398 lines
16 KiB
Python
398 lines
16 KiB
Python
import os
|
|
import platform
|
|
import shutil
|
|
from logging import getLogger
|
|
from pathlib import Path
|
|
|
|
from PyQt5.QtCore import (
|
|
Qt,
|
|
pyqtSignal,
|
|
QThreadPool,
|
|
pyqtSlot,
|
|
)
|
|
from PyQt5.QtWidgets import (
|
|
QHBoxLayout,
|
|
QMenu,
|
|
QProgressBar,
|
|
QPushButton,
|
|
QWidget,
|
|
QMessageBox,
|
|
QWidgetAction,
|
|
)
|
|
from legendary.models.game import Game, InstalledGame
|
|
|
|
from rare.models.install import InstallOptionsModel
|
|
from rare.shared import (
|
|
LegendaryCoreSingleton,
|
|
GlobalSignalsSingleton,
|
|
ArgumentsSingleton,
|
|
)
|
|
from rare.shared import ImageManagerSingleton
|
|
from rare.shared.image_manager import ImageSize
|
|
from rare.ui.components.tabs.games.game_info.game_info import Ui_GameInfo
|
|
from rare.utils.legendary_utils import VerifyWorker
|
|
from rare.utils.misc import get_size
|
|
from rare.utils.steam_grades import SteamWorker
|
|
from rare.widgets.image_widget import ImageWidget
|
|
from .move_game import CopyGameInstallation, MoveGamePopUp, is_game_dir
|
|
|
|
logger = getLogger("GameInfo")
|
|
|
|
|
|
class GameInfo(QWidget, Ui_GameInfo):
|
|
igame: InstalledGame
|
|
game: Game = None
|
|
verify_threads = dict()
|
|
verification_finished = pyqtSignal(InstalledGame)
|
|
uninstalled = pyqtSignal(str)
|
|
|
|
def __init__(self, parent, game_utils):
|
|
super(GameInfo, self).__init__(parent=parent)
|
|
self.setupUi(self)
|
|
self.core = LegendaryCoreSingleton()
|
|
self.signals = GlobalSignalsSingleton()
|
|
self.args = ArgumentsSingleton()
|
|
self.image_manager = ImageManagerSingleton()
|
|
self.game_utils = game_utils
|
|
|
|
self.image = ImageWidget(self)
|
|
self.image.setFixedSize(ImageSize.Display)
|
|
self.layout_game_info.insertWidget(0, self.image, alignment=Qt.AlignTop)
|
|
|
|
if platform.system() == "Windows":
|
|
self.lbl_grade.setVisible(False)
|
|
self.grade.setVisible(False)
|
|
else:
|
|
self.steam_worker = SteamWorker(self.core)
|
|
self.steam_worker.signals.rating_signal.connect(self.grade.setText)
|
|
self.steam_worker.setAutoDelete(False)
|
|
|
|
self.game_actions_stack.setCurrentIndex(0)
|
|
self.install_button.setText(self.tr("Link to Origin/Launch"))
|
|
self.game_actions_stack.resize(self.game_actions_stack.minimumSize())
|
|
|
|
self.uninstall_button.clicked.connect(self.uninstall)
|
|
self.verify_button.clicked.connect(self.verify)
|
|
|
|
self.verify_pool = QThreadPool()
|
|
self.verify_pool.setMaxThreadCount(2)
|
|
if self.args.offline:
|
|
self.repair_button.setDisabled(True)
|
|
else:
|
|
self.repair_button.clicked.connect(self.repair)
|
|
|
|
self.install_button.clicked.connect(lambda: self.game_utils.launch_game(self.game.app_name))
|
|
|
|
self.move_game_pop_up = MoveGamePopUp()
|
|
self.move_action = QWidgetAction(self)
|
|
self.move_action.setDefaultWidget(self.move_game_pop_up)
|
|
self.move_button.setMenu(QMenu())
|
|
self.move_button.menu().addAction(self.move_action)
|
|
|
|
self.progress_of_moving = QProgressBar()
|
|
self.existing_game_dir = False
|
|
self.is_moving = False
|
|
self.game_moving = None
|
|
self.dest_path_with_suffix = None
|
|
|
|
self.widget_container = QWidget()
|
|
box_layout = QHBoxLayout()
|
|
box_layout.setContentsMargins(0, 0, 0, 0)
|
|
box_layout.addWidget(self.move_button)
|
|
self.widget_container.setLayout(box_layout)
|
|
index = self.move_stack.addWidget(self.widget_container)
|
|
self.move_stack.setCurrentIndex(index)
|
|
self.move_game_pop_up.move_clicked.connect(self.move_button.menu().close)
|
|
self.move_game_pop_up.move_clicked.connect(self.move_game)
|
|
self.move_game_pop_up.browse_done.connect(self.show_menu_after_browse)
|
|
|
|
def uninstall(self):
|
|
