129 lines
5.2 KiB
Python
129 lines
5.2 KiB
Python
import os
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import platform
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from PyQt5.QtCore import pyqtSignal
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from PyQt5.QtWidgets import QWidget, QMessageBox
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from legendary.core import LegendaryCore
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from legendary.models.game import Game, InstalledGame
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from rare.ui.components.tabs.games.game_info.game_info import Ui_GameInfo
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from rare.utils.legendary_utils import VerifyThread
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from rare.utils.steam_grades import SteamWorker
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from rare.utils.utils import get_size, get_pixmap
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class GameInfo(QWidget, Ui_GameInfo):
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igame: InstalledGame
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game: Game
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uninstall_game = pyqtSignal(str)
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update_list = pyqtSignal(str)
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verify_game = pyqtSignal(str)
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verify_threads = dict()
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def __init__(self, core: LegendaryCore, parent):
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super(GameInfo, self).__init__(parent=parent)
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self.setupUi(self)
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self.core = core
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if platform.system() == "Windows":
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self.lbl_grade.setVisible(False)
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self.grade.setVisible(False)
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else:
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self.steam_worker = SteamWorker(self.core)
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self.steam_worker.rating_signal.connect(self.grade.setText)
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self.game_actions_stack.setCurrentIndex(0)
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self.install_button.setText(self.tr("Link to Origin/Launch"))
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self.game_actions_stack.resize(self.game_actions_stack.minimumSize())
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self.uninstall_button.clicked.connect(self.uninstall)
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self.verify_button.clicked.connect(self.verify)
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self.repair_button.clicked.connect(self.repair)
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def uninstall(self):
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self.uninstall_game.emit(self.game.app_name)
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self.update_list.emit(self.game.app_name)
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def repair(self):
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repair_file = os.path.join(self.core.lgd.get_tmp_path(), f'{self.game.app_name}.repair')
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if not os.path.exists(repair_file):
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QMessageBox.warning(self, "Warning", self.tr(
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"Repair file does not exist or game does not need a repair. Please verify game first"))
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return
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self.verify_game.emit(self.game.app_name)
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def verify(self):
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self.verify_widget.setCurrentIndex(1)
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verify_thread = VerifyThread(self.core, self.game.app_name)
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verify_thread.status.connect(self.verify_satistics)
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verify_thread.summary.connect(self.finish_verify)
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verify_thread.finished.connect(verify_thread.deleteLater)
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verify_thread.start()
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self.verify_progress.setValue(0)
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self.verify_threads[self.game.app_name] = verify_thread
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def verify_satistics(self, progress):
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# checked, max, app_name
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if progress[2] == self.game.app_name:
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self.verify_progress.setValue(progress[0] * 100 / progress[1])
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def finish_verify(self, failed):
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failed, missing, app_name = failed
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if failed == 0 and missing == 0:
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QMessageBox.information(self, "Summary",
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"Game was verified successfully. No missing or corrupt files found")
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else:
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ans = QMessageBox.question(self, "Summary", self.tr(
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'Verification failed, {} file(s) corrupted, {} file(s) are missing. Do you want to repair them?').format(
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failed, missing), QMessageBox.Yes | QMessageBox.No, QMessageBox.Yes)
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if ans == QMessageBox.Yes:
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self.verify_game.emit(self.game.app_name)
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self.verify_widget.setCurrentIndex(0)
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self.verify_threads.pop(app_name)
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def update_game(self, game: Game):
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self.game = game
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self.igame = self.core.get_installed_game(game.app_name)
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self.game_title.setText(f'<h2>{self.game.app_title}</h2>')
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pixmap = get_pixmap(game.app_name)
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w = 200
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pixmap = pixmap.scaled(w, int(w * 4 / 3))
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self.image.setPixmap(pixmap)
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self.app_name.setText(self.game.app_name)
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self.version.setText(self.game.app_version)
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self.dev.setText(self.game.metadata["developer"])
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if self.igame:
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self.install_size.setText(get_size(self.igame.install_size))
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self.install_path.setText(self.igame.install_path)
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self.install_size.setVisible(True)
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self.install_path.setVisible(True)
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else:
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self.install_size.setVisible(False)
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self.install_path.setVisible(False)
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if not self.igame:
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# origin game
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self.uninstall_button.setDisabled(True)
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self.verify_button.setDisabled(True)
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self.repair_button.setDisabled(True)
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self.game_actions_stack.setCurrentIndex(1)
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else:
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self.uninstall_button.setDisabled(False)
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self.verify_button.setDisabled(False)
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self.repair_button.setDisabled(False)
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self.game_actions_stack.setCurrentIndex(0)
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if platform.system() != "Windows":
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self.grade.setText(self.tr("Loading"))
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self.steam_worker.set_app_name(game.app_name)
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self.steam_worker.start()
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if len(self.verify_threads.keys()) == 0 or not self.verify_threads.get(game.app_name):
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self.verify_widget.setCurrentIndex(0)
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elif self.verify_threads.get(game.app_name):
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self.verify_widget.setCurrentIndex(1)
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self.verify_progress.setValue(
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self.verify_threads[game.app_name].num / self.verify_threads[game.app_name].total * 100
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)
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