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Rare/rare/components/tabs/games/game_widgets/icon_widget.py
loathingKernel 4063195b4d DownloadsTab: Refactor downloads tab
When updates are queued, they are removed from the update's list. An exceptions is made
when the queued item comes from repairing (without updating), in which case the update is
disabled for the runtime.

A queued item can be either removed (if it is an update it will be added back to the
updates groups) or forced to be updated now. If a queued item is forced, the currently
running item will be added to the front of the queue. Downloads will be queued if
there is no active download but there is a queue already.

The download thread is now responsible for emitting the progress to `RareGame`

InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments.
The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel`
`RareGame` is used to query information about the game.

InstallInfoWorker: Pass only `InstallOptionsModel` as argument
Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games

RareGame: Query and store metadata property about entitlement grant date
RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay

LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame`
Directly parent library widgets instead of reparenting them

GameWidgets: Remove unused signals

EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary

GamesTab: Connect the `progress` signals of dlcs to the base game's signals
GamesTab: Remove dead code

GlobalSignals: Remove `ProgresSignals`

RareCore: Mangle internal signleton's names

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:07 +02:00

187 lines
6.8 KiB
Python

from PyQt5.QtCore import Qt, QPropertyAnimation, QEasingCurve, QSize
from PyQt5.QtWidgets import (
QWidget,
QVBoxLayout,
QGraphicsOpacityEffect,
QSpacerItem,
QSizePolicy,
QHBoxLayout,
QLabel,
QPushButton,
)
from rare.utils.misc import icon
from rare.widgets.elide_label import ElideLabel
class IconWidget(object):
def __init__(self):
self._effect = None
self._animation = None
self.status_label = None
self.mini_widget = None
self.mini_effect = None
self.title_label = None
self.tooltip_label = None
self.launch_btn = None
self.install_btn = None
def setupUi(self, widget: QWidget):
# information at top
self.status_label = ElideLabel(parent=widget)
self.status_label.setObjectName(f"{type(self).__name__}StatusLabel")
self.status_label.setStyleSheet(
f"QLabel#{self.status_label.objectName()}"
"{"
"color: white;"
"background-color: rgba(0, 0, 0, 65%);"
"border-radius: 5%;"
"border-top-left-radius: 11%;"
"border-top-right-radius: 11%;"
"}"
)
self.status_label.setContentsMargins(6, 6, 6, 6)
self.status_label.setAutoFillBackground(False)
# on-hover popup
self.mini_widget = QWidget(parent=widget)
self.mini_widget.setObjectName(f"{type(self).__name__}MiniWidget")
self.mini_widget.setStyleSheet(
f"QWidget#{self.mini_widget.objectName()}"
"{"
"color: rgb(238, 238, 238);"
"background-color: rgba(0, 0, 0, 65%);"
"border-radius: 5%;"
"border-bottom-left-radius: 9%;"
"border-bottom-right-radius: 9%;"
"}"
)
self.mini_widget.setFixedHeight(widget.height() // 3)
self.mini_effect = QGraphicsOpacityEffect(self.mini_widget)
self.mini_widget.setGraphicsEffect(self.mini_effect)
# game title
self.title_label = QLabel(parent=self.mini_widget)
self.title_label.setObjectName(f"{type(self).__name__}TitleLabel")
self.title_label.setStyleSheet(
f"QLabel#{self.title_label.objectName()}"
"{"
"background-color: rgba(0, 0, 0, 0%); color: white;"
"}"
)
self.title_label.setSizePolicy(QSizePolicy.Expanding, QSizePolicy.Expanding)