if self.game_utils.uninstall_game(self.game.app_name):
|
|
self.game_utils.update_list.emit(self.game.app_name)
|
|
self.uninstalled.emit(self.game.app_name)
|
|
|
|
@pyqtSlot()
|
|
def repair(self):
|
|
""" This function is to be called from the button only """
|
|
repair_file = os.path.join(self.core.lgd.get_tmp_path(), f"{self.igame.app_name}.repair")
|
|
if not os.path.exists(repair_file):
|
|
QMessageBox.warning(
|
|
self,
|
|
self.tr("Error - {}").format(self.igame.title),
|
|
self.tr(
|
|
"Repair file does not exist or game does not need a repair. Please verify game first"
|
|
),
|
|
)
|
|
return
|
|
self.repair_game(self.igame)
|
|
|
|
def repair_game(self, igame: InstalledGame):
|
|
game = self.core.get_game(igame.app_name)
|
|
ans = False
|
|
if igame.version != game.app_version(igame.platform):
|
|
ans = QMessageBox.question(
|
|
self,
|
|
self.tr("Repair and update?"),
|
|
self.tr(
|
|
"There is an update for <b>{}</b> from <b>{}</b> to <b>{}</b>."
|
|
"Do you want to update the game while repairing it?"
|
|
).format(igame.title, igame.version, game.app_version(igame.platform)),
|
|
) == QMessageBox.Yes
|
|
self.signals.install_game.emit(
|
|
InstallOptionsModel(
|
|
app_name=igame.app_name, repair_mode=True, repair_and_update=ans, update=True
|
|
)
|
|
)
|
|
|
|
@pyqtSlot()
|
|
def verify(self):
|
|
""" This function is to be called from the button only """
|
|
if not os.path.exists(self.igame.install_path):
|
|
logger.error(f"Installation path {self.igame.install_path} for {self.igame.title} does not exist")
|
|
QMessageBox.warning(
|
|
self,
|
|
self.tr("Error - {}").format(self.igame.title),
|
|
self.tr("Installation path for <b>{}</b> does not exist. Cannot continue.").format(self.igame.title),
|
|
)
|
|
return
|
|
self.verify_game(self.igame)
|
|
|
|
def verify_game(self, igame: InstalledGame):
|
|
self.verify_widget.setCurrentIndex(1)
|
|
verify_worker = VerifyWorker(igame.app_name)
|
|
verify_worker.signals.status.connect(self.verify_status)
|
|
verify_worker.signals.result.connect(self.verify_result)
|
|
verify_worker.signals.error.connect(self.verify_error)
|
|
self.verify_progress.setValue(0)
|
|
self.verify_threads[igame.app_name] = verify_worker
|
|
self.verify_pool.start(verify_worker)
|
|
self.move_button.setEnabled(False)
|
|
|
|
def verify_cleanup(self, app_name: str):
|
|
self.verify_widget.setCurrentIndex(0)
|
|
self.verify_threads.pop(app_name)
|
|
self.move_button.setEnabled(True)
|
|
self.verify_button.setEnabled(True)
|
|
|
|
@pyqtSlot(str, str)
|
|
def verify_error(self, app_name, message):
|
|
self.verify_cleanup(app_name)
|
|
igame = self.core.get_installed_game(app_name)
|
|
QMessageBox.warning(
|
|
self,
|
|
self.tr("Error - {}").format(igame.title),
|
|
message
|
|
)
|
|
|
|
@pyqtSlot(str, int, int, float, float)
|
|
def verify_status(self, app_name, num, total, percentage, speed):
|
|
# checked, max, app_name
|
|
if app_name == self.game.app_name:
|
|
self.verify_progress.setValue(num * 100 // total)
|
|
|
|
@pyqtSlot(str, bool, int, int)
|
|
def verify_result(self, app_name, success, failed, missing):
|
|
self.verify_cleanup(app_name)
|
|
self.repair_button.setDisabled(success)
|
|
igame = self.core.get_installed_game(app_name)
|
|
if success:
|
|
QMessageBox.information(
|
|
self,
|
|
self.tr("Summary - {}").format(igame.title),
|
|
self.tr("<b>{}</b> has been verified successfully. "
|
|
"No missing or corrupt files found").format(igame.title),
|
|
)
|
|
self.verification_finished.emit(igame)
|
|
else:
|
|
ans = QMessageBox.question(
|
|
self,
|
|
self.tr("Summary - {}").format(igame.title),
|
|
self.tr(
|
|
"Verification failed, <b>{}</b> file(s) corrupted, <b>{}</b> file(s) are missing. "
|
|
"Do you want to repair them?"
