210 lines
7.6 KiB
Python
210 lines
7.6 KiB
Python
import time
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import webbrowser
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from logging import getLogger
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from PyQt5.QtCore import QObject, pyqtSignal, QRunnable, QThreadPool, QSize
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from PyQt5.QtWidgets import QWidget, QLabel, QHBoxLayout, QSizePolicy, QPushButton
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from qtawesome import icon
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from legendary.models.game import Game
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from rare import shared
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logger = getLogger("Ubisoft")
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class Signals(QObject):
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worker_finished = pyqtSignal(set, set, str)
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linked = pyqtSignal(str)
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class UbiGetInfoWorker(QRunnable):
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def __init__(self):
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super(UbiGetInfoWorker, self).__init__()
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self.signals = Signals()
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self.setAutoDelete(True)
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def run(self) -> None:
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try:
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external_auths = shared.core.egs.get_external_auths()
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for ext_auth in external_auths:
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if ext_auth["type"] != "ubisoft":
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continue
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ubi_account_id = ext_auth["externalAuthId"]
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break
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else:
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self.signals.worker_finished.emit(set(), set(), "")
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return
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uplay_keys = shared.core.egs.store_get_uplay_codes()
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key_list = uplay_keys["data"]["PartnerIntegration"]["accountUplayCodes"]
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redeemed = {k["gameId"] for k in key_list if k["redeemedOnUplay"]}
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entitlements = shared.core.egs.get_user_entitlements()
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entitlements = {i["entitlementName"] for i in entitlements}
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self.signals.worker_finished.emit(redeemed, entitlements, ubi_account_id)
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except Exception as e:
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logger.error(str(e))
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self.signals.worker_finished.emit(set(), set(), "error")
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class UbiConnectWorker(QRunnable):
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def __init__(self, ubi_account_id, partner_link_id):
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super(UbiConnectWorker, self).__init__()
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self.signals = Signals()
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self.setAutoDelete(True)
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self.ubi_account_id = ubi_account_id
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self.partner_link_id = partner_link_id
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def run(self) -> None:
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if not self.ubi_account_id: # debug
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time.sleep(2)
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self.signals.linked.emit("")
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return
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try:
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shared.core.egs.store_claim_uplay_code(
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self.ubi_account_id, self.partner_link_id
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)
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shared.core.egs.store_redeem_uplay_codes(self.ubi_account_id)
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except Exception as e:
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self.signals.linked.emit(str(e))
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return
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else:
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self.signals.linked.emit("")
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class UbiLinkWidget(QWidget):
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def __init__(self, game: Game, ubi_account_id):
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super(UbiLinkWidget, self).__init__()
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self.setLayout(QHBoxLayout())
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self.game = game
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self.ubi_account_id = ubi_account_id
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self.title_label = QLabel(game.app_title)
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self.layout().addWidget(self.title_label)
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self.ok_indicator = QLabel()
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self.ok_indicator.setPixmap(icon("fa.info-circle", color="grey").pixmap(20, 20))
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self.ok_indicator.setSizePolicy(QSizePolicy.Maximum, QSizePolicy.Preferred)
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self.layout().addWidget(self.ok_indicator)
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self.link_button = QPushButton(
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self.tr("Redeem to Ubisoft") + ": Test" if shared.args.debug else ""
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)
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self.layout().addWidget(self.link_button)
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self.link_button.clicked.connect(self.activate)
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def activate(self):
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self.link_button.setDisabled(True)
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# self.ok_indicator.setPixmap(icon("mdi.loading", color="grey").pixmap(20, 20))
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self.ok_indicator.setPixmap(
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icon("mdi.transit-connection-horizontal", color="grey").pixmap(20, 20)
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)
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if shared.args.debug:
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worker = UbiConnectWorker(None, None)
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else:
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worker = UbiConnectWorker(self.ubi_account_id, self.game.partner_link_id)
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worker.signals.linked.connect(self.worker_finished)
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QThreadPool.globalInstance().start(worker)
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def worker_finished(self, error):
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if not error:
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self.ok_indicator.setPixmap(
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icon("ei.ok-circle", color="green").pixmap(QSize(20, 20))
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)
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self.link_button.setDisabled(True)
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self.link_button.setText(self.tr("Already activated"))
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else:
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self.ok_indicator.setPixmap(
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icon("fa.info-circle", color="red").pixmap(QSize(20, 20))
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)
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self.ok_indicator.setToolTip(error)
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self.link_button.setText(self.tr("Try again"))
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self.link_button.setDisabled(False)
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class UbiActivationHelper(QObject):
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def __init__(self, widget: QWidget):
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super(UbiActivationHelper, self).__init__()
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self.widget = widget
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self.core = shared.core
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self.thread_pool = QThreadPool.globalInstance()
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worker = UbiGetInfoWorker()
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worker.signals.worker_finished.connect(self.show_ubi_games)
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self.thread_pool.start(worker)
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def show_ubi_games(self, redeemed: set, entitlements: set, ubi_account_id: str):
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if not redeemed and ubi_account_id != "error":
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logger.error(
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"No linked ubisoft account found! Link your accounts via your browser and try again."
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)
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self.widget.layout().addWidget(
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QLabel(
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self.tr(
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"Your account is not linked with Ubisoft. Please link your account first"
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)
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)
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)
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open_browser_button = QPushButton(self.tr("Open link page"))
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open_browser_button.clicked.connect(
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lambda: webbrowser.open("https://www.epicgames.com/id/link/ubisoft")
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)
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self.widget.layout().addWidget(open_browser_button)
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return
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elif ubi_account_id == "error":
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self.widget.layout().addWidget(QLabel(self.tr("An error occurred")))
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return
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games = self.core.get_game_list(False)
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uplay_games = []
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activated = 0
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for game in games:
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for dlc_data in game.metadata.get("dlcItemList", []):
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if dlc_data["entitlementName"] not in entitlements:
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continue
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try:
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app_name = dlc_data["releaseInfo"][0]["appId"]
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except (IndexError, KeyError):
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app_name = "unknown"
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dlc_game = Game(
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app_name=app_name, app_title=dlc_data["title"], metadata=dlc_data
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)
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if dlc_game.partner_link_type != "ubisoft":
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continue
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if dlc_game.partner_link_id in redeemed:
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continue
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uplay_games.append(dlc_game)
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if game.partner_link_type != "ubisoft":
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continue
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if game.partner_link_id in redeemed:
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activated += 1
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continue
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uplay_games.append(game)
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if not uplay_games:
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if activated >= 1:
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self.widget.layout().addWidget(
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QLabel(
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self.tr("All your Ubisoft games have already been activated")
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)
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)
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else:
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self.widget.layout().addWidget(
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QLabel(self.tr("You don't own any Ubisoft games"))
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)
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if shared.args.debug:
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widget = UbiLinkWidget(
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Game(app_name="Test", app_title="This is a test game"),
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ubi_account_id,
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)
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self.widget.layout().addWidget(widget)
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return
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logger.info(f"Found {len(uplay_games)} game(s) to redeem")
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for game in uplay_games:
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widget = UbiLinkWidget(game, ubi_account_id)
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self.widget.layout().addWidget(widget)
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