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Rare/rare/components/tabs/games/game_widgets/base_installed_widget.py
2022-04-26 21:03:43 +02:00

222 lines
8.7 KiB
Python

import os
import platform
from logging import getLogger
from PyQt5.QtCore import pyqtSignal, QProcess, QSettings, QStandardPaths, Qt, QByteArray
from PyQt5.QtGui import QPixmap
from PyQt5.QtWidgets import QGroupBox, QMessageBox, QAction, QLabel
from rare.shared import LegendaryCoreSingleton, GlobalSignalsSingleton, ArgumentsSingleton
from rare.components.tabs.games.game_utils import GameUtils
from rare.utils import utils
from rare.utils.utils import create_desktop_link
logger = getLogger("Game")
class BaseInstalledWidget(QGroupBox):
launch_signal = pyqtSignal(str, QProcess, list)
show_info = pyqtSignal(str)
finish_signal = pyqtSignal(str, int)
proc: QProcess()
def __init__(self, app_name, pixmap: QPixmap, game_utils: GameUtils):
super(BaseInstalledWidget, self).__init__()
self.core = LegendaryCoreSingleton()
self.signals = GlobalSignalsSingleton()
self.args = ArgumentsSingleton()
self.game_utils = game_utils
self.syncing_cloud_saves = False
self.texts = {
"needs_verification": self.tr("Please verify game before playing"),
"hover": {
"update_available": self.tr("Start game without version check"),
"launch": self.tr("Launch Game"),
"launch_origin": self.tr("Launch/Link"),
"running": self.tr("Game running"),
"launch_offline": self.tr("Launch offline")
},
"default": {
"running": self.tr("Game running"),
"syncing": self.tr("Syncing cloud saves"),
"update_available": self.tr("Update available"),
"no_meta": self.tr("Game is only offline available")
},
}
self.game = self.core.get_game(app_name)
self.igame = self.core.get_installed_game(app_name) # None if origin
if self.game.app_title == "Unreal Engine":
self.game.app_title = f"{self.game.app_title} {self.game.app_name.split('_')[-1]}"
self.is_only_offline = False
try:
self.core.get_asset(app_name, platform=self.igame.platform).build_version
except ValueError:
logger.warning(f"Game {self.game.app_title} has no metadata. Set offline true")
self.is_only_offline = True
except AttributeError:
pass
self.image = QLabel()
self.image.setPixmap(
pixmap.scaled(200, int(200 * 4 / 3), transformMode=Qt.SmoothTransformation)
)
self.game_running = False
self.offline = self.args.offline
self.update_available = False
if self.igame and self.core.lgd.assets:
try:
remote_version = self.core.get_asset(
self.game.app_name, platform=self.igame.platform, update=False
).build_version
except ValueError:
logger.error(f"Asset error for {self.game.app_title}")
self.update_available = False
else:
if remote_version != self.igame.version:
self.update_available = True
self.data = QByteArray()
self.setContentsMargins(0, 0, 0, 0)
self.settings = QSettings()
self.setContextMenuPolicy(Qt.ActionsContextMenu)
launch = QAction(self.tr("Launch"), self)
launch.triggered.connect(self.launch)
self.addAction(launch)
if self.game.supports_cloud_saves:
sync = QAction(self.tr("Sync with cloud"), self)
sync.triggered.connect(self.sync_game)
self.addAction(sync)
desktop = QStandardPaths.writableLocation(QStandardPaths.DesktopLocation)
if os.path.exists(
os.path.join(desktop, f"{self.game.app_title}.desktop")
) or os.path.exists(os.path.join(desktop, f"{self.game.app_title}.lnk")):
self.create_desktop = QAction(self.tr("Remove Desktop link"))
else:
self.create_desktop = QAction(self.tr("Create Desktop link"))
if self.igame:
self.create_desktop.triggered.connect(
lambda: self.create_desktop_link("desktop")
)
self.addAction(self.create_desktop)
applications = QStandardPaths.writableLocation(QStandardPaths.ApplicationsLocation)
if platform.system() == "Linux":
start_menu_file = os.path.join(applications, f"{self.game.app_title}.desktop")
elif platform.system() == "Windows":
start_menu_file = os.path.join(applications, "..", f"{self.game.app_title}.lnk")
else:
start_menu_file = ""
if platform.system() in ["Windows", "Linux"]:
if os.path.exists(start_menu_file):
self.create_start_menu = QAction(self.tr("Remove start menu link"))
else:
self.create_start_menu = QAction(self.tr("Create start menu link"))
if self.igame:
self.create_start_menu.triggered.connect(
lambda: self.create_desktop_link("start_menu")
)
self.addAction(self.create_start_menu)
reload_image = QAction(self.tr("Reload Image"), self)
reload_image.triggered.connect(self.reload_image)
self.addAction(reload_image)
if self.igame is not None:
uninstall = QAction(self.tr("Uninstall"), self)
self.addAction(uninstall)
uninstall.triggered.connect(
lambda: self.signals.update_gamelist.emit([self.game.app_name])
if self.game_utils.uninstall_game(self.game.app_name)
else None
)
def reload_image(self):
utils.download_image(self.game, True)
pm = utils.get_pixmap(self.game.app_name)
self.image.setPixmap(
pm.scaled(200, int(200 * 4 / 3), transformMode=Qt.SmoothTransformation)
)
def create_desktop_link(self, type_of_link):
if type_of_link == "desktop":
shortcut_path = QStandardPaths.writableLocation(QStandardPaths.DesktopLocation)
elif type_of_link == "start_menu":
shortcut_path = QStandardPaths.writableLocation(QStandardPaths.ApplicationsLocation)
else:
return
if platform.system() == "Windows":
shortcut_path = os.path.join(shortcut_path, f"{self.game.app_title}.lnk")
elif platform.system() == "Linux":
shortcut_path = os.path.join(shortcut_path, f"{self.game.app_title}.desktop")
else:
QMessageBox.warning(
self,
"Warning",
f"Create a Desktop link is currently not supported on {platform.system()}",
)
return
if not os.path.exists(shortcut_path):
try:
if not create_desktop_link(self.game.app_name, self.core, type_of_link):
return
except PermissionError:
QMessageBox.warning(
self, "Error", "Permission error. Cannot create Desktop Link"
)
if type_of_link == "desktop":
self.create_desktop.setText(self.tr("Remove Desktop link"))
elif type_of_link == "start_menu":
self.create_start_menu.setText(self.tr("Remove Start menu link"))
else:
if os.path.exists(shortcut_path):
os.remove(shortcut_path)
if type_of_link == "desktop":
self.create_desktop.setText(self.tr("Create Desktop link"))
elif type_of_link == "start_menu":
self.create_start_menu.setText(self.tr("Create Start menu link"))
def launch(self, offline=False, skip_version_check=False):
if self.game_running:
return
offline = offline or self.is_only_offline
if self.is_only_offline and not self.igame.can_run_offline:
QMessageBox.warning(self, "Warning",
self.tr("This game is probably not in your library and it cannot be launched offline"))
return
if self.game.supports_cloud_saves and not offline:
self.syncing_cloud_saves = True
self.game_utils.prepare_launch(
self.game.app_name, offline, skip_version_check
)
def sync_finished(self, app_name):
self.syncing_cloud_saves = False
def sync_game(self):
try:
sync = self.game_utils.cloud_save_utils.sync_before_launch_game(
self.game.app_name, True
)
except Exception:
sync = False
if sync:
self.syncing_cloud_saves = True
def game_finished(self, app_name, error):
if error:
QMessageBox.warning(self, "Error", error)
self.game_running = False