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Rare/rare/components/tabs/games/__init__.py
loathingKernel 34a13ea3b2 ApiResults: Mirror the way RareCore from refactor_backend handles non asset items
`LegendaryCore.get_non_asset_library_items()` returns the same tuple
for `game_list, dlc_dict` as for regular games with assets, so
keep the result for API completeness, since `RareGame` can handle those
games properly.
2023-02-07 13:04:33 +02:00

213 lines
8.7 KiB
Python

import time
from logging import getLogger
from PyQt5.QtCore import QSettings, Qt, pyqtSlot
from PyQt5.QtWidgets import QStackedWidget, QVBoxLayout, QWidget, QScrollArea, QFrame
from legendary.models.game import Game
from rare.models.game import RareGame
from rare.shared import (
LegendaryCoreSingleton,
GlobalSignalsSingleton,
ArgumentsSingleton,
ApiResultsSingleton,
ImageManagerSingleton,
)
from rare.shared import RareCore
from rare.widgets.library_layout import LibraryLayout
from rare.widgets.sliding_stack import SlidingStackedWidget
from .game_info import GameInfoTabs
from .game_widgets import LibraryWidgetController
from .game_widgets.icon_game_widget import IconGameWidget
from .game_widgets.list_game_widget import ListGameWidget
from .head_bar import GameListHeadBar
from .integrations import IntegrationsTabs
logger = getLogger("GamesTab")
class GamesTab(QStackedWidget):
def __init__(self, parent=None):
super(GamesTab, self).__init__(parent=parent)
self.rcore = RareCore.instance()
self.core = LegendaryCoreSingleton()
self.signals = GlobalSignalsSingleton()
self.args = ArgumentsSingleton()
self.api_results = ApiResultsSingleton()
self.image_manager = ImageManagerSingleton()
self.settings = QSettings()
self.active_filter: int = 0
self.games_page = QWidget(parent=self)
games_page_layout = QVBoxLayout(self.games_page)
self.addWidget(self.games_page)
self.head_bar = GameListHeadBar(parent=self.games_page)
self.head_bar.goto_import.connect(self.show_import)
self.head_bar.goto_egl_sync.connect(self.show_egl_sync)
self.head_bar.goto_eos_ubisoft.connect(self.show_eos_ubisoft)
games_page_layout.addWidget(self.head_bar)
self.game_info_page = GameInfoTabs(self)
self.game_info_page.back_clicked.connect(lambda: self.setCurrentWidget(self.games_page))
self.addWidget(self.game_info_page)
self.integrations_page = IntegrationsTabs(self)
self.integrations_page.back_clicked.connect(lambda: self.setCurrentWidget(self.games_page))
self.addWidget(self.integrations_page)
self.view_stack = SlidingStackedWidget(self.games_page)
self.view_stack.setFrameStyle(QFrame.NoFrame)
self.icon_view_scroll = QScrollArea(self.view_stack)
self.icon_view_scroll.setWidgetResizable(True)
self.icon_view_scroll.setFrameShape(QFrame.StyledPanel)
self.icon_view_scroll.horizontalScrollBar().setDisabled(True)
self.list_view_scroll = QScrollArea(self.view_stack)
self.list_view_scroll.setWidgetResizable(True)
self.list_view_scroll.setFrameShape(QFrame.StyledPanel)
self.list_view_scroll.horizontalScrollBar().setDisabled(True)
self.icon_view = QWidget(self.icon_view_scroll)
icon_view_layout = LibraryLayout(self.icon_view)
icon_view_layout.setContentsMargins(0, 13, 0, 0)
icon_view_layout.setAlignment(Qt.AlignTop)
self.list_view = QWidget(self.list_view_scroll)
list_view_layout = QVBoxLayout(self.list_view)
list_view_layout.setContentsMargins(3, 3, 9, 3)
list_view_layout.setAlignment(Qt.AlignTop)
self.library_controller = LibraryWidgetController(self.icon_view, self.list_view, self)
self.icon_view_scroll.setWidget(self.icon_view)
self.list_view_scroll.setWidget(self.list_view)
self.view_stack.addWidget(self.icon_view_scroll)
self.view_stack.addWidget(self.list_view_scroll)
games_page_layout.addWidget(self.view_stack)
if not self.settings.value("icon_view", True, bool):
self.view_stack.setCurrentWidget(self.list_view_scroll)
self.head_bar.view.list()
else:
self.view_stack.setCurrentWidget(self.icon_view_scroll)
self.head_bar.search_bar.textChanged.connect(lambda x: self.filter_games("", x))
