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Rare/rare/components/tabs/games/game_info/game_info.py
2022-09-27 21:09:41 +02:00

399 lines
16 KiB
Python

import os
import platform
import shutil
from logging import getLogger
from pathlib import Path
from PyQt5.QtCore import (
Qt,
pyqtSignal,
QThreadPool,
pyqtSlot,
)
from PyQt5.QtWidgets import (
QHBoxLayout,
QMenu,
QProgressBar,
QPushButton,
QWidget,
QMessageBox,
QWidgetAction,
)
from legendary.models.game import Game, InstalledGame
from rare.models.install import InstallOptionsModel
from rare.shared import (
LegendaryCoreSingleton,
GlobalSignalsSingleton,
ArgumentsSingleton,
)
from rare.shared import ImageManagerSingleton
from rare.shared.image_manager import ImageSize
from rare.ui.components.tabs.games.game_info.game_info import Ui_GameInfo
from rare.utils.legendary_utils import VerifyWorker
from rare.utils.misc import get_size
from rare.utils.steam_grades import SteamWorker
from rare.widgets.image_widget import ImageWidget
from .move_game import CopyGameInstallation, MoveGamePopUp, is_game_dir
logger = getLogger("GameInfo")
class GameInfo(QWidget, Ui_GameInfo):
igame: InstalledGame
game: Game = None
verify_threads = dict()
verification_finished = pyqtSignal(InstalledGame)
uninstalled = pyqtSignal(str)
def __init__(self, parent, game_utils):
super(GameInfo, self).__init__(parent=parent)
self.setupUi(self)
self.core = LegendaryCoreSingleton()
self.signals = GlobalSignalsSingleton()
self.args = ArgumentsSingleton()
self.image_manager = ImageManagerSingleton()
self.game_utils = game_utils
self.image = ImageWidget(self)
self.image.setFixedSize(ImageSize.Display)
self.layout_game_info.insertWidget(0, self.image, alignment=Qt.AlignTop)
if platform.system() == "Windows":
self.lbl_grade.setVisible(False)
self.grade.setVisible(False)
else:
self.steam_worker: SteamWorker = SteamWorker(self.core)
self.steam_worker.signals.rating.connect(self.grade.setText)
self.steam_worker.setAutoDelete(False)
self.game_actions_stack.setCurrentIndex(0)
self.install_button.setText(self.tr("Link to Origin/Launch"))
self.game_actions_stack.resize(self.game_actions_stack.minimumSize())
self.uninstall_button.clicked.connect(self.uninstall)
self.verify_button.clicked.connect(self.verify)
self.verify_pool = QThreadPool()
self.verify_pool.setMaxThreadCount(2)
if self.args.offline:
self.repair_button.setDisabled(True)
else:
self.repair_button.clicked.connect(self.repair)
self.install_button.clicked.connect(lambda: self.game_utils.launch_game(self.game.app_name))
self.move_game_pop_up = MoveGamePopUp()
self.move_action = QWidgetAction(self)
self.move_action.setDefaultWidget(self.move_game_pop_up)
self.move_button.setMenu(QMenu())
self.move_button.menu().addAction(self.move_action)
self.progress_of_moving = QProgressBar()
self.existing_game_dir = False
self.is_moving = False
self.game_moving = None
self.dest_path_with_suffix = None
self.widget_container = QWidget()
box_layout = QHBoxLayout()
box_layout.setContentsMargins(0, 0, 0, 0)
box_layout.addWidget(self.move_button)
self.widget_container.setLayout(box_layout)
index = self.move_stack.addWidget(self.widget_container)
self.move_stack.setCurrentIndex(index)
self.move_game_pop_up.move_clicked.connect(self.move_button.menu().close)
self.move_game_pop_up.move_clicked.connect(self.move_game)
self.move_game_pop_up.browse_done.connect(self.show_menu_after_browse)
def uninstall(self):
if self.game_utils.uninstall_game(self.game.app_name):
self.game_utils.update_list.emit(self.game.app_name)
self.uninstalled.emit(self.game.app_name)
@pyqtSlot()
def repair(self):
""" This function is to be called from the button only """
repair_file = os.path.join(self.core.lgd.get_tmp_path(), f"{self.igame.app_name}.repair")
if not os.path.exists(repair_file):
QMessageBox.warning(
self,
self.tr("Error - {}").format(self.igame.title),
self.tr(
"Repair file does not exist or game does not need a repair. Please verify game first"
),
)
return
self.repair_game(self.igame)
def repair_game(self, igame: InstalledGame):
game = self.core.get_game(igame.app_name)
ans = False
if igame.version != game.app_version(igame.platform):
ans = QMessageBox.question(
self,
self.tr("Repair and update?"),
self.tr(
"There is an update for <b>{}</b> from <b>{}</b> to <b>{}</b>."