self.title_label.setAlignment(Qt.AlignTop)
self.title_label.setAutoFillBackground(False)
self.title_label.setWordWrap(True)
# information below title
self.tooltip_label = ElideLabel(parent=self.mini_widget)
self.tooltip_label.setObjectName(f"{type(self).__name__}StatusLabel")
self.tooltip_label.setStyleSheet(
f"QLabel#{self.tooltip_label.objectName()}"
"{"
"background-color: rgba(0, 0, 0, 0%); color: white;"
"}"
)
self.tooltip_label.setAutoFillBackground(False)
# play button
self.launch_btn = QPushButton(parent=self.mini_widget)
self.launch_btn.setObjectName(f"{type(self).__name__}LaunchButton")
self.launch_btn.setStyleSheet(
f"QPushButton#{self.launch_btn.objectName()}"
"{"
"border-radius: 10%;"
"background-color: rgba(0, 0, 0, 65%);"
"border-color: black; border-width: 1px;"
"}"
f"QPushButton#{self.launch_btn.objectName()}::hover"
"{"
"border-color: gray;"
"}"
)
self.launch_btn.setIcon(icon("ei.play-alt", color="white"))
self.launch_btn.setIconSize(QSize(20, 20))
self.launch_btn.setFixedSize(QSize(widget.width() // 4, widget.width() // 4))
self.install_btn = QPushButton(parent=self.mini_widget)
self.install_btn.setObjectName(f"{type(self).__name__}InstallButton")
self.install_btn.setStyleSheet(
f"QPushButton#{self.install_btn.objectName()}"
"{"
"border-radius: 10%;"
"background-color: rgba(0, 0, 0, 65%);"
"border-color: black; border-width: 1px;"
"}"
f"QPushButton#{self.install_btn.objectName()}::hover"
"{"
"border-color: gray;"
"}"
)
self.install_btn.setIcon(icon("ri.install-fill", color="white"))
self.install_btn.setIconSize(QSize(20, 20))
self.install_btn.setFixedSize(QSize(widget.width() // 4, widget.width() // 4))
# Create layouts
# layout for the whole widget, holds the image
layout = QVBoxLayout()
layout.setAlignment(Qt.AlignHCenter | Qt.AlignVCenter)
layout.setContentsMargins(0, 0, 0, 0)
layout.setSizeConstraint(QVBoxLayout.SetFixedSize)
# layout for the image, holds the mini widget and a spacer item
image_layout = QVBoxLayout()
image_layout.setContentsMargins(2, 2, 2, 2)
# layout for the mini widget, holds the top row and the info label
mini_layout = QVBoxLayout()
mini_layout.setSpacing(0)
# layout for the top row, holds the title and the launch button
row_layout = QHBoxLayout()
row_layout.setSpacing(0)
row_layout.setAlignment(Qt.AlignTop)
# Layout the widgets
# (from inner to outer)
row_layout.addWidget(self.title_label, stretch=2)
row_layout.addWidget(self.launch_btn)
row_layout.addWidget(self.install_btn)
mini_layout.addLayout(row_layout, stretch=2)
mini_layout.addWidget(self.tooltip_label)
self.mini_widget.setLayout(mini_layout)
image_layout.addWidget(self.status_label)
image_layout.addSpacerItem(QSpacerItem(0, 0, QSizePolicy.Expanding, QSizePolicy.Expanding))
image_layout.addWidget(self.mini_widget)
widget.setLayout(image_layout)
# layout.addWidget(widget.image)
# widget.setLayout(layout)
widget.setContextMenuPolicy(Qt.ActionsContextMenu)
widget.leaveEvent(None)
self.translateUi(widget)
def translateUi(self, widget: QWidget):
pass
def enterAnimation(self, widget: QWidget):
self._animation = QPropertyAnimation(self.mini_effect, b"opacity")
self._animation.setDuration(250)
self._animation.setStartValue(0)
self._animation.setEndValue(1)
self._animation.setEasingCurve(QEasingCurve.InSine)
self._animation.start(QPropertyAnimation.DeleteWhenStopped)
def leaveAnimation(self, widget: QWidget):
self._animation = QPropertyAnimation(self.mini_effect, b"opacity")
self._animation.setDuration(150)
self._animation.setStartValue(1)
self._animation.setEndValue(0)
self._animation.setEasingCurve(QEasingCurve.OutSine)
self._animation.start(QPropertyAnimation.DeleteWhenStopped)