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Rare/rare/components/tabs/games/game_widgets/icon_widget.py
2024-02-21 13:30:41 +02:00

130 lines
5.2 KiB
Python

from PyQt5.QtCore import Qt, QPropertyAnimation, QEasingCurve, QSize
from PyQt5.QtWidgets import (
QWidget,
QVBoxLayout,
QGraphicsOpacityEffect,
QSpacerItem,
QSizePolicy,
QHBoxLayout,
QLabel,
QPushButton,
)
from rare.utils.misc import qta_icon, widget_object_name
from rare.widgets.elide_label import ElideLabel
class IconWidget(object):
def __init__(self):
self._effect = None
self._animation: QPropertyAnimation = None
self.status_label: ElideLabel = None
self.mini_widget: QWidget = None
self.mini_effect: QGraphicsOpacityEffect = None
self.title_label: QLabel = None
self.tooltip_label: ElideLabel = None
self.launch_btn: QPushButton = None
self.install_btn: QPushButton = None
def setupUi(self, widget: QWidget):
# information at top
self.status_label = ElideLabel(parent=widget)
self.status_label.setObjectName(f"{type(self).__name__}StatusLabel")
self.status_label.setFixedHeight(False)
self.status_label.setContentsMargins(6, 6, 6, 6)
self.status_label.setAutoFillBackground(False)
# on-hover popup
self.mini_widget = QWidget(parent=widget)
self.mini_widget.setObjectName(f"{type(self).__name__}MiniWidget")
self.mini_widget.setFixedHeight(widget.height() // 3)
self.mini_effect = QGraphicsOpacityEffect(self.mini_widget)
self.mini_widget.setGraphicsEffect(self.mini_effect)
# game title
self.title_label = QLabel(parent=self.mini_widget)
self.title_label.setObjectName(f"{type(self).__name__}TitleLabel")
self.title_label.setSizePolicy(QSizePolicy.Expanding, QSizePolicy.Expanding)
self.title_label.setAlignment(Qt.AlignVCenter)
self.title_label.setAutoFillBackground(False)
self.title_label.setWordWrap(True)
# information below title
self.tooltip_label = ElideLabel(parent=self.mini_widget)
self.tooltip_label.setObjectName(f"{type(self).__name__}TooltipLabel")
self.tooltip_label.setAutoFillBackground(False)
# play button
self.launch_btn = QPushButton(parent=self.mini_widget)
self.launch_btn.setObjectName(f"{type(self).__name__}Button")
self.launch_btn.setIcon(qta_icon("ei.play-alt", color="white"))
self.launch_btn.setIconSize(QSize(20, 20))
self.launch_btn.setFixedSize(QSize(widget.width() // 4, widget.width() // 4))
self.install_btn = QPushButton(parent=self.mini_widget)
self.install_btn.setObjectName(f"{type(self).__name__}Button")
self.install_btn.setIcon(qta_icon("ri.install-fill", color="white"))
self.install_btn.setIconSize(QSize(20, 20))
self.install_btn.setFixedSize(QSize(widget.width() // 4, widget.width() // 4))
# lk: do not focus on button
# When the button gets clicked on, it receives keyboard focus. Disabling the button
# afterwards leads to `focusNextChild` getting called. This makes the scrollarea
# trying to ensure that `nextChild` is visible, essentially scrolling to a random widget
self.launch_btn.setFocusPolicy(Qt.NoFocus)
self.install_btn.setFocusPolicy(Qt.NoFocus)
# Create layouts
# layout on top of the image, holds the status label, a spacer item and the mini widget
image_layout = QVBoxLayout()
image_layout.setContentsMargins(2, 2, 2, 2)
# layout for the mini widget, holds the top row and the info label
mini_layout = QVBoxLayout()
mini_layout.setSpacing(0)
# layout for the top row, holds the title and the launch button
row_layout = QHBoxLayout()
row_layout.setSpacing(0)
row_layout.setAlignment(Qt.AlignTop)
# Layout the widgets
# (from inner to outer)
row_layout.addWidget(self.title_label, stretch=2)
row_layout.addWidget(self.launch_btn)
row_layout.addWidget(self.install_btn)
mini_layout.addLayout(row_layout, stretch=2)
mini_layout.addWidget(self.tooltip_label)
self.mini_widget.setLayout(mini_layout)
image_layout.addWidget(self.status_label)
image_layout.addSpacerItem(QSpacerItem(0, 0, QSizePolicy.Expanding, QSizePolicy.Expanding))
image_layout.addWidget(self.mini_widget)
widget.setLayout(image_layout)
widget.setContextMenuPolicy(Qt.ActionsContextMenu)
widget.leaveEvent(None)
self.translateUi(widget)
def translateUi(self, widget: QWidget):
pass
def enterAnimation(self, widget: QWidget):
self._animation = QPropertyAnimation(self.mini_effect, b"opacity")
self._animation.setDuration(250)
self._animation.setStartValue(0)
self._animation.setEndValue(1)
self._animation.setEasingCurve(QEasingCurve.InSine)
self._animation.start(QPropertyAnimation.DeleteWhenStopped)
def leaveAnimation(self, widget: QWidget):
self._animation = QPropertyAnimation(self.mini_effect, b"opacity")
self._animation.setDuration(150)
self._animation.setStartValue(1)
self._animation.setEndValue(0)
self._animation.setEasingCurve(QEasingCurve.OutSine)
self._animation.start(QPropertyAnimation.DeleteWhenStopped)