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Rare/rare/components/tabs/games/game_widgets/game_widget.py
loathingKernel 0d4b75d399 GameProcess: Make it a persistent member of RareGame
The `GameProcess` class now acts as a persistent member of `RareGame`
that can be re-used for launching games. Its signals are handled and
repeated by `RareGame`.

Implements launching directly into `RareGame`

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-02-04 17:38:06 +02:00

276 lines
10 KiB
Python

import os
import platform
from abc import abstractmethod
from logging import getLogger
from PyQt5.QtCore import pyqtSignal, QSettings, QStandardPaths, Qt
from PyQt5.QtGui import QMouseEvent
from PyQt5.QtWidgets import QMessageBox, QAction, QLabel
from rare.models.game import RareGame
from rare.shared import (
LegendaryCoreSingleton,
GlobalSignalsSingleton,
ArgumentsSingleton,
ImageManagerSingleton,
)
from rare.shared.game_utils import GameUtils
from rare.utils.misc import create_desktop_link
from .library_widget import LibraryWidget
logger = getLogger("BaseGameWidget")
class GameWidget(LibraryWidget):
show_info = pyqtSignal(RareGame)
def __init__(self, rgame: RareGame, game_utils: GameUtils, parent=None):
super(GameWidget, self).__init__(parent=parent)
self.core = LegendaryCoreSingleton()
self.signals = GlobalSignalsSingleton()
self.args = ArgumentsSingleton()
self.image_manager = ImageManagerSingleton()
self.game_utils = game_utils
self.rgame = rgame
self.rgame.signals.widget.update.connect(
lambda: self.setPixmap(self.rgame.pixmap)
)
self.rgame.signals.progress.start.connect(
lambda: self.showProgress(
self.image_manager.get_pixmap(self.rgame.app_name, True),
self.image_manager.get_pixmap(self.rgame.app_name, False)
)
)
self.rgame.signals.progress.update.connect(
lambda p: self.updateProgress(p)
)
self.rgame.signals.progress.finish.connect(
lambda e: self.hideProgress(e)
)
self.rgame: RareGame = rgame
self.syncing_cloud_saves = False
self.game_running = False
self.settings = QSettings()
self.installing = False
self.setContextMenuPolicy(Qt.ActionsContextMenu)
launch = QAction(self.tr("Launch"), self)
launch.triggered.connect(self.launch)
self.addAction(launch)
if self.rgame.game.supports_cloud_saves:
sync = QAction(self.tr("Sync with cloud"), self)
sync.triggered.connect(self.sync_game)
self.addAction(sync)
desktop = QStandardPaths.writableLocation(QStandardPaths.DesktopLocation)
if os.path.exists(
os.path.join(desktop, f"{self.rgame.app_title}.desktop")
) or os.path.exists(os.path.join(desktop, f"{self.rgame.app_title}.lnk")):
self.create_desktop = QAction(self.tr("Remove Desktop link"))
else:
self.create_desktop = QAction(self.tr("Create Desktop link"))
if self.rgame.is_installed:
self.create_desktop.triggered.connect(
lambda: self.create_desktop_link("desktop")
)
self.addAction(self.create_desktop)
applications = QStandardPaths.writableLocation(QStandardPaths.ApplicationsLocation)
if platform.system() == "Linux":
start_menu_file = os.path.join(applications, f"{self.rgame.app_title}.desktop")
elif platform.system() == "Windows":
start_menu_file = os.path.join(applications, "..", f"{self.rgame.app_title}.lnk")
else:
start_menu_file = ""
if platform.system() in ["Windows", "Linux"]:
if os.path.exists(start_menu_file):
self.create_start_menu = QAction(self.tr("Remove start menu link"))
else:
self.create_start_menu = QAction(self.tr("Create start menu link"))
if self.rgame.is_installed:
self.create_start_menu.triggered.connect(
lambda: self.create_desktop_link("start_menu")
)
self.addAction(self.create_start_menu)
reload_image = QAction(self.tr("Reload Image"), self)
reload_image.triggered.connect(self.reload_image)
self.addAction(reload_image)
if not self.rgame.is_origin:
uninstall = QAction(self.tr("Uninstall"), self)
self.addAction(uninstall)
uninstall.triggered.connect(
lambda: self.signals.game.uninstalled.emit(self.rgame.app_name)
if self.game_utils.uninstall_game(self.rgame.app_name)
else None
)
self.texts = {
"hover": {
"update_available": self.tr("Start without version check"),
"launch": self.tr("Launch Game"),
"launch_origin": self.tr("Launch/Link"),
"running": self.tr("Game running"),
"launch_offline": self.tr("Launch offline"),
"no_launch": self.tr("Can't launch game")
},
"status": {
