199 lines
7.4 KiB
Python
199 lines
7.4 KiB
Python
import os
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import shutil
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from enum import auto
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from logging import getLogger
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from typing import Tuple, Optional
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from PyQt5.QtCore import pyqtSignal, pyqtSlot
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from PyQt5.QtWidgets import QVBoxLayout, QHBoxLayout, QLabel, QFileDialog, QLayout
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from rare.models.install import MoveGameModel
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from rare.models.game import RareGame
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from rare.shared import RareCore
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from rare.utils.misc import path_size, format_size, icon
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from rare.widgets.dialogs import ActionDialog, dialog_title_game
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from rare.widgets.elide_label import ElideLabel
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from rare.widgets.indicator_edit import PathEdit, IndicatorReasons, IndicatorReasonsCommon
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logger = getLogger("MoveGame")
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class MovePathEditReasons(IndicatorReasons):
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DST_MISSING = auto()
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NO_WRITE_PERM = auto()
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SAME_DIR = auto()
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DST_IN_SRC = auto()
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NESTED_DIR = auto()
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NO_SPACE = auto()
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class MoveDialog(ActionDialog):
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result_ready = pyqtSignal(RareGame, MoveGameModel)
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def __init__(self, rgame: RareGame, parent=None):
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super(MoveDialog, self).__init__(parent=parent)
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header = self.tr("Move")
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self.setWindowTitle(dialog_title_game(header, rgame.app_title))
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self.setSubtitle(dialog_title_game(header, rgame.app_title))
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self.rcore = RareCore.instance()
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self.core = RareCore.instance().core()
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self.rgame: Optional[RareGame] = None
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self.path_edit = PathEdit("", QFileDialog.Directory, edit_func=self.path_edit_callback)
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self.path_edit.extend_reasons({
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MovePathEditReasons.DST_MISSING: self.tr("You need to provide the destination directory."),
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MovePathEditReasons.NO_WRITE_PERM: self.tr("No write permission on destination."),
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MovePathEditReasons.SAME_DIR: self.tr("Same directory or subdirectory selected."),
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MovePathEditReasons.DST_IN_SRC: self.tr("Destination is inside source directory"),
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MovePathEditReasons.NESTED_DIR: self.tr("Game install directories cannot be nested."),
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MovePathEditReasons.NO_SPACE: self.tr("Not enough space available on drive."),
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})
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self.warn_label = ElideLabel("", parent=self)
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font = self.font()
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font.setBold(True)
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self.req_space_label = QLabel(self.tr("Required:"), self)
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self.req_space = QLabel(self)
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self.req_space.setFont(font)
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self.avail_space_label = QLabel(self.tr("Available:"), self)
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self.avail_space = QLabel(self)
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self.avail_space.setFont(font)
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bottom_layout = QHBoxLayout()
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bottom_layout.addWidget(self.req_space_label)
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bottom_layout.addWidget(self.req_space, stretch=1)
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bottom_layout.addWidget(self.avail_space_label)
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bottom_layout.addWidget(self.avail_space, stretch=1)
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layout = QVBoxLayout()
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layout.setSizeConstraint(QLayout.SetFixedSize)
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layout.addWidget(self.path_edit)
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layout.addWidget(self.warn_label)
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layout.addLayout(bottom_layout)
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self.setCentralLayout(layout)
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self.accept_button.setText(self.tr("Move"))
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self.accept_button.setIcon(icon("mdi.folder-move-outline"))
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self.action_button.setHidden(True)
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self.update_game(rgame)
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self.options: MoveGameModel = MoveGameModel(rgame.app_name)
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def action_handler(self):
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pass
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def done_handler(self):
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self.result_ready.emit(self.rgame, self.options)
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def accept_handler(self):
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self.options.accepted = True
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self.options.target_path = self.path_edit.text()
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def reject_handler(self):
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self.options.accepted = False
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self.options.target_path = ""
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def refresh_indicator(self):
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# needed so the edit_func gets run again
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text = self.path_edit.text()
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self.path_edit.setText(str())
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self.path_edit.setText(text)
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def path_edit_callback(self, path: str) -> Tuple[bool, str, int]:
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self.accept_button.setEnabled(True)
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self.warn_label.setHidden(False)
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self.req_space.setText("...")
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self.avail_space.setText("...")
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def helper_func(reason: int) -> Tuple[bool, str, int]:
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self.accept_button.setEnabled(False)
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return False, path, reason
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if not self.rgame.install_path or not path:
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return helper_func(MovePathEditReasons.DST_MISSING)
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src_path = os.path.realpath(self.rgame.install_path)
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dst_path = os.path.realpath(path)
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dst_install_path = os.path.realpath(os.path.join(dst_path, os.path.basename(src_path)))
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if not os.path.isdir(dst_path):
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return helper_func(IndicatorReasonsCommon.DIR_NOT_EXISTS)
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# Get free space on drive and size of game folder
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_, _, free_space = shutil.disk_usage(dst_path)
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source_size = path_size(src_path)
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# Calculate from bytes to gigabytes
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self.req_space.setText(format_size(source_size))
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self.avail_space.setText(format_size(free_space))
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if not os.access(path, os.W_OK) or not os.access(self.rgame.install_path, os.W_OK):
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return helper_func(MovePathEditReasons.NO_WRITE_PERM)
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if src_path == dst_path or src_path == dst_install_path:
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return helper_func(MovePathEditReasons.SAME_DIR)
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if str(src_path) in str(dst_path):
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return helper_func(MovePathEditReasons.DST_IN_SRC)
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if str(dst_install_path) in str(src_path):
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return helper_func(MovePathEditReasons.DST_IN_SRC)
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for rgame in self.rcore.installed_games:
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if not rgame.is_non_asset and rgame.install_path in path:
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return helper_func(MovePathEditReasons.NESTED_DIR)
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is_existing_dir = is_game_dir(src_path, dst_install_path)
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for item in os.listdir(dst_path):
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if os.path.basename(src_path) in os.path.basename(item):
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if os.path.isdir(dst_install_path):
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if not is_existing_dir:
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self.warn_label.setHidden(False)
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elif os.path.isfile(dst_install_path):
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self.warn_label.setHidden(False)
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if free_space <= source_size and not is_existing_dir:
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return helper_func(MovePathEditReasons.NO_SPACE)
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# Fallback
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self.accept_button.setEnabled(True)
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return True, path, IndicatorReasonsCommon.VALID
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@pyqtSlot()
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def __update_widget(self):
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""" React to state updates from RareGame """
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if not self.rgame.is_installed or self.rgame.is_non_asset:
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self.setDisabled(True)
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return
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# FIXME: Make edit_func lighter instead of blocking signals
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# self.path_edit.line_edit.blockSignals(True)
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self.setActive(True)
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self.path_edit.setText(self.rgame.install_path)
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# FIXME: Make edit_func lighter instead of blocking signals
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# self.path_edit.line_edit.blockSignals(False)
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self.setActive(False)
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self.warn_label.setText(
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self.tr("Moving here will overwrite <b>{}</b>").format(os.path.basename(self.rgame.install_path))
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)
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self.refresh_indicator()
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def update_game(self, rgame: RareGame):
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self.rgame = rgame
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self.__update_widget()
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def is_game_dir(src_path: str, dst_path: str):
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# This iterates over the destination dir, then iterates over the current install dir and if the file names
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# matches, we have an exisiting dir
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if os.path.isdir(dst_path):
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for dst_file in os.listdir(dst_path):
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for src_file in os.listdir(src_path):
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if dst_file == src_file:
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return True
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return False
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