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6 commits

Author SHA1 Message Date
loathingKernel ecc1bd8d5c IndicatorLineEdit: Run edit callback function asynchronously
Execute the edit callback function in a thread. By executing it in a thread
we don't have to wait for longer validation procedures to finish to
continue updating the UI. This is most notable in the MoveGamePopUp
which is heavy on disk IO.

Because we cannot use special text formatting in a thread, the
indicator messages have been reworked while also becoming extensible.

A dictionary of extended reasons can be specified through the
`IndicatorLineEdit.extend_reasons()` method.

The dictionary has to follow the following format
```
python
{
	MyIndicatorReasons.REASON: self.tr("Reason message")
	MyIndicatorReasons.OTHER_REASON: self.tr("Other reason message")
}
```

In the above example `MyIndicatorReasons` is a subclass of `IndicatorReasons`
which should be specified as follows

```
python
MyIndicatorReasons(IndicatorReasons):
	REASON = auto()
	OTHER_REASON = auto()
```
2023-02-18 14:37:37 +02:00
Dummerle bdbb840e32
Replace IndicatorEdit with PathEdit for pre-launch 2022-03-22 21:55:49 +01:00
Dummerle 7f44ca7985
Fix proton settings and bug in pre-launch 2022-03-22 21:48:20 +01:00
Dummerle 44e0bbb14a
Better text for pre launch command 2022-03-21 23:01:55 +01:00
Dummerle b996aac3f7
Fix Wine Resolver, mangohud, pre launch, 2022-03-21 23:01:55 +01:00
Dummerle d077e2bc24
Add pre_launch settings 2022-03-21 23:00:33 +01:00