self.head_bar.search_bar.textChanged.connect(self.scroll_to_top)
self.head_bar.filterChanged.connect(self.filter_games)
self.head_bar.filterChanged.connect(self.scroll_to_top)
self.head_bar.refresh_list.clicked.connect(self.library_controller.update_list)
self.head_bar.view.toggled.connect(self.toggle_view)
f = self.settings.value("filter", 0, int)
if f >= len(self.head_bar.available_filters):
f = 0
self.active_filter = self.head_bar.available_filters[f]
# signals
self.signals.game.installed.connect(self.update_count_games_label)
self.signals.game.uninstalled.connect(self.update_count_games_label)
start_t = time.time()
self.setup_game_list()
print(f"Game list setup time: {time.time() - start_t}")
@pyqtSlot()
def scroll_to_top(self):
self.icon_view_scroll.verticalScrollBar().setSliderPosition(
self.icon_view_scroll.verticalScrollBar().minimum()
)
self.list_view_scroll.verticalScrollBar().setSliderPosition(
self.list_view_scroll.verticalScrollBar().minimum()
)
@pyqtSlot()
def show_import(self):
self.setCurrentWidget(self.integrations_page)
self.integrations_page.show_import()
@pyqtSlot()
def show_egl_sync(self):
self.setCurrentWidget(self.integrations_page)
self.integrations_page.show_egl_sync()
@pyqtSlot()
def show_eos_ubisoft(self):
self.setCurrentWidget(self.integrations_page)
self.integrations_page.show_eos_ubisoft()
@pyqtSlot(RareGame)
def show_game_info(self, rgame):
self.setCurrentWidget(self.game_info_page)
self.game_info_page.update_game(rgame)
@pyqtSlot()
def update_count_games_label(self):
self.head_bar.set_games_count(
len(self.core.get_installed_list()), len(self.api_results.games + self.api_results.na_games)
)
# FIXME: Remove this when RareCore is in place
def __create_game_with_dlcs(self, game: Game) -> RareGame:
rgame = RareGame(self.core, self.image_manager, game)
rgame.saves = [save for save in self.api_results.saves if save.app_name == game.app_name]
for dlc_dict in [self.api_results.dlcs, self.api_results.na_dlcs]:
if game_dlcs := dlc_dict.get(rgame.game.catalog_item_id, False):
for dlc in game_dlcs:
rdlc = RareGame(self.core, self.image_manager, dlc)
self.rcore.add_game(rdlc)
# lk: plug dlc progress signals to the game's
rdlc.signals.progress.start.connect(rgame.signals.progress.start)
rdlc.signals.progress.update.connect(rgame.signals.progress.update)
rdlc.signals.progress.finish.connect(rgame.signals.progress.finish)
rdlc.set_pixmap()
rgame.owned_dlcs.append(rdlc)
return rgame
def setup_game_list(self):
for game in self.api_results.games + self.api_results.na_games:
rgame = self.__create_game_with_dlcs(game)
self.rcore.add_game(rgame)
icon_widget, list_widget = self.add_library_widget(rgame)
if not icon_widget or not list_widget:
logger.warning(f"Excluding {rgame.app_name} from the game list")
continue
self.icon_view.layout().addWidget(icon_widget)
self.list_view.layout().addWidget(list_widget)
rgame.set_pixmap()
self.filter_games(self.active_filter)
self.update_count_games_label()
def add_library_widget(self, rgame: RareGame):
try:
icon_widget, list_widget = self.library_controller.add_game(rgame)
except Exception as e:
raise e
logger.error(f"{rgame.app_name} is broken. Don't add it to game list: {e}")
return None, None
icon_widget.show_info.connect(self.show_game_info)
list_widget.show_info.connect(self.show_game_info)
return icon_widget, list_widget
@pyqtSlot(str)
@pyqtSlot(str, str)
def filter_games(self, filter_name="all", search_text: str = ""):
if not search_text and (t := self.head_bar.search_bar.text()):
search_text = t
if filter_name:
self.active_filter = filter_name
if not filter_name and (t := self.active_filter):
filter_name = t
self.library_controller.filter_list(filter_name, search_text.lower())
def toggle_view(self):
self.settings.setValue("icon_view", not self.head_bar.view.isChecked())
if not self.head_bar.view.isChecked():
self.view_stack.slideInWidget(self.icon_view_scroll)
else:
self.view_stack.slideInWidget(self.list_view_scroll)