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Rare/rare/components/tabs/games/game_utils.py

380 lines
14 KiB
Python

import datetime
import os
import platform
import shutil
import webbrowser
from dataclasses import dataclass
from logging import getLogger
from PyQt5.QtCore import QObject, QSettings, QProcess, QProcessEnvironment, pyqtSignal
from PyQt5.QtWidgets import QMessageBox, QPushButton
from legendary.models.game import LaunchParameters
from rare.shared import LegendaryCoreSingleton, GlobalSignalsSingleton, ArgumentsSingleton
from rare.components.dialogs.uninstall_dialog import UninstallDialog
from rare.components.extra.console import ConsoleWindow
from rare.components.tabs.games import CloudSaveUtils
from rare.utils import legendary_utils
from rare.utils.meta import RareGameMeta
logger = getLogger("GameUtils")
class GameProcess(QProcess):
game_finished = pyqtSignal(int, str)
# noinspection PyUnresolvedReferences
def __init__(self, app_name):
super(GameProcess, self).__init__()
self.app_name = app_name
try:
self.finished.connect(lambda x: self.game_finished.emit(x, self.app_name))
except RuntimeError: # Do not raise an exception, if rare finished, but game not
pass
@dataclass
class RunningGameModel:
process: GameProcess
app_name: str
always_ask_sync: bool = False
class GameUtils(QObject):
running_games = dict()
finished = pyqtSignal(str, str) # app_name, error
cloud_save_finished = pyqtSignal(str)
launch_queue = dict()
game_launched = pyqtSignal(str)
update_list = pyqtSignal(str)
def __init__(self, parent=None):
super(GameUtils, self).__init__(parent=parent)
self.core = LegendaryCoreSingleton()
self.signals = GlobalSignalsSingleton()
self.args = ArgumentsSingleton()
self.console = ConsoleWindow()
self.cloud_save_utils = CloudSaveUtils()
self.cloud_save_utils.sync_finished.connect(self.sync_finished)
self.game_meta = RareGameMeta()
def uninstall_game(self, app_name) -> bool:
# returns if uninstalled
game = self.core.get_game(app_name)
igame = self.core.get_installed_game(app_name)
if not os.path.exists(igame.install_path):
if QMessageBox.Yes == QMessageBox.question(
None,
"Uninstall",
self.tr(
"Game files of {} do not exist. Remove it from installed games?"
).format(igame.title),
QMessageBox.Yes | QMessageBox.No,
QMessageBox.Yes,
):
self.core.lgd.remove_installed_game(app_name)
return True
else:
return False
infos = UninstallDialog(game).get_information()
if infos == 0:
return False
legendary_utils.uninstall(game.app_name, self.core, infos)
self.signals.game_uninstalled.emit(app_name)
return True
def prepare_launch(
self, app_name, offline: bool = False, skip_update_check: bool = False
):
game = self.core.get_game(app_name)
dont_sync_after_finish = False
if game.supports_cloud_saves:
try:
sync = self.cloud_save_utils.sync_before_launch_game(app_name)
except ValueError:
logger.info("Cancel startup")
self.sync_finished(app_name)
except AssertionError:
dont_sync_after_finish = True
else:
if sync:
self.launch_queue[app_name] = (app_name, skip_update_check, offline)
return
self.sync_finished(app_name)
self.launch_game(
app_name, offline, skip_update_check, ask_always_sync=dont_sync_after_finish
)
def launch_game(
self,
app_name: str,
offline: bool = False,
skip_update_check: bool = False,
wine_bin: str = None,
wine_pfx: str = None,
ask_always_sync: bool = False,
):
if self.args.offline:
offline = True
game = self.core.get_game(app_name)
igame = self.core.get_installed_game(app_name)
meta_data = self.game_meta.get_game(app_name)
meta_data.last_played = datetime.datetime.now()
self.game_meta.set_game(app_name, meta_data)
if not game:
logger.error(f"{app_name} not found")
self.finished.emit(app_name, self.tr("Game not found in available games"))
return
if QSettings().value("confirm_start", False, bool):
if (
not QMessageBox.question(
None,
"Launch",
self.tr("Do you want to launch {}").format(game.app_title),
QMessageBox.Yes | QMessageBox.No,
) == QMessageBox.Yes
):
logger.info("Cancel Startup")
self.finished.emit(app_name, "")
return
logger.info(f"Launching {game.app_title}")
if game.third_party_store == "Origin":
offline = False
else:
if not igame:
logger.error(f"{app_name} is not installed")
if game.is_dlc:
logger.error("Game is dlc")
self.finished.emit(
app_name, self.tr("Game is a DLC. Please launch base game instead")
)
return
if not os.path.exists(igame.install_path):
logger.error("Game doesn't exist")
self.finished.emit(
app_name,
self.tr(
"Game files of {} do not exist. Please install game"
).format(game.app_title),
)
return
process = GameProcess(app_name)
process.setProcessChannelMode(GameProcess.MergedChannels)
if game.third_party_store != "Origin":
if not offline:
if not skip_update_check and not self.core.is_noupdate_game(app_name):
# check updates
try:
latest = self.core.get_asset(
app_name, igame.platform, update=False
)
except ValueError:
self.finished.emit(app_name, self.tr("Metadata doesn't exist"))
return
else:
if latest.build_version != igame.version:
self.finished.emit(app_name, self.tr("Please update game"))
return
params: LaunchParameters = self.core.get_launch_parameters(
app_name=app_name, offline=offline, wine_bin=wine_bin, wine_pfx=wine_pfx
)
full_params = list()
if os.environ.get("container") == "flatpak":
