timelogger(logger, "Request entitlements"):
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entitlements = self.core.egs.get_user_entitlements()
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self.core.lgd.entitlements = entitlements
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entitlements = {i["entitlementName"] for i in entitlements}
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self.signals.worker_finished.emit(redeemed, entitlements, ubi_account_id)
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except Exception as e:
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logger.error(str(e))
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self.signals.worker_finished.emit(set(), set(), "error")
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class UbiConnectWorker(Worker):
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class Signals(QObject):
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linked = pyqtSignal(str)
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def __init__(self, core: LegendaryCore, ubi_account_id, partner_link_id):
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super(UbiConnectWorker, self).__init__()
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self.signals = UbiConnectWorker.Signals()
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self.setAutoDelete(True)
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self.core = core
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self.ubi_account_id = ubi_account_id
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self.partner_link_id = partner_link_id
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def run_real(self) -> None:
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if not self.ubi_account_id: # debug
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time.sleep(2)
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self.signals.linked.emit("")
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return
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try:
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self.core.egs.store_claim_uplay_code(self.ubi_account_id, self.partner_link_id)
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self.core.egs.store_redeem_uplay_codes(self.ubi_account_id)
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except Exception as e:
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self.signals.linked.emit(str(e))
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return
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else:
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self.signals.linked.emit("")
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class UbiLinkWidget(QFrame):
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def __init__(self, game: Game, ubi_account_id, activated: bool = False, parent=None):
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super(UbiLinkWidget, self).__init__(parent=parent)
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self.setFrameShape(QFrame.StyledPanel)
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self.setSizePolicy(QSizePolicy.Expanding, QSizePolicy.Fixed)
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self.args = RareCore.instance().args()
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self.game = game
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self.ubi_account_id = ubi_account_id
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self.ok_indicator = QLabel(parent=self)
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self.ok_indicator.setPixmap(icon("fa.circle-o", color="grey").pixmap(20, 20))
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self.ok_indicator.setSizePolicy(QSizePolicy.Maximum, QSizePolicy.Preferred)
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self.title_label = ElideLabel(game.app_title, parent=self)
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self.link_button = QPushButton(self.tr("Redeem in Ubisoft"), parent=self)
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self.link_button.setMinimumWidth(150)
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self.link_button.clicked.connect(self.activate)
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if activated:
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self.link_button.setText(self.tr("Already activated"))
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self.link_button.setDisabled(True)
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self.ok_indicator.setPixmap(icon("fa.check-circle-o", color="green").pixmap(QSize(20, 20)))
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layout = QHBoxLayout(self)
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layout.setContentsMargins(-1, 0, 0, 0)
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layout.addWidget(self.ok_indicator)
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layout.addWidget(self.title_label, stretch=1)
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layout.addWidget(self.link_button)
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def activate(self):
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self.link_button.setDisabled(True)
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# self.ok_indicator.setPixmap(icon("mdi.loading", color="grey").pixmap(20, 20))
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self.ok_indicator.setPixmap(icon("mdi.transit-connection-horizontal", color="grey").pixmap(20, 20))
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if self.args.debug:
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worker = UbiConnectWorker(RareCore.instance().core(), None, None)
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else:
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worker = UbiConnectWorker(
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RareCore.instance().core(), self.ubi_account_id, self.game.partner_link_id
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)
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worker.signals.linked.connect(self.worker_finished)
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QThreadPool.globalInstance().start(worker)
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def worker_finished(self, error):
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if not error:
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self.ok_indicator.setPixmap(icon("fa.check-circle-o", color="green").pixmap(QSize(20, 20)))
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self.link_button.setDisabled(True)
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self.link_button.setText(self.tr("Already activated"))
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else:
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self.ok_indicator.setPixmap(icon("fa.times-circle-o", color="red").pixmap(QSize(20, 20)))
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self.ok_indicator.setToolTip(error)
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self.link_button.setText(self.tr("Try again"))
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self.link_button.setDisabled(False)
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class UbisoftGroup(QGroupBox):
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def __init__(self, parent=None):
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super(UbisoftGroup, self).__init__(parent=parent)
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self.setTitle(self.tr("Link Ubisoft Games"))
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self.rcore = RareCore.instance()
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self.core = RareCore.instance().core()
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self.args = RareCore.instance().args()
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self.thread_pool = QThreadPool.globalInstance()
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self.worker: Optional[UbiGetInfoWorker] = None
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self.info_label = QLabel(parent=self)
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self.info_label.setText(self.tr("Getting information about your redeemable Ubisoft games."))
