* IndicatorLineEdit: Add hint label
* EGLSync: Send a list of app_names to update the game list.
* EGLSync: Show message with WINEPREFIX is unset in settings.
* WineResolver: Return empty string when WINEPREFIX is unset.
Clear known manifests when changing directory
Run egl_sync() after importing or exporting
Arrange Importable and Exportable lists vertically
Signed-off-by: Stelios Tsampas <loathingkernel@gmail.com>
Remove borders from EGLSync lists.
Color install/uninstall buttons correctly in DLC tab
Adjust InstallDialog because the check function runs early now.
* Add RareStyle qrc with the icons needed for comboboxes and spinboxes
* Add images as svg
* Refactor `styles` to `resources` since it contains more things now.
* Add stylesheet folders, each folder must contain a `stylesheet.qss` file.
* Don't use QResources, instead add an identifier in the qss url() which can
replaced later with the full path.
* Update RareStyle with SVG images for better quality.
Since many lines were changed due to components being reused, the more
important are listed below per file. Static strings were moved to the UI files for
translation purposes and some messages have been re-worded.
`extra_widgets.py`: PathEdit now contains the save button and the dialog can also filter by name, all forms using it have been updated
`rare.py`: Updated the look and fixed a bug where the Image Directory wouldn't change if `img_dir` wasn't specified in the settings file
`legendary.py`: Update the look, changed the Max Workers option into a SpinBox
`linux.py`: Update the look, changed Wine Executable option in to a PathEdit that filters for `wine` and `wine64`.
`game_settings.py`: Updated to reflect the changes in `linux.py` settings widget. Added the system `compatibilitytools.d` to be search for potential proton versions