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Rare/rare/components/tabs/games/game_list.py
2021-05-11 17:29:35 +02:00

265 lines
11 KiB
Python

import os
from logging import getLogger
import psutil
from PyQt5.QtCore import Qt, pyqtSignal, QSettings, QTimer
from PyQt5.QtGui import QPixmap
from PyQt5.QtWidgets import *
from custom_legendary.core import LegendaryCore
from rare.components.tabs.games.game_widgets.installed_icon_widget import GameWidgetInstalled
from rare.components.tabs.games.game_widgets.installed_list_widget import InstalledListWidget
from rare.components.tabs.games.game_widgets.uninstalled_icon_widget import IconWidgetUninstalled
from rare.components.tabs.games.game_widgets.uninstalled_list_widget import ListWidgetUninstalled
from rare.utils.extra_widgets import FlowLayout
from rare.utils.models import InstallOptions
from rare.utils.utils import download_image
logger = getLogger("Game list")
class GameList(QStackedWidget):
install_game = pyqtSignal(InstallOptions)
show_game_info = pyqtSignal(str)
update_game = pyqtSignal()
game_exited = pyqtSignal(str)
game_started = pyqtSignal(str)
show_uninstalled_info = pyqtSignal(str)
running_games = []
active_game = ("", 0)
def __init__(self, core: LegendaryCore, parent, offline):
super(GameList, self).__init__(parent=parent)
self.core = core
self.setObjectName("list_widget")
self.offline = offline
self.settings = QSettings()
icon_view = self.settings.value("icon_view", True, bool)
self.procs = [(proc.name(), proc.pid) for proc in psutil.process_iter()]
self.init_ui(icon_view)
def init_ui(self, icon_view=True):
self.icon_scrollarea = QScrollArea(parent=self)
self.icon_widget = QWidget(parent=self.icon_scrollarea)
self.list_scrollarea = QScrollArea(parent=self)
self.list_widget = QWidget(parent=self.list_scrollarea)
self.icon_scrollarea.setWidgetResizable(True)
self.icon_scrollarea.setVerticalScrollBarPolicy(Qt.ScrollBarAsNeeded)
self.list_scrollarea.setWidgetResizable(True)
self.list_scrollarea.setVerticalScrollBarPolicy(Qt.ScrollBarAsNeeded)
self.info_text = self.tr("Installed Games: {} Available Games: {}").format(
len(self.core.get_installed_list()),
len(self.core.get_game_list(update_assets=True)))
self.icon_parent_layout = QVBoxLayout()
self.icon_parent_layout.addWidget(QLabel(self.info_text))
self.icon_layout = FlowLayout()
self.list_layout = QVBoxLayout()
self.list_layout.addWidget(QLabel(self.info_text))
IMAGE_DIR = self.settings.value("img_dir", os.path.expanduser("~/.cache/rare/images"), str)
self.updates = []
self.widgets = {}
self.installed = sorted(self.core.get_installed_list(), key=lambda x: x.title)
# Installed Games
for igame in self.installed:
if os.path.exists(f"{IMAGE_DIR}/{igame.app_name}/FinalArt.png"):
pixmap = QPixmap(f"{IMAGE_DIR}/{igame.app_name}/FinalArt.png")
elif os.path.exists(f"{IMAGE_DIR}/{igame.app_name}/DieselGameBoxTall.png"):
pixmap = QPixmap(f"{IMAGE_DIR}/{igame.app_name}/DieselGameBoxTall.png")
elif os.path.exists(f"{IMAGE_DIR}/{igame.app_name}/DieselGameBoxLogo.png"):
pixmap = QPixmap(f"{IMAGE_DIR}/{igame.app_name}/DieselGameBoxLogo.png")
else:
logger.warning(f"No Image found: {igame.title}")
pixmap = None
if pixmap.isNull():
logger.info(igame.title + " has a corrupt image.")
download_image(igame, force=True)
pixmap = QPixmap(f"{IMAGE_DIR}/{igame.app_name}/DieselGameBoxTall.png")
icon_widget = GameWidgetInstalled(igame, self.core, pixmap, self.offline)
self.icon_layout.addWidget(icon_widget)
list_widget = InstalledListWidget(igame, self.core, pixmap, self.offline)
self.list_layout.addWidget(list_widget)
icon_widget.show_info.connect(self.show_game_info.emit)
list_widget.show_info.connect(self.show_game_info.emit)
icon_widget.launch_signal.connect(self.launch)
icon_widget.finish_signal.connect(self.finished)
icon_widget.update_list.connect(lambda: self.update_list(self.settings.value("icon_view", True, bool)))
list_widget.launch_signal.connect(self.launch)
list_widget.finish_signal.connect(self.finished)
list_widget.update_list.connect(lambda: self.update_list(self.settings.value("icon_view", True, bool)))
if icon_widget.update_available:
self.updates.append(igame)
self.widgets[igame.app_name] = (icon_widget, list_widget)
active, pid = self.check_for_active_game(igame)
if active:
# Only one game works: Workaround for Satisfactory EA and Exp.
self.launch(igame.app_name)
icon_widget.game_running = True
list_widget.game_running = True
self.active_game = (igame.app_name, pid)
self.timer = QTimer()
self.timer.timeout.connect(self.is_finished)
self.timer.start(10000)
self.uninstalled_games = []
installed = [i.app_name for i in self.core.get_installed_list()]
# get Uninstalled games
games, self.dlcs = self.core.get_game_and_dlc_list()
for game in sorted(games, key=lambda x: x.app_title):
if not game.app_name in installed:
self.uninstalled_games.append(game)
# add uninstalled games
for igame in self.uninstalled_games:
if os.path.exists(f"{IMAGE_DIR}/{igame.app_name}/UninstalledArt.png"):
pixmap = QPixmap(f"{IMAGE_DIR}/{igame.app_name}/UninstalledArt.png")
if pixmap.isNull():
logger.info(igame.app_title + " has a corrupt image.")
