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Rare/rare/components/tabs/games/game_widgets/icon_widget.py
loathingKernel 1721677e33 GameWidget: Implement reactive and interactive labels
The `status_label` displays what is currently going on with the game.
It reflects the current operation running on it or if it requires special
attention (update, needs verification etc)

The `tooltip_label` displays hover information such as what happens
if a part of the widget is clicked or in the case of the launch button if
the game can run (without version check, offline etc)

The context menu on the widgets will be updated and populated according
to the installation state of the game. Since the context menu was revised
the shortcut creation code was revised too to make it more compact.

the `create_desktop_link` and `get_rare_executable` functions are moved
from `rare.utils.misc` to `rare.utils.paths` to avoid cyclical imports and
better grouping. Two functions are added, `desktop_link_path` to uniformly
calculate the path of the shortcut and `desktop_links_supported` which
checks if Rare supports creating shortcuts on the current platform.
`desktop_links_supported` should be used as safeguard before `desktop_link_path`.

Desktop links are currently untested on Windows but if `shortcut.Description`
works as expected, it should be good to go.
2023-02-07 13:41:59 +02:00

183 lines
6.7 KiB
Python

from PyQt5.QtCore import Qt, QPropertyAnimation, QEasingCurve, QSize
from PyQt5.QtWidgets import (
QWidget,
QVBoxLayout,
QGraphicsOpacityEffect,
QSpacerItem,
QSizePolicy,
QHBoxLayout,
QLabel,
QPushButton,
)
from rare.utils.misc import icon
from rare.widgets.elide_label import ElideLabel
class IconWidget(object):
def __init__(self):
self._effect = None
self._animation: QPropertyAnimation = None
self.status_label: ElideLabel = None
self.mini_widget: QWidget = None
self.mini_effect: QGraphicsOpacityEffect = None
self.title_label: QLabel = None
self.tooltip_label: ElideLabel = None
self.launch_btn: QPushButton = None
self.install_btn: QPushButton = None
def setupUi(self, widget: QWidget):
# information at top
self.status_label = ElideLabel(parent=widget)
self.status_label.setObjectName(f"{type(self).__name__}StatusLabel")
self.status_label.setStyleSheet(
f"QLabel#{self.status_label.objectName()}"
"{"
"font-weight: bold;"
"color: white;"
"background-color: rgba(0, 0, 0, 65%);"
"border-radius: 5%;"
"border-top-left-radius: 11%;"
"border-top-right-radius: 11%;"
"}"
)
self.status_label.setContentsMargins(6, 6, 6, 6)
self.status_label.setAutoFillBackground(False)
# on-hover popup
self.mini_widget = QWidget(parent=widget)
self.mini_widget.setObjectName(f"{type(self).__name__}MiniWidget")
self.mini_widget.setStyleSheet(
f"QWidget#{self.mini_widget.objectName()}"
"{"
"color: rgb(238, 238, 238);"
"background-color: rgba(0, 0, 0, 65%);"
"border-radius: 5%;"
"border-bottom-left-radius: 9%;"
"border-bottom-right-radius: 9%;"
"}"
)
self.mini_widget.setFixedHeight(widget.height() // 3)
self.mini_effect = QGraphicsOpacityEffect(self.mini_widget)
self.mini_widget.setGraphicsEffect(self.mini_effect)
# game title
self.title_label = QLabel(parent=self.mini_widget)
self.title_label.setObjectName(f"{type(self).__name__}TitleLabel")
self.title_label.setStyleSheet(
f"QLabel#{self.title_label.objectName()}"
"{"
"font-weight: bold;"
"background-color: rgba(0, 0, 0, 0%); color: white;"
"}"
)
self.title_label.setSizePolicy(QSizePolicy.Expanding, QSizePolicy.Expanding)
