61a2a6781d
Disable reject method for launch dialog Don.t update the assets again for the 32bit and mac games by waiting for ImageWorker to finish
220 lines
8 KiB
Python
220 lines
8 KiB
Python
import platform
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from logging import getLogger
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from PyQt5.QtCore import Qt, pyqtSignal, QRunnable, QObject, QThreadPool, QSettings
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from PyQt5.QtWidgets import QDialog, qApp
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from requests.exceptions import ConnectionError, HTTPError
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from rare.components.dialogs.login import LoginDialog
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from rare.models.apiresults import ApiResults
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from rare.shared import LegendaryCoreSingleton, ArgumentsSingleton, ApiResultsSingleton
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from rare.shared.image_manager import ImageManagerSingleton
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from rare.ui.components.dialogs.launch_dialog import Ui_LaunchDialog
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from rare.utils.utils import CloudWorker
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logger = getLogger("Login")
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class LaunchWorker(QRunnable):
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class Signals(QObject):
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progress = pyqtSignal(int)
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result = pyqtSignal(object, str)
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finished = pyqtSignal()
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def __init__(self):
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super(LaunchWorker, self).__init__()
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self.setAutoDelete(True)
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self.signals = LaunchWorker.Signals()
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self.core = LegendaryCoreSingleton()
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def run(self):
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pass
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class ImageWorker(LaunchWorker):
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def __init__(self):
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super(ImageWorker, self).__init__()
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self.image_manager = ImageManagerSingleton()
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def run(self):
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# Download Images
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games, dlcs = self.core.get_game_and_dlc_list(update_assets=True, skip_ue=False)
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self.signals.result.emit((games, dlcs), "gamelist")
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dlc_list = [dlc[0] for dlc in dlcs.values()]
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na_games, na_dlcs = self.core.get_non_asset_library_items(force_refresh=False, skip_ue=False)
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self.signals.result.emit(na_games, "no_assets")
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na_dlc_list = [dlc[0] for dlc in na_dlcs.values()]
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game_list = games + dlc_list + na_games + na_dlc_list
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for i, game in enumerate(game_list):
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if game.app_title == "Unreal Engine":
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game.app_title += f" {game.app_name.split('_')[-1]}"
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self.core.lgd.set_game_meta(game.app_name, game)
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self.image_manager.download_image_blocking(game)
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self.signals.progress.emit(int(i / len(game_list) * 100))
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self.signals.finished.emit()
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class ApiRequestWorker(LaunchWorker):
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def __init__(self):
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super(ApiRequestWorker, self).__init__()
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self.settings = QSettings()
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def run(self) -> None:
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if self.settings.value("mac_meta", platform.system() == "Darwin", bool):
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try:
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result = self.core.get_game_and_dlc_list(update_assets=False, platform="Mac")
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except HTTPError:
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result = [], {}
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else:
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result = [], {}
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self.signals.result.emit(result, "mac")
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if self.settings.value("win32_meta", False, bool):
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try:
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result = self.core.get_game_and_dlc_list(update_assets=False, platform="Win32")
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except HTTPError:
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result = [], {}
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else:
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result = [], {}
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self.signals.result.emit(result, "32bit")
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class LaunchDialog(QDialog, Ui_LaunchDialog):
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quit_app = pyqtSignal(int)
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start_app = pyqtSignal()
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completed = 0
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def __init__(self, parent=None):
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super(LaunchDialog, self).__init__(parent=parent)
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self.setupUi(self)
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self.setAttribute(Qt.WA_DeleteOnClose, True)
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self.setWindowFlags(
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Qt.Window
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| Qt.Dialog
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| Qt.CustomizeWindowHint
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| Qt.WindowSystemMenuHint
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| Qt.WindowTitleHint
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| Qt.WindowMinimizeButtonHint
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| Qt.MSWindowsFixedSizeDialogHint
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)
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self.setWindowModality(Qt.WindowModal)
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self.core = LegendaryCoreSingleton()
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self.args = ArgumentsSingleton()
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self.thread_pool = QThreadPool().globalInstance()
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self.api_results = ApiResults()
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def login(self):
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do_launch = True
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try:
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if self.args.offline:
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pass
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else:
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qApp.processEvents()
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if self.core.login():
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logger.info("You are logged in")
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else:
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raise ValueError("You are not logged in. Open Login Window")
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except ValueError as e:
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logger.info(str(e))
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# Do not set parent, because it won't show a task bar icon
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# Update: Inherit the same parent as LaunchDialog
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do_launch = LoginDialog(core=self.core, parent=self.parent()).login()
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except ConnectionError as e:
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logger.warning(e)
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self.args.offline = True
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finally:
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if do_launch:
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if not self.args.silent:
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self.show()
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self.launch()
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else:
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self.quit_app.emit(0)
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def start_api_requests(self):
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# gamelist and no_asset games are from Image worker
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api_worker = ApiRequestWorker()
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api_worker.signals.result.connect(self.handle_api_worker_result)
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self.thread_pool.start(api_worker)
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def launch(self):
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if not self.args.offline:
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self.image_info.setText(self.tr("Downloading Images"))
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image_worker = ImageWorker()
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image_worker.signals.result.connect(self.handle_api_worker_result)
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image_worker.signals.progress.connect(self.update_image_progbar)
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# lk: start the api requests worker after the manifests have been downloaded
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# lk: to avoid force updating the assets twice and causing inconsistencies
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image_worker.signals.finished.connect(self.start_api_requests)
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image_worker.signals.finished.connect(self.finish)
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self.thread_pool.start(image_worker)
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# cloud save from another worker, because it is used in cloud_save_utils too
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cloud_worker = CloudWorker()
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cloud_worker.signals.result_ready.connect(lambda x: self.handle_api_worker_result(x, "saves"))
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self.thread_pool.start(cloud_worker)
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else:
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self.completed = 2
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if self.core.lgd.assets:
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(
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self.api_results.game_list,
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self.api_results.dlcs,
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) = self.core.get_game_and_dlc_list(False)
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self.api_results.bit32_games = list(
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map(lambda i: i.app_name, self.core.get_game_list(False, "Win32"))
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)
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self.api_results.mac_games = list(
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map(lambda i: i.app_name, self.core.get_game_list(False, "Mac"))
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)
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else:
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logger.warning("No assets found. Falling back to empty game lists")
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self.api_results.game_list, self.api_results.dlcs = [], {}
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self.api_results.mac_games = self.api_results.bit32_games = []
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self.finish()
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def handle_api_worker_result(self, result, text):
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logger.debug(f"Api Request got from {text}")
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if text == "gamelist":
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if result:
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self.api_results.game_list, self.api_results.dlcs = result
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else:
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(
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self.api_results.game_list,
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self.api_results.dlcs,
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) = self.core.get_game_and_dlc_list(False)
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elif text == "no_assets":
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self.api_results.no_asset_games = result if result else []
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elif text == "32bit":
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self.api_results.bit32_games = [i.app_name for i in result[0]] if result else []
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elif text == "mac":
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self.api_results.mac_games = [i.app_name for i in result[0]] if result else []
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elif text == "saves":
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self.api_results.saves = result
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if self.api_results:
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self.finish()
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def update_image_progbar(self, i: int):
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self.image_prog_bar.setValue(i)
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def finish(self):
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self.completed += 1
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if self.completed == 2:
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logger.info("App starting")
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self.image_info.setText(self.tr("Starting..."))
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ApiResultsSingleton(self.api_results)
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self.completed += 1
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self.start_app.emit()
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def reject(self) -> None:
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if self.completed >= 3:
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super(LaunchDialog, self).reject()
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else:
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pass
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