download_image(igame, force=True)
pixmap = QPixmap(f"{IMAGE_DIR}/{igame.app_name}/UninstalledArt.png")
else:
logger.warning(f"No Image found: {igame.app_title}")
download_image(igame, force=True)
pixmap = QPixmap(f"{IMAGE_DIR}/{igame.app_name}/UninstalledArt.png")
icon_widget = IconWidgetUninstalled(igame, self.core, pixmap)
icon_widget.show_uninstalled_info.connect(self.install)
list_widget = ListWidgetUninstalled(self.core, igame, pixmap)
list_widget.show_uninstalled_info.connect(self.install)
self.icon_layout.addWidget(icon_widget)
self.list_layout.addWidget(list_widget)
self.widgets[igame.app_name] = (icon_widget, list_widget)
self.icon_parent_layout.addLayout(self.icon_layout)
self.icon_parent_layout.addStretch(1)
self.list_layout.addStretch(1)
self.icon_widget.setLayout(self.icon_parent_layout)
self.list_widget.setLayout(self.list_layout)
self.icon_scrollarea.setWidget(self.icon_widget)
self.list_scrollarea.setWidget(self.list_widget)
self.addWidget(self.icon_scrollarea)
self.addWidget(self.list_scrollarea)
if not icon_view:
self.setCurrentIndex(1)
if self.settings.value("installed_only", False, bool):
self.installed_only(True)
def is_finished(self):
if psutil.pid_exists(self.active_game[1]):
self.timer.start(10000)
else:
self.finished(self.active_game[0])
del self.timer
def check_for_active_game(self, igame):
executable = igame.executable.split("/")[-1].split("\\")[-1]
if executable.endswith(".exe"):
executable = executable[:-4] # remove .exe
for i, pid in self.procs:
if executable in i:
# Workaround for Satisfactory: Check Cmdline args
if igame.app_name in ["CrabEA", "CrabTest"]:
p = psutil.Process(pid)
if not igame.install_path.split("/")[-1].split("\\")[-1] in " ".join(p.cmdline()):
return False, 0
return True, pid
return False, 0
def install(self, app_name):
self.show_uninstalled_info.emit(app_name)
# icon_widget, list_widget = self.widgets[options.app_name]
# icon_widget.mousePressEvent = lambda e: None
# icon_widget.installing = True
# list_widget.install_button.setDisabled(True)
# list_widget.installing = True
# self.install_game.emit(options)
def finished(self, app_name):
self.running_games.remove(app_name)
self.active_game = ("", 0)
self.widgets[app_name][0].info_text = ""
self.widgets[app_name][0].info_label.setText("")
self.widgets[app_name][1].launch_button.setDisabled(False)
self.widgets[app_name][1].launch_button.setText(self.tr("Launch"))
if self.widgets[app_name][0].game.supports_cloud_saves:
if not self.settings.value(f"{app_name}/auto_sync_cloud", True, bool) \
and not self.settings.value("auto_sync_cloud", True, bool):
logger.info("Auto saves disabled")
return
self.widgets[app_name][0].info_text = self.tr("Sync CLoud saves")
self.widgets[app_name][0].info_label.setText(self.tr("Sync CLoud saves"))
self.widgets[app_name][1].info_label.setText(self.tr("Sync CLoud saves"))
self.game_exited.emit(app_name)
def launch(self, app_name):
self.running_games.append(app_name)
self.game_started.emit(app_name)
self.widgets[app_name][0].info_text = self.tr("Game running")
self.widgets[app_name][0].info_label.setText(self.tr("Game running"))
self.widgets[app_name][1].launch_button.setDisabled(True)
self.widgets[app_name][1].launch_button.setText(self.tr("Game running"))
def filter(self, text: str):
for t in self.widgets.values():
for w in t:
if text.lower() in w.game.app_title.lower() + w.game.app_name.lower():
w.setVisible(True)
else:
w.setVisible(False)
def installed_only(self, i_o: bool):
for t in self.widgets.values():
for w in t:
w.setVisible(not (not self.core.is_installed(w.game.app_name) and i_o))
self.settings.setValue("installed_only", i_o)
def update_list(self, icon_view=True):
self.settings.setValue("icon_view", icon_view)
uninstalled_games = []
installed = [i.app_name for i in self.core.get_installed_list()]
# get Uninstalled games
games = self.core.get_game_list(True)
for game in sorted(games, key=lambda x: x.app_title):
if not game.app_name in installed:
uninstalled_games.append(game.app_name)
# get new uninstalled/ installed games that changed
new_installed_games = list(set(installed) - set([i.app_name for i in self.installed]))
new_uninstalled_games = list(set(uninstalled_games) - set([i.app_name for i in self.uninstalled_games]))
if not new_uninstalled_games and not new_installed_games:
return
self.removeWidget(self.icon_scrollarea)
self.removeWidget(self.list_scrollarea)
self.init_ui(icon_view)
self.update()