"Do you want to update the game while repairing it?"
).format(igame.title, igame.version, game.app_version(igame.platform)),
) == QMessageBox.Yes
self.signals.install_game.emit(
InstallOptionsModel(
app_name=igame.app_name, repair_mode=True, repair_and_update=ans, update=True
)
)
@pyqtSlot()
def verify(self):
""" This function is to be called from the button only """
if not os.path.exists(self.igame.install_path):
logger.error(f"Installation path {self.igame.install_path} for {self.igame.title} does not exist")
QMessageBox.warning(
self,
self.tr("Error - {}").format(self.igame.title),
self.tr("Installation path for <b>{}</b> does not exist. Cannot continue.").format(self.igame.title),
)
return
self.verify_game(self.igame)
def verify_game(self, igame: InstalledGame):
self.verify_widget.setCurrentIndex(1)
verify_worker = VerifyWorker(igame.app_name)
verify_worker.signals.status.connect(self.verify_status)
verify_worker.signals.result.connect(self.verify_result)
verify_worker.signals.error.connect(self.verify_error)
self.verify_progress.setValue(0)
self.verify_threads[igame.app_name] = verify_worker
self.verify_pool.start(verify_worker)
self.move_button.setEnabled(False)
def verify_cleanup(self, app_name: str):
self.verify_widget.setCurrentIndex(0)
self.verify_threads.pop(app_name)
self.move_button.setEnabled(True)
self.verify_button.setEnabled(True)
@pyqtSlot(str, str)
def verify_error(self, app_name, message):
self.verify_cleanup(app_name)
igame = self.core.get_installed_game(app_name)
QMessageBox.warning(
self,
self.tr("Error - {}").format(igame.title),
message
)
@pyqtSlot(str, int, int, float, float)
def verify_status(self, app_name, num, total, percentage, speed):
# checked, max, app_name
if app_name == self.game.app_name:
self.verify_progress.setValue(num * 100 // total)
@pyqtSlot(str, bool, int, int)
def verify_result(self, app_name, success, failed, missing):
self.verify_cleanup(app_name)
self.repair_button.setDisabled(success)
igame = self.core.get_installed_game(app_name)
if success:
QMessageBox.information(
self,
self.tr("Summary - {}").format(igame.title),
self.tr("<b>{}</b> has been verified successfully. "
"No missing or corrupt files found").format(igame.title),
)
self.verification_finished.emit(igame)
else:
ans = QMessageBox.question(
self,
self.tr("Summary - {}").format(igame.title),
self.tr(
"Verification failed, <b>{}</b> file(s) corrupted, <b>{}</b> file(s) are missing. "
"Do you want to repair them?"
).format(failed, missing),
QMessageBox.Yes | QMessageBox.No,
QMessageBox.Yes,
)
if ans == QMessageBox.Yes:
self.repair_game(igame)
@pyqtSlot(str)
def move_game(self, dest_path):
dest_path = Path(dest_path)
install_path = Path(self.igame.install_path)
self.dest_path_with_suffix = dest_path.joinpath(install_path.stem)
if self.dest_path_with_suffix.is_dir():
self.existing_game_dir = is_game_dir(install_path, self.dest_path_with_suffix)
if not self.existing_game_dir:
for i in dest_path.iterdir():
if install_path.stem in i.stem:
warn_msg = QMessageBox()
warn_msg.setText(self.tr("Destination file/directory exists."))
warn_msg.setInformativeText(
self.tr("Do you really want to overwrite it? This will delete {}").format(
self.dest_path_with_suffix
)
)
warn_msg.addButton(QPushButton(self.tr("Yes")), QMessageBox.YesRole)
warn_msg.addButton(QPushButton(self.tr("No")), QMessageBox.NoRole)
response = warn_msg.exec()
if response == 0:
