d3bee28443
Since pyuic5 doesn't handle `connectSlotByName=False` in ui files use sed in `misc/ui2py.sh` to remove those lines Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
86 lines
4.6 KiB
Python
86 lines
4.6 KiB
Python
# -*- coding: utf-8 -*-
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# Form implementation generated from reading ui file 'rare/ui/components/tabs/games/import_sync/import_group.ui'
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#
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# Created by: PyQt5 UI code generator 5.15.7
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#
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# WARNING: Any manual changes made to this file will be lost when pyuic5 is
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# run again. Do not edit this file unless you know what you are doing.
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from PyQt5 import QtCore, QtGui, QtWidgets
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class Ui_ImportGroup(object):
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def setupUi(self, ImportGroup):
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ImportGroup.setObjectName("ImportGroup")
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ImportGroup.resize(501, 162)
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ImportGroup.setWindowTitle("ImportGroup")
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ImportGroup.setWindowFilePath("")
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self.import_layout = QtWidgets.QFormLayout(ImportGroup)
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self.import_layout.setLabelAlignment(QtCore.Qt.AlignRight|QtCore.Qt.AlignTrailing|QtCore.Qt.AlignVCenter)
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self.import_layout.setObjectName("import_layout")
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self.path_edit_label = QtWidgets.QLabel(ImportGroup)
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self.path_edit_label.setObjectName("path_edit_label")
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self.import_layout.setWidget(0, QtWidgets.QFormLayout.LabelRole, self.path_edit_label)
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self.path_edit_layout = QtWidgets.QHBoxLayout()
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self.path_edit_layout.setObjectName("path_edit_layout")
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self.import_layout.setLayout(0, QtWidgets.QFormLayout.FieldRole, self.path_edit_layout)
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self.app_name_label = QtWidgets.QLabel(ImportGroup)
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self.app_name_label.setObjectName("app_name_label")
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self.import_layout.setWidget(1, QtWidgets.QFormLayout.LabelRole, self.app_name_label)
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self.app_name_layout = QtWidgets.QHBoxLayout()
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self.app_name_layout.setObjectName("app_name_layout")
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self.import_layout.setLayout(1, QtWidgets.QFormLayout.FieldRole, self.app_name_layout)
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self.import_folder_label = QtWidgets.QLabel(ImportGroup)
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self.import_folder_label.setObjectName("import_folder_label")
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self.import_layout.setWidget(2, QtWidgets.QFormLayout.LabelRole, self.import_folder_label)
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self.import_folder_check = QtWidgets.QCheckBox(ImportGroup)
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font = QtGui.QFont()
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font.setItalic(True)
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self.import_folder_check.setFont(font)
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self.import_folder_check.setObjectName("import_folder_check")
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self.import_layout.setWidget(2, QtWidgets.QFormLayout.FieldRole, self.import_folder_check)
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self.import_dlcs_label = QtWidgets.QLabel(ImportGroup)
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self.import_dlcs_label.setObjectName("import_dlcs_label")
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self.import_layout.setWidget(3, QtWidgets.QFormLayout.LabelRole, self.import_dlcs_label)
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self.import_dlcs_check = QtWidgets.QCheckBox(ImportGroup)
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font = QtGui.QFont()
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font.setItalic(True)
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self.import_dlcs_check.setFont(font)
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self.import_dlcs_check.setObjectName("import_dlcs_check")
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self.import_layout.setWidget(3, QtWidgets.QFormLayout.FieldRole, self.import_dlcs_check)
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self.button_info_layout = QtWidgets.QHBoxLayout()
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self.button_info_layout.setObjectName("button_info_layout")
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self.import_button = QtWidgets.QPushButton(ImportGroup)
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sizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Maximum, QtWidgets.QSizePolicy.Fixed)
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sizePolicy.setHorizontalStretch(0)
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sizePolicy.setVerticalStretch(0)
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sizePolicy.setHeightForWidth(self.import_button.sizePolicy().hasHeightForWidth())
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self.import_button.setSizePolicy(sizePolicy)
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self.import_button.setObjectName("import_button")
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self.button_info_layout.addWidget(self.import_button)
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self.import_layout.setLayout(4, QtWidgets.QFormLayout.FieldRole, self.button_info_layout)
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self.retranslateUi(ImportGroup)
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def retranslateUi(self, ImportGroup):
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_translate = QtCore.QCoreApplication.translate
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ImportGroup.setTitle(_translate("ImportGroup", "Import EGL game from a directory"))
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self.path_edit_label.setText(_translate("ImportGroup", "Installation path"))
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self.app_name_label.setText(_translate("ImportGroup", "Override app name"))
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self.import_folder_label.setText(_translate("ImportGroup", "Import all folders"))
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self.import_folder_check.setText(_translate("ImportGroup", "Scan the installation path for game folders and import them"))
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self.import_dlcs_label.setText(_translate("ImportGroup", "Import DLCs"))
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self.import_dlcs_check.setText(_translate("ImportGroup", "If a game has DLCs, try to import them too"))
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self.import_button.setText(_translate("ImportGroup", "Import Game"))
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if __name__ == "__main__":
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import sys
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app = QtWidgets.QApplication(sys.argv)
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ImportGroup = QtWidgets.QGroupBox()
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ui = Ui_ImportGroup()
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ui.setupUi(ImportGroup)
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ImportGroup.show()
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sys.exit(app.exec_())
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