8d0397415d
Revert this commit once the new version of Legendary (`>0.20.33`) is released
228 lines
10 KiB
Python
228 lines
10 KiB
Python
import functools
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import json
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import os
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from datetime import datetime
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from multiprocessing import Queue
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from uuid import uuid4
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from requests.exceptions import HTTPError, ConnectionError
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# On Windows the monkeypatching of `run_real` below doesn't work like on Linux
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# This has the side effect of emitting the UIUpdate in DownloadThread complaining with a TypeError
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# So import `legendary.core` and monkeypatch its imported DLManager
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import legendary.core
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from legendary.core import LegendaryCore as LegendaryCoreReal
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from legendary.lfs.utils import delete_folder
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from legendary.models.downloading import AnalysisResult
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from legendary.models.egl import EGLManifest
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from legendary.models.exceptions import InvalidCredentialsError
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from legendary.models.game import Game, InstalledGame
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from legendary.models.manifest import ManifestMeta
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from rare.lgndr.downloader.mp.manager import DLManager
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from rare.lgndr.glue.exception import LgndrException, LgndrCoreLogHandler
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legendary.core.DLManager = DLManager
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# fmt: off
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class LegendaryCore(LegendaryCoreReal):
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def __init__(self, override_config=None, timeout=10.0):
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super(LegendaryCore, self).__init__(override_config=override_config, timeout=timeout)
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self.handler = LgndrCoreLogHandler()
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self.log.addHandler(self.handler)
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@staticmethod
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def unlock_installed(func):
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@functools.wraps(func)
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def unlock(self, *args, **kwargs):
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ret = func(self, *args, **kwargs)
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self.lgd._installed_lock.release(force=True)
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return ret
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return unlock
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def _login(self, lock, force_refresh=False) -> bool:
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"""
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Attempts logging in with existing credentials.
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raises ValueError if no existing credentials or InvalidCredentialsError if the API return an error
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"""
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if not lock.data:
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raise ValueError('No saved credentials')
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elif self.logged_in and lock.data['expires_at']:
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dt_exp = datetime.fromisoformat(lock.data['expires_at'][:-1])
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dt_now = datetime.utcnow()
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td = dt_now - dt_exp
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# if session still has at least 10 minutes left we can re-use it.
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if dt_exp > dt_now and abs(td.total_seconds()) > 600:
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return True
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else:
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self.logged_in = False
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# run update check
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if self.update_check_enabled():
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try:
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self.check_for_updates()
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except Exception as e:
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self.log.warning(f'Checking for Legendary updates failed: {e!r}')
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else:
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self.apply_lgd_config()
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# check for overlay updates
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if self.is_overlay_installed():
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try:
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self.check_for_overlay_updates()
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except Exception as e:
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self.log.warning(f'Checking for EOS Overlay updates failed: {e!r}')
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if lock.data['expires_at'] and not force_refresh:
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dt_exp = datetime.fromisoformat(lock.data['expires_at'][:-1])
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dt_now = datetime.utcnow()
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td = dt_now - dt_exp
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# if session still has at least 10 minutes left we can re-use it.
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if dt_exp > dt_now and abs(td.total_seconds()) > 600:
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self.log.info('Trying to re-use existing login session...')
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try:
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self.egs.resume_session(lock.data)
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self.logged_in = True
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return True
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except InvalidCredentialsError as e:
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self.log.warning(f'Resuming failed due to invalid credentials: {e!r}')
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except Exception as e:
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self.log.warning(f'Resuming failed for unknown reason: {e!r}')
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# If verify fails just continue the normal authentication process
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self.log.info('Falling back to using refresh token...')
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try:
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self.log.info('Logging in...')
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userdata = self.egs.start_session(lock.data['refresh_token'])
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except InvalidCredentialsError:
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self.log.error('Stored credentials are no longer valid! Please login again.')
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lock.clear()
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return False
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except (HTTPError, ConnectionError) as e:
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self.log.error(f'HTTP request for login failed: {e!r}, please try again later.')