# Not using pathlib, since we can't delete not-empty folders. With shutil we can.
if self.dest_path_with_suffix.is_dir():
shutil.rmtree(self.dest_path_with_suffix)
else:
self.dest_path_with_suffix.unlink()
else:
return
self.move_stack.addWidget(self.progress_of_moving)
self.move_stack.setCurrentWidget(self.progress_of_moving)
self.game_moving = self.igame.app_name
self.is_moving = True
self.verify_button.setEnabled(False)
if self.move_game_pop_up.is_different_drive(str(dest_path), str(install_path)):
# Destination dir on different drive
self.start_copy_diff_drive()
else:
# Destination dir on same drive
shutil.move(self.igame.install_path, dest_path)
self.set_new_game(self.dest_path_with_suffix)
def update_progressbar(self, progress_int):
self.progress_of_moving.setValue(progress_int)
def start_copy_diff_drive(self):
copy_worker = CopyGameInstallation(
install_path=self.igame.install_path,
dest_path=self.dest_path_with_suffix,
is_existing_dir=self.existing_game_dir,
igame=self.igame,
)
copy_worker.signals.progress.connect(self.update_progressbar)
copy_worker.signals.finished.connect(self.set_new_game)
copy_worker.signals.no_space_left.connect(self.warn_no_space_left)
QThreadPool.globalInstance().start(copy_worker)
def move_helper_clean_up(self):
self.move_stack.setCurrentWidget(self.move_button)
self.move_game_pop_up.refresh_indicator()
self.is_moving = False
self.game_moving = None
self.verify_button.setEnabled(True)
self.move_button.setEnabled(True)
# This func does the needed UI changes, e.g. changing back to the initial move tool button and other stuff
def warn_no_space_left(self):
err_msg = QMessageBox()
err_msg.setText(self.tr("Out of space or unknown OS error occured."))
err_msg.exec()
self.move_helper_clean_up()
# Sets all needed variables to the new path.
def set_new_game(self, dest_path_with_suffix):
self.install_path.setText(str(dest_path_with_suffix))
self.igame.install_path = str(dest_path_with_suffix)
self.core.lgd.set_installed_game(self.igame.app_name, self.igame)
self.move_game_pop_up.install_path = self.igame.install_path
self.move_helper_clean_up()
# We need to re-show the menu, as after clicking on browse, the whole menu gets closed.
# Otherwise, the user would need to click on the move button again to open it again.
def show_menu_after_browse(self):
self.move_button.showMenu()
def update_game(self, app_name: str):
self.game = self.core.get_game(app_name)
self.igame = self.core.get_installed_game(self.game.app_name)
self.title.setTitle(self.game.app_title)
self.image.setPixmap(self.image_manager.get_pixmap(self.game.app_name, color=True))
self.app_name.setText(self.game.app_name)
if self.igame:
self.version.setText(self.igame.version)
else:
self.version.setText(self.game.app_version(self.igame.platform if self.igame else "Windows"))
self.dev.setText(self.game.metadata["developer"])
if self.igame:
self.install_size.setText(get_size(self.igame.install_size))
self.install_path.setText(self.igame.install_path)
self.install_size.setVisible(True)
self.install_path.setVisible(True)
self.platform.setText(self.igame.platform)
else:
self.install_size.setVisible(False)
self.install_path.setVisible(False)
self.platform.setText("Windows")
if not self.igame:
# origin game
self.uninstall_button.setDisabled(True)
self.verify_button.setDisabled(True)
self.repair_button.setDisabled(True)
self.game_actions_stack.setCurrentIndex(1)
else:
self.uninstall_button.setDisabled(False)
self.verify_button.setDisabled(False)
if not self.args.offline:
self.repair_button.setDisabled(
not os.path.exists(os.path.join(self.core.lgd.get_tmp_path(), f"{self.igame.app_name}.repair"))
)
self.game_actions_stack.setCurrentIndex(0)
try:
is_ue = self.core.get_asset(app_name).namespace == "ue"
except ValueError:
is_ue = False
grade_visible = not is_ue and platform.system() != "Windows"
self.grade.setVisible(grade_visible)
self.lbl_grade.setVisible(grade_visible)
if platform.system() != "Windows" and not is_ue:
self.grade.setText(self.tr("Loading"))
self.steam_worker.set_app_name(self.game.app_name)
QThreadPool.globalInstance().start(self.steam_worker)
if len(self.verify_threads.keys()) == 0 or not self.verify_threads.get(self.game.app_name):
self.verify_widget.setCurrentIndex(0)
elif self.verify_threads.get(self.game.app_name):
self.verify_widget.setCurrentIndex(1)
self.verify_progress.setValue(
int(
self.verify_threads[self.game.app_name].num
/ self.verify_threads[self.game.app_name].total
* 100
)
)
# If the game that is currently moving matches with the current app_name, we show the progressbar.
# Otherwhise, we show the move tool button.
if self.igame is not None:
if self.game_moving == self.igame.app_name:
index = self.move_stack.addWidget(self.progress_of_moving)
self.move_stack.setCurrentIndex(index)
else:
index = self.move_stack.addWidget(self.move_button)
self.move_stack.setCurrentIndex(index)
# If a game is verifying or moving, disable both verify and moving buttons.
if len(self.verify_threads):
self.verify_button.setEnabled(False)
self.move_button.setEnabled(False)
if self.is_moving:
self.move_button.setEnabled(False)
self.verify_button.setEnabled(False)
self.move_game_pop_up.update_game(app_name)