self.title_label.setAlignment(Qt.AlignVCenter)
self.title_label.setAutoFillBackground(False)
self.title_label.setWordWrap(True)
# information below title
self.tooltip_label = ElideLabel(parent=self.mini_widget)
self.tooltip_label.setObjectName(f"{type(self).__name__}StatusLabel")
self.tooltip_label.setStyleSheet(
f"QLabel#{self.tooltip_label.objectName()}"
"{"
"background-color: rgba(0, 0, 0, 0%); color: white;"
"}"
)
self.tooltip_label.setAutoFillBackground(False)
# play button
self.launch_btn = QPushButton(parent=self.mini_widget)
self.launch_btn.setObjectName(f"{type(self).__name__}LaunchButton")
self.launch_btn.setStyleSheet(
f"QPushButton#{self.launch_btn.objectName()}"
"{"
"border-radius: 10%;"
"background-color: rgba(0, 0, 0, 65%);"
"border-color: black; border-width: 1px;"
"}"
f"QPushButton#{self.launch_btn.objectName()}::hover"
"{"
"border-color: gray;"
"}"
)
self.launch_btn.setIcon(icon("ei.play-alt", color="white"))
self.launch_btn.setIconSize(QSize(20, 20))
self.launch_btn.setFixedSize(QSize(widget.width() // 4, widget.width() // 4))
self.install_btn = QPushButton(parent=self.mini_widget)
self.install_btn.setObjectName(f"{type(self).__name__}InstallButton")
self.install_btn.setStyleSheet(
f"QPushButton#{self.install_btn.objectName()}"
"{"
"border-radius: 10%;"
"background-color: rgba(0, 0, 0, 65%);"
"border-color: black; border-width: 1px;"
"}"
f"QPushButton#{self.install_btn.objectName()}::hover"
"{"
"border-color: gray;"
"}"
)
self.install_btn.setIcon(icon("ri.install-fill", color="white"))
self.install_btn.setIconSize(QSize(20, 20))
self.install_btn.setFixedSize(QSize(widget.width() // 4, widget.width() // 4))
# Create layouts
# layout for the image, holds the mini widget and a spacer item
image_layout = QVBoxLayout()
image_layout.setContentsMargins(2, 2, 2, 2)
# layout for the mini widget, holds the top row and the info label
mini_layout = QVBoxLayout()
mini_layout.setSpacing(0)
# layout for the top row, holds the title and the launch button
row_layout = QHBoxLayout()
row_layout.setSpacing(0)
row_layout.setAlignment(Qt.AlignTop)
# Layout the widgets
# (from inner to outer)
row_layout.addWidget(self.title_label, stretch=2)
row_layout.addWidget(self.launch_btn)
row_layout.addWidget(self.install_btn)
mini_layout.addLayout(row_layout, stretch=2)
mini_layout.addWidget(self.tooltip_label)
self.mini_widget.setLayout(mini_layout)
image_layout.addWidget(self.status_label)
image_layout.addSpacerItem(QSpacerItem(0, 0, QSizePolicy.Expanding, QSizePolicy.Expanding))
image_layout.addWidget(self.mini_widget)
widget.setLayout(image_layout)
# layout.addWidget(widget.image)
# widget.setLayout(layout)
widget.setContextMenuPolicy(Qt.ActionsContextMenu)
widget.leaveEvent(None)
self.translateUi(widget)
def translateUi(self, widget: QWidget):
pass
def enterAnimation(self, widget: QWidget):
self._animation = QPropertyAnimation(self.mini_effect, b"opacity")
self._animation.setDuration(250)
self._animation.setStartValue(0)
self._animation.setEndValue(1)
self._animation.setEasingCurve(QEasingCurve.InSine)
self._animation.start(QPropertyAnimation.DeleteWhenStopped)
def leaveAnimation(self, widget: QWidget):
self._animation = QPropertyAnimation(self.mini_effect, b"opacity")
self._animation.setDuration(150)
self._animation.setStartValue(1)
self._animation.setEndValue(0)
self._animation.setEasingCurve(QEasingCurve.OutSine)
self._animation.start(QPropertyAnimation.DeleteWhenStopped)