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return False
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lock.data = userdata
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self.logged_in = True
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return True
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# skip_sync defaults to false but since Rare is persistent, skip by default
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# def get_installed_game(self, app_name, skip_sync=True) -> InstalledGame:
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# return super(LegendaryCore, self).get_installed_game(app_name, skip_sync)
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def prepare_download(self, game: Game, base_game: Game = None, base_path: str = '',
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status_q: Queue = None, max_shm: int = 0, max_workers: int = 0,
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force: bool = False, disable_patching: bool = False,
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game_folder: str = '', override_manifest: str = '',
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override_old_manifest: str = '', override_base_url: str = '',
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platform: str = 'Windows', file_prefix_filter: list = None,
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file_exclude_filter: list = None, file_install_tag: list = None,
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dl_optimizations: bool = False, dl_timeout: int = 10,
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repair: bool = False, repair_use_latest: bool = False,
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disable_delta: bool = False, override_delta_manifest: str = '',
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egl_guid: str = '', preferred_cdn: str = None,
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disable_https: bool = False) -> (DLManager, AnalysisResult, ManifestMeta):
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dlm, analysis, igame = super(LegendaryCore, self).prepare_download(
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game=game, base_game=base_game, base_path=base_path,
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status_q=status_q, max_shm=max_shm, max_workers=max_workers,
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force=force, disable_patching=disable_patching,
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game_folder=game_folder, override_manifest=override_manifest,
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override_old_manifest=override_old_manifest, override_base_url=override_base_url,
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platform=platform, file_prefix_filter=file_prefix_filter,
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file_exclude_filter=file_exclude_filter, file_install_tag=file_install_tag,
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dl_optimizations=dl_optimizations, dl_timeout=dl_timeout,
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repair=repair, repair_use_latest=repair_use_latest,
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disable_delta=disable_delta, override_delta_manifest=override_delta_manifest,
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egl_guid=egl_guid, preferred_cdn=preferred_cdn,
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disable_https=disable_https
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)
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# lk: monkeypatch run_real (the method that emits the stats) into DLManager
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# pylint: disable=E1111
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dlm.run_real = DLManager.run_real.__get__(dlm, DLManager)
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# lk: set the queue for reporting statistics back the UI
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dlm.status_queue = Queue()
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# lk: set the queue to send control signals to the DLManager
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# lk: this doesn't exist in the original class, but it is monkeypatched in
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dlm.signals_queue = Queue()
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return dlm, analysis, igame
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def uninstall_game(self, installed_game: InstalledGame, delete_files=True, delete_root_directory=False):
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try:
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super(LegendaryCore, self).uninstall_game(installed_game, delete_files, delete_root_directory)
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except Exception as e:
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raise e
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finally:
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pass
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@unlock_installed
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def egl_import(self, app_name):
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try:
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super(LegendaryCore, self).egl_import(app_name)
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except LgndrException as ret:
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raise ret
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finally:
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pass
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def egstore_write(self, app_name):
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self.log.debug(f'Exporting ".egstore" for "{app_name}"')
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# load igame/game
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lgd_game = self.get_game(app_name)
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lgd_igame = self._get_installed_game(app_name)
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manifest_data, _ = self.get_installed_manifest(app_name)
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if not manifest_data:
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self.log.error(f'Game Manifest for "{app_name}" not found, cannot export!')
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return
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# create guid if it's not set already
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if not lgd_igame.egl_guid:
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lgd_igame.egl_guid = str(uuid4()).replace('-', '').upper()
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_ = self._install_game(lgd_igame)
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# convert to egl manifest
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egl_game = EGLManifest.from_lgd_game(lgd_game, lgd_igame)
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# make sure .egstore folder exists
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egstore_folder = os.path.join(lgd_igame.install_path, '.egstore')
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if not os.path.exists(egstore_folder):
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os.makedirs(egstore_folder)
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# copy manifest and create mancpn file in .egstore folder
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with open(os.path.join(egstore_folder, f'{egl_game.installation_guid}.manifest', ), 'wb') as mf:
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mf.write(manifest_data)
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mancpn = dict(FormatVersion=0, AppName=app_name,
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CatalogItemId=lgd_game.catalog_item_id,
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CatalogNamespace=lgd_game.namespace)
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with open(os.path.join(egstore_folder, f'{egl_game.installation_guid}.mancpn', ), 'w') as mcpnf:
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json.dump(mancpn, mcpnf, indent=4, sort_keys=True)
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def egstore_delete(self, igame: InstalledGame, delete_files=True):
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self.log.debug(f'Removing ".egstore" for "{igame.app_name}"')
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if delete_files:
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delete_folder(os.path.join(igame.install_path, '.egstore'))
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@unlock_installed
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def egl_export(self, app_name):
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try:
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super(LegendaryCore, self).egl_export(app_name)
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except LgndrException as ret:
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raise ret
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finally:
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pass
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def prepare_overlay_install(self, path=None):
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dlm, analysis_result, igame = super(LegendaryCore, self).prepare_overlay_install(path)
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# lk: monkeypatch status_q (the queue for download stats)
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# pylint: disable=E1111
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dlm.run_real = DLManager.run_real.__get__(dlm, DLManager)
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# lk: set the queue for reporting statistics back the UI
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dlm.status_queue = Queue()
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# lk: set the queue to send control signals to the DLManager
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# lk: this doesn't exist in the original class, but it is monkeypatched in
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dlm.signals_queue = Queue()
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return dlm, analysis_result, igame
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# fmt: on
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