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Rare/rare/components/tabs/games/game_widgets/installing_game_widget.py
loathingKernel 08ab130c5c LibraryLayout from #196
Introduces the LibraryLayout from #196.
This layout distributes the available space in either horizontal side and in-between the widgets.

Known issues: When searching for a game, it will re-align visible widgets, effectively centering the results.
This is because the search and grouping functions are interleaved. #196 handles it differently by adjusting
the opacity and re-ordering of the irrelevant widgets.

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2022-06-20 19:04:46 +03:00

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2 KiB
Python

from PyQt5.QtCore import Qt
from PyQt5.QtGui import QPixmap
from PyQt5.QtWidgets import QVBoxLayout, QHBoxLayout, QWidget, QFrame
from legendary.models.game import Game
from rare.shared import LegendaryCoreSingleton
from rare.shared.image_manager import ImageManagerSingleton, ImageSize
from rare.widgets.elide_label import ElideLabel
from .library_widget import LibraryWidget
class InstallingGameWidget(QFrame):
game: Game = None
def __init__(self):
super(InstallingGameWidget, self).__init__()
layout = QVBoxLayout()
layout.setContentsMargins(0, 0, 0, 0)
self.setFixedWidth(ImageSize.Display.size.width())
self.setObjectName("game_widget_icon")
self.core = LegendaryCoreSingleton()
self.image_manager = ImageManagerSingleton()
self.pixmap = QPixmap()
self.image = LibraryWidget(parent=self)
self.image.setFixedSize(ImageSize.Display)
layout.addWidget(self.image)
miniwidget = QWidget(self)
miniwidget.setFixedWidth(ImageSize.Display.size.width())
minilayout = QHBoxLayout()
minilayout.setContentsMargins(0, 0, 0, 0)
minilayout.setSpacing(0)
miniwidget.setLayout(minilayout)
self.title_label = ElideLabel(f"<h4>Error</h4>", parent=miniwidget)
self.title_label.setAlignment(Qt.AlignTop)
self.title_label.setObjectName("game_widget")
minilayout.addWidget(self.title_label, stretch=2)
minilayout.setAlignment(Qt.AlignTop)
layout.addWidget(miniwidget)
self.setLayout(layout)
def set_game(self, app_name):
if not app_name:
self.game = None
return
self.game = self.core.get_game(app_name)
self.title_label.setText(f"<h4>{self.game.app_title}</h4>")
self.image.hideProgress(True)
self.image.showProgress(
self.image_manager.get_pixmap(app_name, color=True),
self.image_manager.get_pixmap(app_name, color=False),
)
def set_status(self, s: int):
self.image.updateProgress(s)