1dd8856a29
The static stylesheet properties are always applied. If there is a theme stylesheet to be applied, they are appended in the end of the theme stylesheet. This removes stylesheet properties from the library widgets, some special buttons and the queue worker labels. To update the static stylesheet first edit `rare/resources/static_css/stylesheet.py` and then execute it as a script.
223 lines
6 KiB
Python
223 lines
6 KiB
Python
import os
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import platform
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from logging import getLogger
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from typing import List, Union, Type
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import qtawesome
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import requests
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from PyQt5.QtCore import (
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pyqtSignal,
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QObject,
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QRunnable,
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QSettings,
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QFile,
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QDir,
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Qt,
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)
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from PyQt5.QtGui import QPalette, QColor, QFontMetrics
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from PyQt5.QtWidgets import qApp, QStyleFactory, QLabel
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from PyQt5.sip import wrappertype
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from legendary.core import LegendaryCore
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from legendary.models.game import Game
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from requests.exceptions import HTTPError
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from rare.models.apiresults import ApiResults
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from rare.utils.paths import resources_path
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logger = getLogger("Utils")
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settings = QSettings("Rare", "Rare")
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color_role_map = {
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0: "WindowText",
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1: "Button",
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2: "Light",
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3: "Midlight",
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4: "Dark",
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5: "Mid",
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6: "Text",
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7: "BrightText",
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8: "ButtonText",
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9: "Base",
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10: "Window",
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11: "Shadow",
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12: "Highlight",
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13: "HighlightedText",
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14: "Link",
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15: "LinkVisited",
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16: "AlternateBase",
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# 17: "NoRole",
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18: "ToolTipBase",
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19: "ToolTipText",
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20: "PlaceholderText",
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# 21: "NColorRoles",
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}
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color_group_map = {
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0: "Active",
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1: "Disabled",
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2: "Inactive",
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}
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def load_color_scheme(path: str) -> QPalette:
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palette = QPalette()
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scheme = QSettings(path, QSettings.IniFormat)
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try:
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scheme.beginGroup("ColorScheme")
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for g in color_group_map:
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scheme.beginGroup(color_group_map[g])
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group = QPalette.ColorGroup(g)
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for r in color_role_map:
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role = QPalette.ColorRole(r)
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color = scheme.value(color_role_map[r], None)
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if color is not None:
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palette.setColor(group, role, QColor(color))
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else:
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palette.setColor(group, role, palette.color(QPalette.Active, role))
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scheme.endGroup()
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scheme.endGroup()
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except:
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palette = None
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return palette
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def set_color_pallete(color_scheme: str):
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if not color_scheme:
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qApp.setStyle(QStyleFactory.create(qApp.property("rareDefaultQtStyle")))
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qApp.setStyleSheet("")
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qApp.setPalette(qApp.style().standardPalette())
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return
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qApp.setStyle(QStyleFactory.create("Fusion"))
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custom_palette = load_color_scheme(f":/schemes/{color_scheme}")
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if custom_palette is not None:
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qApp.setPalette(custom_palette)
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icon_color = qApp.palette().color(QPalette.Foreground).name()
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qtawesome.set_defaults(color=icon_color)
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def get_color_schemes() -> List[str]:
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colors = []
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for file in QDir(":/schemes"):
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colors.append(file)
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return colors
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def set_style_sheet(style_sheet: str):
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file = QFile(":/static_css/stylesheet.qss")
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file.open(QFile.ReadOnly)
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static = file.readAll().data().decode("utf-8")
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file.close()
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if not style_sheet:
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qApp.setStyle(QStyleFactory.create(qApp.property("rareDefaultQtStyle")))
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qApp.setStyleSheet(static)
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return
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qApp.setStyle(QStyleFactory.create("Fusion"))
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file = QFile(f":/stylesheets/{style_sheet}/stylesheet.qss")
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file.open(QFile.ReadOnly)
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stylesheet = file.readAll().data().decode("utf-8")
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file.close()
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qApp.setStyleSheet(stylesheet + static)
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icon_color = qApp.palette().color(QPalette.Text).name()
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qtawesome.set_defaults(color="#eeeeee")
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def get_style_sheets() -> List[str]:
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styles = []
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for file in QDir(":/stylesheets/"):
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styles.append(file)
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return styles
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def get_translations():
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langs = ["en"]
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for i in os.listdir(os.path.join(resources_path, "languages")):
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if i.endswith(".qm") and not i.startswith("qt_"):
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langs.append(i.split(".")[0])
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return langs
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def get_latest_version():
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try:
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resp = requests.get(
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"https://api.github.com/repos/Dummerle/Rare/releases/latest"
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)
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tag = resp.json()["tag_name"]
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return tag
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except requests.exceptions.ConnectionError:
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return "0.0.0"
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def get_size(b: Union[int, float]) -> str:
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for s in ["", "Ki", "Mi", "Gi", "Ti", "Pi", "Ei"]:
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if b < 1024:
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return f"{b:.2f} {s}B"
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b /= 1024
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class CloudWorker(QRunnable):
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class Signals(QObject):
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# List[SaveGameFile]
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result_ready = pyqtSignal(list)
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def __init__(self, core: LegendaryCore):
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super(CloudWorker, self).__init__()
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self.core = core
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self.signals = CloudWorker.Signals()
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self.setAutoDelete(True)
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def run(self) -> None:
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try:
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result = self.core.get_save_games()
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except HTTPError:
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result = None
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self.signals.result_ready.emit(result)
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def get_raw_save_path(game: Game):
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if game.supports_cloud_saves:
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return (
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game.metadata.get("customAttributes", {})
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.get("CloudSaveFolder", {})
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.get("value")
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)
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def get_default_platform(app_name, api_results: ApiResults):
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if platform.system() != "Darwin" or app_name not in api_results.mac_games:
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return "Windows"
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else:
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return "Mac"
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def icon(icn_str: str, fallback: str = None, **kwargs):
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try:
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return qtawesome.icon(icn_str, **kwargs)
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except Exception as e:
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if not fallback:
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logger.warning(f"{e} {icn_str}")
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if fallback:
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try:
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return qtawesome.icon(fallback, **kwargs)
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except Exception as e:
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logger.error(str(e))
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if kwargs.get("color"):
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kwargs["color"] = "red"
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return qtawesome.icon("ei.error", **kwargs)
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def widget_object_name(widget: Union[wrappertype,QObject,Type], suffix: str) -> str:
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if isinstance(widget, QObject):
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return f"{type(widget).__name__}_{suffix}"
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elif isinstance(widget, wrappertype):
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return f"{widget.__name__}_{suffix}"
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else:
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raise RuntimeError(f"Argument {widget} not a QObject or type of QObject")
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def elide_text(label: QLabel, text: str) -> str:
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metrics = QFontMetrics(label.font())
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return metrics.elidedText(text, Qt.ElideRight, label.sizeHint().width())
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