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Rare/rare/components/tabs/games/game_info/cloud_saves.py
2024-02-21 13:30:41 +02:00

229 lines
9.1 KiB
Python

import os
import platform
from logging import getLogger
from typing import Tuple
from PyQt5.QtCore import QThreadPool, QSettings, pyqtSlot
from PyQt5.QtWidgets import (
QWidget,
QFileDialog,
QLabel,
QPushButton,
QSizePolicy,
QMessageBox,
QGroupBox,
QVBoxLayout,
QSpacerItem, QFormLayout,
)
from legendary.models.game import SaveGameStatus
from rare.models.game import RareGame
from rare.shared import RareCore
from rare.shared.workers.wine_resolver import WineSavePathResolver
from rare.ui.components.tabs.games.game_info.cloud_settings_widget import Ui_CloudSettingsWidget
from rare.ui.components.tabs.games.game_info.cloud_sync_widget import Ui_CloudSyncWidget
from rare.utils.misc import qta_icon
from rare.utils.metrics import timelogger
from rare.widgets.indicator_edit import PathEdit, IndicatorReasonsCommon
from rare.widgets.loading_widget import LoadingWidget
from rare.widgets.side_tab import SideTabContents
logger = getLogger("CloudSaves")
class CloudSaves(QWidget, SideTabContents):
def __init__(self, parent=None):
super(CloudSaves, self).__init__(parent=parent)
self.sync_widget = QWidget(self)
self.sync_ui = Ui_CloudSyncWidget()
self.sync_ui.setupUi(self.sync_widget)
self.info_label = QLabel(self.tr("<b>This game doesn't support cloud saves</b>"))
self.rcore = RareCore.instance()
self.core = RareCore.instance().core()
self.settings = QSettings()
self.sync_ui.icon_local.setPixmap(qta_icon("mdi.harddisk", "fa.desktop").pixmap(128, 128))
self.sync_ui.icon_remote.setPixmap(qta_icon("mdi.cloud-outline", "ei.cloud").pixmap(128, 128))
self.sync_ui.upload_button.clicked.connect(self.upload)
self.sync_ui.download_button.clicked.connect(self.download)
self.loading_widget = LoadingWidget(parent=self.sync_widget)
self.loading_widget.setVisible(False)
self.rgame: RareGame = None
self.cloud_widget = QGroupBox(self)
self.cloud_ui = Ui_CloudSettingsWidget()
self.cloud_ui.setupUi(self.cloud_widget)
self.cloud_save_path_edit = PathEdit(
"",
file_mode=QFileDialog.DirectoryOnly,
placeholder=self.tr('Use "Calculate path" or "Browse" ...'),
edit_func=self.edit_save_path,
save_func=self.save_save_path,
)
self.cloud_ui.main_layout.setWidget(
self.cloud_ui.main_layout.getWidgetPosition(self.cloud_ui.path_label)[0],
QFormLayout.FieldRole,
self.cloud_save_path_edit
)
self.compute_save_path_button = QPushButton(qta_icon("fa.magic"), self.tr("Calculate path"))
self.compute_save_path_button.setSizePolicy(QSizePolicy.Maximum, QSizePolicy.Fixed)
self.compute_save_path_button.clicked.connect(self.compute_save_path)
self.cloud_ui.main_layout.addRow(None, self.compute_save_path_button)
self.cloud_ui.sync_check.stateChanged.connect(
lambda: self.settings.setValue(
f"{self.rgame.app_name}/auto_sync_cloud", self.cloud_ui.sync_check.isChecked()
)
)
layout = QVBoxLayout(self)
layout.addWidget(self.sync_widget)
layout.addWidget(self.cloud_widget)
layout.addWidget(self.info_label)
layout.addSpacerItem(QSpacerItem(0, 0, QSizePolicy.Fixed, QSizePolicy.Expanding))
def edit_save_path(self, text: str) -> Tuple[bool, str, int]:
if platform.system() != "Windows":
if os.path.exists(text):
return True, text, IndicatorReasonsCommon.VALID
else:
return False, text, IndicatorReasonsCommon.DIR_NOT_EXISTS
return True, text, IndicatorReasonsCommon.VALID
def save_save_path(self, text: str):
if text != self.rgame.save_path:
self.rgame.save_path = text
def upload(self):
self.sync_widget.setEnabled(False)
self.loading_widget.setVisible(True)
self.rgame.upload_saves()
def download(self):
self.sync_widget.setEnabled(False)
self.loading_widget.setVisible(True)
self.rgame.download_saves()
def compute_save_path(self):
if self.rgame.is_installed and self.rgame.game.supports_cloud_saves:
try:
with timelogger(logger, "Detecting save path"):
new_path = self.core.get_save_path(self.rgame.app_name)
if platform.system() != "Windows" and not os.path.exists(new_path):
raise ValueError(f'Path "{new_path}" does not exist.')