|
|
).format(failed, missing),
|
|
QMessageBox.Yes | QMessageBox.No,
|
|
QMessageBox.Yes,
|
|
)
|
|
if ans == QMessageBox.Yes:
|
|
self.repair_game(igame)
|
|
|
|
@pyqtSlot(str)
|
|
def move_game(self, dest_path):
|
|
dest_path = Path(dest_path)
|
|
install_path = Path(self.igame.install_path)
|
|
self.dest_path_with_suffix = dest_path.joinpath(install_path.stem)
|
|
|
|
if self.dest_path_with_suffix.is_dir():
|
|
self.existing_game_dir = is_game_dir(install_path, self.dest_path_with_suffix)
|
|
|
|
if not self.existing_game_dir:
|
|
for i in dest_path.iterdir():
|
|
if install_path.stem in i.stem:
|
|
warn_msg = QMessageBox()
|
|
warn_msg.setText(self.tr("Destination file/directory exists."))
|
|
warn_msg.setInformativeText(
|
|
self.tr("Do you really want to overwrite it? This will delete {}").format(
|
|
self.dest_path_with_suffix
|
|
)
|
|
)
|
|
warn_msg.addButton(QPushButton(self.tr("Yes")), QMessageBox.YesRole)
|
|
warn_msg.addButton(QPushButton(self.tr("No")), QMessageBox.NoRole)
|
|
|
|
response = warn_msg.exec()
|
|
|
|
if response == 0:
|
|
# Not using pathlib, since we can't delete not-empty folders. With shutil we can.
|
|
if self.dest_path_with_suffix.is_dir():
|
|
shutil.rmtree(self.dest_path_with_suffix)
|
|
else:
|
|
self.dest_path_with_suffix.unlink()
|
|
else:
|
|
return
|
|
|
|
self.move_stack.addWidget(self.progress_of_moving)
|
|
self.move_stack.setCurrentWidget(self.progress_of_moving)
|
|
|
|
self.game_moving = self.igame.app_name
|
|
self.is_moving = True
|
|
|
|
self.verify_button.setEnabled(False)
|
|
|
|
if self.move_game_pop_up.find_mount(dest_path) != self.move_game_pop_up.find_mount(install_path):
|
|
# Destination dir on different drive
|
|
self.start_copy_diff_drive()
|
|
else:
|
|
# Destination dir on same drive
|
|
shutil.move(self.igame.install_path, dest_path)
|
|
self.set_new_game(self.dest_path_with_suffix)
|
|
|
|
def update_progressbar(self, progress_int):
|
|
self.progress_of_moving.setValue(progress_int)
|
|
|
|
def start_copy_diff_drive(self):
|
|
copy_worker = CopyGameInstallation(
|
|
install_path=self.igame.install_path,
|
|
dest_path=self.dest_path_with_suffix,
|
|
is_existing_dir=self.existing_game_dir,
|
|
igame=self.igame,
|
|
)
|
|
|
|
copy_worker.signals.progress.connect(self.update_progressbar)
|
|
copy_worker.signals.finished.connect(self.set_new_game)
|
|
copy_worker.signals.no_space_left.connect(self.warn_no_space_left)
|
|
QThreadPool.globalInstance().start(copy_worker)
|
|
|
|
def move_helper_clean_up(self):
|
|
self.move_stack.setCurrentWidget(self.move_button)
|
|
self.move_game_pop_up.refresh_indicator()
|
|
self.is_moving = False
|
|
self.game_moving = None
|
|
self.verify_button.setEnabled(True)
|
|
self.move_button.setEnabled(True)
|
|
|
|
# This func does the needed UI changes, e.g. changing back to the initial move tool button and other stuff
|
|
def warn_no_space_left(self):
|
|
err_msg = QMessageBox()
|
|
err_msg.setText(self.tr("Out of space or unknown OS error occured."))
