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Rare/rare/components/tabs/games/game_info/__init__.py
2021-09-11 00:57:43 +03:00

171 lines
6.6 KiB
Python

import json
import os
import platform
from PyQt5.QtCore import Qt, pyqtSignal
from PyQt5.QtGui import QKeyEvent
from PyQt5.QtWidgets import QWidget, QTabWidget, QMessageBox
from qtawesome import icon
from legendary.core import LegendaryCore
from legendary.models.game import Game, InstalledGame
from rare import data_dir
from rare.components.tabs.games.game_info.game_dlc import GameDlc
from rare.components.tabs.games.game_info.game_settings import GameSettings
from rare.ui.components.tabs.games.game_info.game_info import Ui_GameInfo
from rare.utils.extra_widgets import SideTabBar
from rare.utils.legendary_utils import VerifyThread
from rare.utils.steam_grades import SteamWorker
from rare.utils.utils import get_size, get_pixmap
class InfoTabs(QTabWidget):
def __init__(self, core, parent):
super(InfoTabs, self).__init__(parent=parent)
self.app_name = ""
self.core = core
self.setTabBar(SideTabBar())
self.setTabPosition(QTabWidget.West)
self.addTab(QWidget(), icon("mdi.keyboard-backspace"), self.tr("Back"))
self.tabBarClicked.connect(lambda x: self.parent().layout.setCurrentIndex(0) if x == 0 else None)
self.info = GameInfo(core, self)
self.addTab(self.info, self.tr("Information"))
self.settings = GameSettings(core, self)
self.addTab(self.settings, self.tr("Settings"))
self.tabBar().setCurrentIndex(1)
self.dlc = GameDlc(core, self)
self.addTab(self.dlc, self.tr("Downloadable Content"))
def update_game(self, app_name, dlcs: list):
self.info.update_game(app_name)
self.settings.update_game(app_name)
# DLC Tab: Disable if no dlcs available
if dlcs:
if len(dlcs[self.core.get_game(app_name).asset_info.catalog_item_id]) == 0:
self.setTabEnabled(3, False)
else:
self.setTabEnabled(3, True)
self.dlc.update_dlcs(app_name, dlcs)
else:
self.setTabEnabled(3, False)
def keyPressEvent(self, e: QKeyEvent):
if e.key() == Qt.Key_Escape:
self.parent().layout.setCurrentIndex(0)
class GameInfo(QWidget, Ui_GameInfo):
igame: InstalledGame
game: Game
uninstall_game = pyqtSignal(str)
update_list = pyqtSignal(str)
verify_game = pyqtSignal(str)
verify_threads = {}
def __init__(self, core: LegendaryCore, parent):
super(GameInfo, self).__init__(parent=parent)
self.setupUi(self)
self.core = core
self.ratings = {"platinum": self.tr("Platinum"),
"gold": self.tr("Gold"),
"silver": self.tr("Silver"),
"bronze": self.tr("Bronze"),
"fail": self.tr("Could not get grade"),
"pending": self.tr("Not enough reports")}
if os.path.exists(p := os.path.join(data_dir, "game_list.json")):
self.grade_table = json.load(open(p))
else:
self.grade_table = {}
if platform.system() == "Windows":
self.lbl_grade.setVisible(False)
self.grade.setVisible(False)
if platform.system() != "Windows":
self.steam_worker = SteamWorker(self.core)
self.steam_worker.rating_signal.connect(self.grade.setText)
self.game_actions_stack.setCurrentIndex(0)
self.game_actions_stack.resize(self.game_actions_stack.minimumSize())
self.uninstall_button.clicked.connect(self.uninstall)
self.verify_button.clicked.connect(self.verify)
self.repair_button.clicked.connect(self.repair)
def uninstall(self):
self.uninstall_game.emit(self.game.app_name)
self.update_list.emit(self.game.app_name)
def repair(self):
repair_file = os.path.join(self.core.lgd.get_tmp_path(), f'{self.game.app_name}.repair')
if not os.path.exists(repair_file):
QMessageBox.warning(self, "Warning", self.tr(
"Repair file does not exist or game does not need a repair. Please verify game first"))
return
self.verify_game.emit(self.game.app_name)
def verify(self):
self.verify_widget.setCurrentIndex(1)
verify_thread = VerifyThread(self.core, self.game.app_name)
verify_thread.status.connect(self.verify_satistics)
verify_thread.summary.connect(self.finish_verify)
verify_thread.start()
self.verify_progress.setValue(0)
self.verify_threads[self.game.app_name] = verify_thread
def verify_satistics(self, progress):
# checked, max, app_name
if progress[2] == self.game.app_name:
self.verify_progress.setValue(progress[0] * 100 / progress[1])
def finish_verify(self, failed):
failed, missing, app_name = failed
if failed == 0 and missing == 0:
QMessageBox.information(self, "Summary",
"Game was verified successfully. No missing or corrupt files found")
else:
ans = QMessageBox.question(self, "Summary", self.tr(
'Verification failed, {} file(s) corrupted, {} file(s) are missing. Do you want to repair them?').format(
failed, missing), QMessageBox.Yes | QMessageBox.No, QMessageBox.Yes)
if ans == QMessageBox.Yes:
self.verify_game.emit(self.game.app_name)
self.verify_widget.setCurrentIndex(0)
self.verify_threads.pop(app_name)
def update_game(self, app_name):
self.game = self.core.get_game(app_name)
self.igame = self.core.get_installed_game(app_name)
self.game_title.setText(f"<h2>{self.game.app_title}</h2>")
pixmap = get_pixmap(app_name)
w = 200
pixmap = pixmap.scaled(w, int(w * 4 / 3))
self.image.setPixmap(pixmap)
self.app_name.setText(self.game.app_name)
self.version.setText(self.game.app_version)
self.dev.setText(self.game.metadata["developer"])
self.install_size.setText(get_size(self.igame.install_size))
self.install_path.setText(self.igame.install_path)
if platform.system() != "Windows":
self.grade.setText(self.tr("Loading"))
self.steam_worker.set_app_name(app_name)
self.steam_worker.start()
if len(self.verify_threads.keys()) == 0 or not self.verify_threads.get(app_name):
self.verify_widget.setCurrentIndex(0)
elif self.verify_threads.get(app_name):
self.verify_widget.setCurrentIndex(1)
self.verify_progress.setValue(
self.verify_threads[app_name].num / self.verify_threads[app_name].total * 100
)