except Exception as e:
logger.warning(str(e))
resolver = WineSavePathResolver(self.core, self.rgame)
# if not resolver.environ.get("WINEPREFIX"):
# del resolver
# self.cloud_save_path_edit.setText("")
# QMessageBox.warning(self, "Warning", "No wine prefix selected. Please set it in settings")
# return
self.cloud_save_path_edit.setText(self.tr("Loading..."))
self.cloud_save_path_edit.setDisabled(True)
self.compute_save_path_button.setDisabled(True)
resolver.signals.result_ready.connect(self.__on_wine_resolver_result)
QThreadPool.globalInstance().start(resolver)
return
else:
self.cloud_save_path_edit.setText(new_path)
@pyqtSlot(str, str)
def __on_wine_resolver_result(self, path, app_name):
logger.info("Wine resolver finished for %s", app_name)
logger.info("Computed save path: %s", path)
if app_name == self.rgame.app_name:
self.cloud_save_path_edit.setDisabled(False)
self.compute_save_path_button.setDisabled(False)
if path and not os.path.exists(path):
try:
os.makedirs(path, exist_ok=True)
except PermissionError:
self.cloud_save_path_edit.setText("")
QMessageBox.warning(
self,
self.tr("Error - {}").format(self.rgame.app_title),
self.tr(
"Error while calculating path for <b>{}</b>. Insufficient permissions to create <b>{}</b>"
).format(self.rgame.app_title, path),
)
return
if not path:
self.cloud_save_path_edit.setText("")
return
self.cloud_save_path_edit.setText(path)
def __update_widget(self):
supports_saves = self.rgame.igame is not None and (
self.rgame.game.supports_cloud_saves or self.rgame.game.supports_mac_cloud_saves
)
self.sync_widget.setEnabled(
bool(supports_saves and self.rgame.save_path)) # and not self.rgame.is_save_up_to_date))
self.cloud_widget.setEnabled(supports_saves)
self.info_label.setVisible(not supports_saves)
if not supports_saves:
self.sync_ui.date_info_local.setText("None")
self.sync_ui.age_label_local.setText("None")
self.sync_ui.date_info_remote.setText("None")
self.sync_ui.age_label_remote.setText("None")
self.cloud_ui.sync_check.setChecked(False)
self.cloud_save_path_edit.setText("")
return
status, (dt_local, dt_remote) = self.rgame.save_game_state
self.sync_ui.date_info_local.setText(
dt_local.strftime("%A, %d. %B %Y %X") if dt_local and self.rgame.save_path else "None"
)
self.sync_ui.date_info_remote.setText(
dt_remote.strftime("%A, %d. %B %Y %X") if dt_remote and self.rgame.save_path else "None"
)
newer = self.tr("Newer")
self.sync_ui.age_label_local.setText(
f"<b>{newer}</b>" if status == SaveGameStatus.LOCAL_NEWER else " "
)
self.sync_ui.age_label_remote.setText(
f"<b>{newer}</b>" if status == SaveGameStatus.REMOTE_NEWER else " "
)
button_disabled = self.rgame.state in [RareGame.State.RUNNING, RareGame.State.SYNCING]
self.sync_widget.setDisabled(button_disabled)
if self.rgame.state == RareGame.State.SYNCING:
self.loading_widget.start()
else:
self.loading_widget.stop()
self.sync_ui.upload_button.setDisabled(not dt_local)
self.sync_ui.download_button.setDisabled(not dt_remote)
self.cloud_ui.sync_check.blockSignals(True)
self.cloud_ui.sync_check.setChecked(self.rgame.auto_sync_saves)
self.cloud_ui.sync_check.blockSignals(False)
self.cloud_save_path_edit.setText(self.rgame.save_path if self.rgame.save_path else "")
if platform.system() == "Windows" and not self.rgame.save_path:
self.compute_save_path()
def update_game(self, rgame: RareGame):
if self.rgame:
self.rgame.signals.widget.update.disconnect(self.__update_widget)
self.rgame = rgame
self.set_title.emit(rgame.app_title)
rgame.signals.widget.update.connect(self.__update_widget)
self.__update_widget()