|
|
err_msg.exec()
|
|
self.move_helper_clean_up()
|
|
|
|
# Sets all needed variables to the new path.
|
|
def set_new_game(self, dest_path_with_suffix):
|
|
self.install_path.setText(str(dest_path_with_suffix))
|
|
self.igame.install_path = str(dest_path_with_suffix)
|
|
self.core.lgd.set_installed_game(self.igame.app_name, self.igame)
|
|
self.move_game_pop_up.install_path = self.igame.install_path
|
|
|
|
self.move_helper_clean_up()
|
|
|
|
# We need to re-show the menu, as after clicking on browse, the whole menu gets closed.
|
|
# Otherwise, the user would need to click on the move button again to open it again.
|
|
def show_menu_after_browse(self):
|
|
self.move_button.showMenu()
|
|
|
|
def update_game(self, app_name: str):
|
|
self.game = self.core.get_game(app_name)
|
|
self.igame = self.core.get_installed_game(self.game.app_name)
|
|
self.title.setTitle(self.game.app_title)
|
|
|
|
self.image.setPixmap(self.image_manager.get_pixmap(self.game.app_name, color=True))
|
|
|
|
self.app_name.setText(self.game.app_name)
|
|
if self.igame:
|
|
self.version.setText(self.igame.version)
|
|
else:
|
|
self.version.setText(self.game.app_version(self.igame.platform if self.igame else "Windows"))
|
|
self.dev.setText(self.game.metadata["developer"])
|
|
|
|
if self.igame:
|
|
self.install_size.setText(get_size(self.igame.install_size))
|
|
self.install_path.setText(self.igame.install_path)
|
|
self.install_size.setVisible(True)
|
|
self.install_path.setVisible(True)
|
|
self.platform.setText(self.igame.platform)
|
|
else:
|
|
self.install_size.setVisible(False)
|
|
self.install_path.setVisible(False)
|
|
self.platform.setText("Windows")
|
|
|
|
if not self.igame:
|
|
# origin game
|
|
self.uninstall_button.setDisabled(True)
|
|
self.verify_button.setDisabled(True)
|
|
self.repair_button.setDisabled(True)
|
|
self.game_actions_stack.setCurrentIndex(1)
|
|
else:
|
|
self.uninstall_button.setDisabled(False)
|
|
self.verify_button.setDisabled(False)
|
|
if not self.args.offline:
|
|
self.repair_button.setDisabled(
|
|
not os.path.exists(os.path.join(self.core.lgd.get_tmp_path(), f"{self.igame.app_name}.repair"))
|
|
)
|
|
self.game_actions_stack.setCurrentIndex(0)
|
|
|
|
try:
|
|
is_ue = self.core.get_asset(app_name).namespace == "ue"
|
|
except ValueError:
|
|
is_ue = False
|
|
grade_visible = not is_ue and platform.system() != "Windows"
|
|
self.grade.setVisible(grade_visible)
|
|
self.lbl_grade.setVisible(grade_visible)
|
|
|
|
if platform.system() != "Windows" and not is_ue:
|
|
self.grade.setText(self.tr("Loading"))
|
|
self.steam_worker.set_app_name(self.game.app_name)
|
|
QThreadPool.globalInstance().start(self.steam_worker)
|
|
|
|
if len(self.verify_threads.keys()) == 0 or not self.verify_threads.get(self.game.app_name):
|
|
self.verify_widget.setCurrentIndex(0)
|
|
elif self.verify_threads.get(self.game.app_name):
|
|
self.verify_widget.setCurrentIndex(1)
|
|
self.verify_progress.setValue(
|
|
int(
|
|
self.verify_threads[self.game.app_name].num
|
|
/ self.verify_threads[self.game.app_name].total
|
|
* 100
|
|
)
|
|
)
|
|
|
|
# If the game that is currently moving matches with the current app_name, we show the progressbar.
|
|
# Otherwhise, we show the move tool button.
|
|
if self.igame is not None:
|
|
if self.game_moving == self.igame.app_name:
|
|
index = self.move_stack.addWidget(self.progress_of_moving)
|
|
self.move_stack.setCurrentIndex(index)
|
|
else:
|
|
index = self.move_stack.addWidget(self.move_button)
|
|
self.move_stack.setCurrentIndex(index)
|
|
|
|
# If a game is verifying or moving, disable both verify and moving buttons.
|
|
if len(self.verify_threads):
|
|
self.verify_button.setEnabled(False)
|
|
self.move_button.setEnabled(False)
|
|
if self.is_moving:
|
|
self.move_button.setEnabled(False)
|
|
self.verify_button.setEnabled(False)
|
|
|
|
self.move_game_pop_up.update_game(app_name)
|
|
|