"needs_verification": self.tr("Please verify game before playing"),
"running": self.tr("Game running"),
"syncing": self.tr("Syncing cloud saves"),
"update_available": self.tr("Update available"),
"no_meta": self.tr("Game is only offline available"),
"no_launch": self.tr("Can't launch game"),
},
}
self.rgame.signals.progress.finish.connect(self.set_status)
@abstractmethod
def set_status(self, label: QLabel):
if self.rgame.is_installed:
if self.rgame.has_update:
label.setText(self.texts["status"]["update_available"])
return
if self.rgame.needs_verification:
label.setText(self.texts["status"]["needs_verification"])
return
label.setText("")
label.setVisible(False)
@property
def enterEventText(self) -> str:
if self.rgame.is_installed:
if self.game_running:
return self.texts["status"]["running"]
elif (not self.rgame.is_origin) and self.rgame.needs_verification:
return self.texts["status"]["needs_verification"]
elif self.rgame.is_foreign:
return self.texts["hover"]["launch_offline"]
elif self.rgame.has_update:
return self.texts["hover"]["update_available"]
else:
return self.tr("Game Info")
# return self.texts["hover"]["launch" if self.igame else "launch_origin"]
else:
if not self.installing:
return self.tr("Game Info")
else:
return self.tr("Installation running")
@property
def leaveEventText(self) -> str:
if self.rgame.is_installed:
if self.game_running:
return self.texts["status"]["running"]
elif self.syncing_cloud_saves:
return self.texts["status"]["syncing"]
elif self.rgame.is_foreign:
return self.texts["status"]["no_meta"]
elif self.rgame.has_update:
return self.texts["status"]["update_available"]
elif (not self.rgame.is_origin) and self.rgame.needs_verification:
return self.texts["status"]["needs_verification"]
else:
return ""
else:
if self.installing:
return "Installation..."
else:
return ""
def mousePressEvent(self, e: QMouseEvent) -> None:
# left button
if e.button() == 1:
self.show_info.emit(self.rgame)
# right
elif e.button() == 2:
pass # self.showMenu(e)
def reload_image(self) -> None:
self.rgame.refresh_pixmap()
def install(self):
self.show_info.emit(self.rgame)
def create_desktop_link(self, type_of_link):
if type_of_link == "desktop":
shortcut_path = QStandardPaths.writableLocation(QStandardPaths.DesktopLocation)
elif type_of_link == "start_menu":
shortcut_path = QStandardPaths.writableLocation(QStandardPaths.ApplicationsLocation)
else:
return
if platform.system() == "Windows":
shortcut_path = os.path.join(shortcut_path, f"{self.rgame.app_title}.lnk")
elif platform.system() == "Linux":
shortcut_path = os.path.join(shortcut_path, f"{self.rgame.app_title}.desktop")
else:
QMessageBox.warning(
self,
"Warning",
f"Create a Desktop link is currently not supported on {platform.system()}",
)
return
if not os.path.exists(shortcut_path):
try:
if not create_desktop_link(self.rgame.app_name, self.core, type_of_link):
return
except PermissionError:
QMessageBox.warning(
self, "Error", "Permission error. Cannot create Desktop Link"
)
if type_of_link == "desktop":
self.create_desktop.setText(self.tr("Remove Desktop link"))
elif type_of_link == "start_menu":
self.create_start_menu.setText(self.tr("Remove Start menu link"))
else:
if os.path.exists(shortcut_path):
os.remove(shortcut_path)
if type_of_link == "desktop":
self.create_desktop.setText(self.tr("Create Desktop link"))
elif type_of_link == "start_menu":
self.create_start_menu.setText(self.tr("Create Start menu link"))
def launch(self, offline=False, skip_version_check=False):
if self.game_running:
return
offline = offline or self.rgame.is_foreign
if self.rgame.is_foreign and not self.rgame.can_run_offline:
QMessageBox.warning(self, "Warning",
self.tr("This game is probably not in your library and it cannot be launched offline"))
return
if self.rgame.game.supports_cloud_saves and not offline:
self.syncing_cloud_saves = True
self.rgame.launch(
offline=offline, skip_update_check=skip_version_check
)
def sync_finished(self, app_name):
self.syncing_cloud_saves = False
def sync_game(self):
try:
sync = self.game_utils.cloud_save_utils.sync_before_launch_game(
self.rgame.app_name, True
)
except Exception:
sync = False
if sync:
self.syncing_cloud_saves = True
def game_finished(self, app_name, error):
if error:
QMessageBox.warning(self, "Error", error)
self.game_running = False