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self.browser_button = QPushButton(self.tr("Link Ubisoft acccount"), parent=self)
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self.browser_button.setMinimumWidth(140)
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self.browser_button.clicked.connect(
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lambda: webbrowser.open("https://www.epicgames.com/id/link/ubisoft")
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)
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self.browser_button.setEnabled(False)
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self.loading_widget = LoadingWidget(self)
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self.loading_widget.stop()
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header_layout = QHBoxLayout()
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header_layout.addWidget(self.info_label, stretch=1)
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header_layout.addWidget(self.browser_button)
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layout = QVBoxLayout(self)
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layout.addLayout(header_layout)
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layout.addWidget(self.loading_widget)
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def showEvent(self, a0: QShowEvent) -> None:
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if a0.spontaneous():
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return super().showEvent(a0)
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if self.worker is not None:
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return
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for widget in self.findChildren(UbiLinkWidget, options=Qt.FindDirectChildrenOnly):
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widget.deleteLater()
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self.loading_widget.start()
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self.worker = UbiGetInfoWorker(self.core)
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self.worker.signals.worker_finished.connect(self.show_ubi_games)
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self.thread_pool.start(self.worker)
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super().showEvent(a0)
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@pyqtSlot(set, set, str)
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def show_ubi_games(self, redeemed: set, entitlements: set, ubi_account_id: str):
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self.worker = None
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if not redeemed and ubi_account_id != "error":
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logger.error(
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"No linked ubisoft account found! Link your accounts via your browser and try again."
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)
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self.info_label.setText(
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self.tr("Your account is not linked with Ubisoft. Please link your account and try again.")
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)
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self.browser_button.setEnabled(True)
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elif ubi_account_id == "error":
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self.info_label.setText(
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self.tr("An error has occurred while requesting your account's Ubisoft information.")
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)
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self.browser_button.setEnabled(True)
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else:
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self.browser_button.setEnabled(False)
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uplay_games = []
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activated = 0
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for rgame in self.rcore.ubisoft_games:
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game = rgame.game
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for dlc_data in game.metadata.get("dlcItemList", []):
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if dlc_data["entitlementName"] not in entitlements:
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continue
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try:
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app_name = dlc_data["releaseInfo"][0]["appId"]
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except (IndexError, KeyError):
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app_name = "unknown"
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dlc_game = Game(app_name=app_name, app_title=dlc_data["title"], metadata=dlc_data)
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if dlc_game.partner_link_type != "ubisoft":
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continue
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if dlc_game.partner_link_id in redeemed:
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continue
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uplay_games.append(dlc_game)
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if game.partner_link_type != "ubisoft":
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continue
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if game.partner_link_id in redeemed:
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activated += 1
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uplay_games.append(game)
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if not uplay_games:
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self.info_label.setText(self.tr("You don't own any Ubisoft games."))
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else:
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if activated == len(uplay_games):
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self.info_label.setText(self.tr("All your Ubisoft games have already been activated."))
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else:
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self.info_label.setText(
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self.tr("You have <b>{}</b> games available to redeem.").format(
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len(uplay_games) - activated
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)
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)
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logger.info(f"Found {len(uplay_games) - activated} game(s) to redeem.")
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self.loading_widget.stop()
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for game in uplay_games:
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widget = UbiLinkWidget(
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game, ubi_account_id, activated=game.partner_link_id in redeemed, parent=self
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)
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self.layout().addWidget(widget)
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if self.args.debug:
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widget = UbiLinkWidget(
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Game(app_name="RareTestGame", app_title="Super Fake Super Rare Super Test (Super?) Game"),
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ubi_account_id,
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activated=False,
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parent=self,
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)
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self.layout().addWidget(widget)
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self.browser_button.setEnabled(True)
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