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Rare/rare/shared/workers/verify.py
loathingKernel e40cfaafac MainWindow: Implement worker queue in status bar
The active workers are placed in a static container on the left side.
The queued workers are placed in a scrollarea on the right side of the
status bar. The scrollbars are disabled but dragging works.

Exiting with active workers will pop up a message for confirmation. Rare
will clean the queued workers but the active ones will be waited on until
they finish.
2023-02-16 10:52:13 +02:00

86 lines
3.5 KiB
Python

import os
from argparse import Namespace
from logging import getLogger
from PyQt5.QtCore import pyqtSignal, QObject
from rare.lgndr.cli import LegendaryCLI
from rare.lgndr.core import LegendaryCore
from rare.lgndr.glue.arguments import LgndrVerifyGameArgs
from rare.lgndr.glue.monkeys import LgndrIndirectStatus
from rare.models.game import RareGame
from .worker import QueueWorker, QueueWorkerInfo
logger = getLogger("VerifyWorker")
class VerifyWorker(QueueWorker):
class Signals(QObject):
progress = pyqtSignal(RareGame, int, int, float, float)
result = pyqtSignal(RareGame, bool, int, int)
error = pyqtSignal(RareGame, str)
# num: int = 0
# total: int = 1 # set default to 1 to avoid DivisionByZero before it is initialized
def __init__(self, core: LegendaryCore, args: Namespace, rgame: RareGame):
super(VerifyWorker, self).__init__()
self.signals = VerifyWorker.Signals()
self.core = core
self.args = args
self.rgame = rgame
def status_callback(self, num: int, total: int, percentage: float, speed: float):
self.rgame.signals.progress.update.emit(num * 100 // total)
self.signals.progress.emit(self.rgame, num, total, percentage, speed)
def worker_info(self) -> QueueWorkerInfo:
return QueueWorkerInfo(
app_name=self.rgame.app_name, app_title=self.rgame.app_title, worker_type="Verify", state=self.state
)
def run_real(self):
self.rgame.signals.progress.start.emit()
cli = LegendaryCLI(self.core)
status = LgndrIndirectStatus()
args = LgndrVerifyGameArgs(
app_name=self.rgame.app_name, indirect_status=status, verify_stdout=self.status_callback
)
# lk: first pass, verify with the current manifest
repair_mode = False
result = cli.verify_game(
args, print_command=False, repair_mode=repair_mode, repair_online=not self.args.offline
)
if result is None:
# lk: second pass with downloading the latest manifest
# lk: this happens if the manifest was not found and repair_mode was not requested
# lk: we already have checked if the directory exists before starting the worker
try:
# lk: this try-except block handles the exception caused by a missing manifest
# lk: and is raised only in the case we are offline
repair_mode = True
result = cli.verify_game(
args, print_command=False, repair_mode=repair_mode, repair_online=not self.args.offline
)
if result is None:
raise ValueError
except ValueError:
self.rgame.signals.progress.finish.emit(True)
self.signals.error.emit(self.rgame, status.message)
return
success = result is not None and not any(result)
if success:
# lk: if verification was successful we delete the repair file and run the clean procedure
# lk: this could probably be cut down to what is relevant for this use-case and skip the `cli` call
repair_file = os.path.join(self.core.lgd.get_tmp_path(), f"{self.rgame.app_name}.repair")
cli.install_game_cleanup(
game=self.rgame.game, igame=self.rgame.igame, repair_mode=True, repair_file=repair_file
)
self.rgame.update_rgame()
self.rgame.signals.progress.finish.emit(False)
self.signals.result.emit(self.rgame, success, *result)