4063195b4d
When updates are queued, they are removed from the update's list. An exceptions is made when the queued item comes from repairing (without updating), in which case the update is disabled for the runtime. A queued item can be either removed (if it is an update it will be added back to the updates groups) or forced to be updated now. If a queued item is forced, the currently running item will be added to the front of the queue. Downloads will be queued if there is no active download but there is a queue already. The download thread is now responsible for emitting the progress to `RareGame` InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments. The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel` `RareGame` is used to query information about the game. InstallInfoWorker: Pass only `InstallOptionsModel` as argument Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games RareGame: Query and store metadata property about entitlement grant date RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame` Directly parent library widgets instead of reparenting them GameWidgets: Remove unused signals EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary GamesTab: Connect the `progress` signals of dlcs to the base game's signals GamesTab: Remove dead code GlobalSignals: Remove `ProgresSignals` RareCore: Mangle internal signleton's names Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
123 lines
4.7 KiB
Python
123 lines
4.7 KiB
Python
from typing import Optional
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from PyQt5.QtCore import pyqtSignal, Qt
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from PyQt5.QtWidgets import QWidget, QFrame
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from legendary.models.downloading import AnalysisResult
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from legendary.models.game import Game, InstalledGame
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from qtawesome import icon
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from rare.models.install import InstallQueueItemModel, InstallOptionsModel
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from rare.shared import ImageManagerSingleton
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from rare.ui.components.tabs.downloads.download_widget import Ui_DownloadWidget
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from rare.ui.components.tabs.downloads.info_widget import Ui_InfoWidget
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from rare.utils.misc import get_size, widget_object_name
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from rare.widgets.image_widget import ImageWidget, ImageSize
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class InfoWidget(QWidget):
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def __init__(
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self,
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game: Game,
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igame: InstalledGame,
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analysis: Optional[AnalysisResult] = None,
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old_igame: Optional[InstalledGame] = None,
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parent=None,
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):
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super(InfoWidget, self).__init__(parent=parent)
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self.ui = Ui_InfoWidget()
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self.ui.setupUi(self)
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self.image_manager = ImageManagerSingleton()
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self.ui.title.setText(game.app_title)
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self.ui.remote_version.setText(old_igame.version if old_igame else game.app_version(igame.platform))
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self.ui.local_version.setText(igame.version)
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self.ui.dl_size.setText(get_size(analysis.dl_size) if analysis else "")
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self.ui.install_size.setText(get_size(analysis.install_size) if analysis else "")
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self.image = ImageWidget(self)
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self.image.setFixedSize(ImageSize.Icon)
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self.image.setPixmap(self.image_manager.get_pixmap(game.app_name, color=True))
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self.ui.image_layout.addWidget(self.image)
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self.ui.info_widget_layout.setAlignment(Qt.AlignTop)
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class UpdateWidget(QFrame):
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enqueue = pyqtSignal(InstallOptionsModel)
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def __init__(self, game: Game, igame: InstalledGame, parent=None):
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super(UpdateWidget, self).__init__(parent=parent)
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self.ui = Ui_DownloadWidget()
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self.ui.setupUi(self)
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# lk: setObjectName has to be after `setupUi` because it is also set in that function
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self.setObjectName(widget_object_name(self, game.app_name))
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self.game = game
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self.igame = igame
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self.ui.queue_buttons.setVisible(False)
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self.ui.move_buttons.setVisible(False)
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self.info_widget = InfoWidget(game, igame, parent=self)
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self.ui.info_layout.addWidget(self.info_widget)
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self.ui.update_button.clicked.connect(lambda: self.update_game(True))
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self.ui.settings_button.clicked.connect(lambda: self.update_game(False))
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def update_game(self, auto: bool):
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self.ui.update_button.setDisabled(True)
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self.ui.settings_button.setDisabled(True)
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self.enqueue.emit(InstallOptionsModel(app_name=self.game.app_name, update=True, silent=auto)) # True if settings
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def set_enabled(self, enabled: bool):
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self.ui.update_button.setEnabled(enabled)
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self.ui.settings_button.setEnabled(enabled)
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def version(self) -> str:
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return self.game.app_version(self.igame.platform)
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class QueueWidget(QFrame):
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# str: app_name
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move_up = pyqtSignal(str)
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# str: app_name
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move_down = pyqtSignal(str)
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# str: app_name
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remove = pyqtSignal(str)
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# InstallQueueItemModel
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force = pyqtSignal(InstallQueueItemModel)
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def __init__(self, item: InstallQueueItemModel, old_igame: InstalledGame, parent=None):
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super(QueueWidget, self).__init__(parent=parent)
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self.ui = Ui_DownloadWidget()
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self.ui.setupUi(self)
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# lk: setObjectName has to be after `setupUi` because it is also set in that function
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self.setObjectName(widget_object_name(self, item.options.app_name))
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self.item = item
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self.ui.update_buttons.setVisible(False)
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self.ui.move_up_button.setIcon(icon("fa.arrow-up"))
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self.ui.move_up_button.clicked.connect(
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lambda: self.move_up.emit(self.item.download.game.app_name)
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)
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self.ui.move_down_button.setIcon(icon("fa.arrow-down"))
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self.ui.move_down_button.clicked.connect(
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lambda: self.move_down.emit(self.item.download.game.app_name)
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)
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self.info_widget = InfoWidget(
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item.download.game, item.download.igame, item.download.analysis, old_igame, parent=self
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)
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self.ui.info_layout.addWidget(self.info_widget)
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self.ui.remove_button.clicked.connect(lambda: self.remove.emit(self.item.download.game.app_name))
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self.ui.force_button.clicked.connect(lambda: self.force.emit(self.item))
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def toggle_arrows(self, index: int, length: int):
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self.ui.move_up_button.setEnabled(bool(index))
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self.ui.move_down_button.setEnabled(bool(length - (index + 1)))
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