full_params.extend(["flatpak-spawn", "--host"])
full_params.extend(params.launch_command)
full_params.append(
os.path.join(params.game_directory, params.game_executable)
)
full_params.extend(params.game_parameters)
full_params.extend(params.egl_parameters)
full_params.extend(params.user_parameters)
process.setWorkingDirectory(params.working_directory)
environment = QProcessEnvironment()
full_env = os.environ.copy()
full_env.update(params.environment)
for env, value in full_env.items():
environment.insert(env, value)
if platform.system() != "Windows":
# wine prefixes
for env in ["STEAM_COMPAT_DATA_PATH", "WINEPREFIX"]:
if val := full_env.get(env):
if not os.path.exists(val):
try:
os.makedirs(val)
except PermissionError as e:
logger.error(str(e))
QMessageBox.warning(
None,
"Error",
self.tr(
"Error while launching {}. No permission to create {} for {}"
).format(game.app_title, val, env),
)
process.deleteLater()
return
# check wine executable
if shutil.which(full_params[0]) is None:
# wine binary does not exist
QMessageBox.warning(
None,
"Warning",
self.tr(
"'{}' does not exist. Please change it in Settings"
).format(full_params[0]),
)
process.deleteLater()
return
if shutil.which(full_params[0]) is None:
QMessageBox.warning(None, "Warning", self.tr("'{}' does not exist").format(full_params[0]))
return
process.setProcessEnvironment(environment)
process.game_finished.connect(self.game_finished)
running_game = RunningGameModel(
process=process, app_name=app_name, always_ask_sync=ask_always_sync
)
process.start(full_params[0], full_params[1:])
self.game_launched.emit(app_name)
self.signals.set_discord_rpc.emit(app_name)
logger.info(f"{game.app_title} launched")
self.running_games[game.app_name] = running_game
else:
origin_uri = self.core.get_origin_uri(game.app_name, self.args.offline)
logger.info("Launch Origin Game: ")
if platform.system() == "Windows":
webbrowser.open(origin_uri)
self.finished.emit(app_name, "")
return
wine_pfx = self.core.lgd.config.get(
game.app_name, "wine_prefix", fallback=os.path.expanduser("~/.wine")
)
if not wine_bin:
wine_bin = self.core.lgd.config.get(
game.app_name, "wine_executable", fallback="/usr/bin/wine"
)
if shutil.which(wine_bin) is None:
# wine binary does not exist
QMessageBox.warning(
None,
"Warning",
self.tr(
"Wine executable '{}' does not exist. Please change it in Settings"
).format(wine_bin),
)
process.deleteLater()
return
env = self.core.get_app_environment(game.app_name, wine_pfx=wine_pfx)
if not env.get("WINEPREFIX") and not os.path.exists("/usr/bin/wine"):
logger.error(
f"In order to launch Origin correctly you must specify the wine binary and prefix "
f"to use in the configuration file or command line. See the README for details."
)
self.finished.emit(
app_name,
self.tr("No wine executable selected. Please set it in settings"),
)
return
environment = QProcessEnvironment()
for e in env:
environment.insert(e, env[e])
process.setProcessEnvironment(environment)
process.finished.connect(lambda x: self.game_finished(x, game.app_name))
process.start(wine_bin, [origin_uri])
if QSettings().value("show_console", False, bool):
self.console.show()
process.readyReadStandardOutput.connect(
lambda: self.console.log(
str(process.readAllStandardOutput().data(), "utf-8", "ignore")
)
)
process.readyReadStandardError.connect(
lambda: self.console.error(
str(process.readAllStandardError().data(), "utf-8", "ignore")
)
)
def game_finished(self, exit_code, app_name):
logger.info(f"Game exited with exit code: {exit_code}")
self.signals.set_discord_rpc.emit("")
is_origin = self.core.get_game(app_name).third_party_store == "Origin"
if exit_code == 53 and is_origin:
msg_box = QMessageBox()
msg_box.setText(
self.tr(
"Origin is not installed. Do you want to download installer file? "
)
)
msg_box.addButton(QPushButton("Download"), QMessageBox.YesRole)
msg_box.addButton(QPushButton("Cancel"), QMessageBox.RejectRole)
resp = msg_box.exec()
# click install button
if resp == 0:
webbrowser.open("https://www.dm.origin.com/download")
if exit_code != 0:
QMessageBox.warning(
None,
"Warning",
self.tr("Failed to launch {}. Check logs to find error").format(
self.core.get_game(app_name).app_title
),
)
# show console on error, even if disabled
self.console.show()
game: RunningGameModel = self.running_games.get(app_name, None)
if app_name in self.running_games.keys():
self.running_games.pop(app_name)
self.finished.emit(app_name, "")
if QSettings().value("show_console", False, bool):
self.console.log(f"Game exited with code: {exit_code}")
if self.core.get_game(app_name).supports_cloud_saves:
if exit_code != 0:
r = QMessageBox.question(
None,
"Question",
self.tr(
"Game exited with code {}, which is not a normal code. It could be caused by a crash. Do you want to sync cloud saves"
).format(exit_code),
buttons=QMessageBox.Yes | QMessageBox.No,
defaultButton=QMessageBox.Yes,
)
if r != QMessageBox.Yes:
return
self.cloud_save_utils.game_finished(app_name, game.always_ask_sync)
def sync_finished(self, app_name):
if app_name in self.launch_queue.keys():
self.cloud_save_finished.emit(app_name)
params = self.launch_queue[app_name]
self.launch_queue.pop(app_name)
self.launch_game(*params)
else:
self.cloud_save_finished.emit(app_name)