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Rare/rare/utils/steam_grades.py
loathingKernel af6d7c5055 Various WIP
* Use `vars()` instead of directly accessing `__dict__`
* Remove `auto_update` from RareGame's metadata
* Correct check for updating the Steam App ID (We want to keep any changes from the user)
* Collect both Wine and Proton prefixes when removing overlay registry keys.
* Add few convenience functions in config_helper and paths.
2024-02-12 21:52:07 +02:00

115 lines
3 KiB
Python

import difflib
import os
from datetime import datetime
from enum import StrEnum, Enum
from typing import Tuple
import orjson
import requests
from rare.lgndr.core import LegendaryCore
from rare.utils.paths import cache_dir
replace_chars = ",;.:-_ "
steamapi_url = "https://api.steampowered.com/ISteamApps/GetAppList/v2/"
protondb_url = "https://www.protondb.com/api/v1/reports/summaries/"
__steam_ids_json = None
__grades_json = None
__active_download = False
class ProtondbRatings(int, Enum):
# internal
PENDING = ("pending", -2)
FAIL = ("fail", -1)
# protondb
NA = ("na", 0)
BORKED = ("borked", 1)
BRONZE = ("bronze", 2)
SILVER = ("silver", 3)
GOLD = ("gold", 4)
PLATINUM = ("platinum", 5)
def __new__(cls, name: str, value: int):
obj = int.__new__(cls, value)
obj._value_ = value
obj._name_ = name
return obj
def __str__(self):
return self._name_
def __int__(self):
return self._value_
def get_rating(core: LegendaryCore, app_name: str) -> Tuple[int, str]:
game = core.get_game(app_name)
try:
steam_id = get_steam_id(game.app_title)
if not steam_id:
raise Exception
grade = get_grade(steam_id)
except Exception as e:
return 0, "fail"
else:
return steam_id, grade
# you should initiate the module with the game's steam code
def get_grade(steam_code):
if steam_code == 0:
return "fail"
steam_code = str(steam_code)
res = requests.get(f"{protondb_url}{steam_code}.json")
try:
lista = orjson.loads(res.text)
except orjson.JSONDecodeError:
return "fail"
return lista["tier"]
def load_json() -> dict:
file = os.path.join(cache_dir(), "game_list.json")
mod_time = datetime.fromtimestamp(os.path.getmtime(file))
elapsed_time = abs(datetime.now() - mod_time)
global __active_download
if __active_download:
return {}
if not os.path.exists(file) or elapsed_time.days > 7:
__active_download = True
response = requests.get(steamapi_url)
__active_download = False
steam_ids = orjson.loads(response.text)["applist"]["apps"]
ids = {}
for game in steam_ids:
ids[game["name"]] = game["appid"]
with open(file, "w") as f:
f.write(orjson.dumps(ids).decode("utf-8"))
return ids
else:
return orjson.loads(open(file, "r").read())
def get_steam_id(title: str) -> int:
# workarounds for satisfactory
# FIXME: This has to be made smarter.
title = title.replace("Early Access", "").replace("Experimental", "").strip()
# title = title.split(":")[0]
# title = title.split("-")[0]
global __steam_ids_json
if __steam_ids_json is None:
__steam_ids_json = load_json()
ids = __steam_ids_json
if title in ids.keys():
steam_name = [title]
else:
steam_name = difflib.get_close_matches(title, ids.keys(), n=1, cutoff=0.5)
if steam_name:
return ids[steam_name[0]]
else:
return 0