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470 commits

Author SHA1 Message Date
loathingKernel e4782b70ae
GameInfo: Add button icons 2023-11-28 16:38:02 +02:00
loathingKernel eb48a506d2
GameInfo: Add 'Modify Game' button to adjust selective downloads 2023-11-28 16:38:00 +02:00
loathingKernel eaed611c5f
GameDlcWidget: Respond to update signal
Using the update signal we can enable and disable the install/uninstall
button by querying the state of the RareGame
2023-05-29 14:32:30 +03:00
loathingKernel 6b0bf9621d
GameDlcWidget: Fix crash when installing or uninstalling a DLC
When the user navigates to a different game info page, the dlc widgets
get deleted. Because the signal was connected to a lambda, the connection
wasn't severed upon deletion and once the DLC would finish downloading,
Rare would crash because the object with the piggyback signal was already
deleted. By using a dedicated slot to emit the signal we ensure that the
connction is severed at Qt object deletion
2023-05-29 03:04:43 +03:00
loathingKernel 7218f0b696
ImportGroup: Add force import option.
When checked, the check for missing files will be skipped, allowing
for games missing too many files or their executable to be imported.
2023-05-07 16:33:08 +03:00
loathingKernel 184be66662
ImportGame: Pass app_name through the signal to resolve some information
Not working particularly well, since setting the path tries to auto-detect
the `app_name`, but it doesn't break anything either.
2023-05-03 17:27:36 +03:00
loathingKernel 4a96224dd3
GameInfo: Enable Import Game button, redirects to Import Game tab 2023-05-03 17:27:36 +03:00
loathingKernel 1c6a05c3f1
Refactor: Import ImageSize from widgets or directly from models 2023-05-03 17:27:36 +03:00
lennard 672bc814ba Fix import game 2023-05-03 12:32:12 +02:00
lennard ec6f24e3f8 Add tag to hide games from library 2023-05-03 12:32:12 +02:00
Dummerle 3f17a69e65
Merge pull request #272 from loathingKernel/fixups
Show environment variables from the "default" section in per-game settings.
2023-04-07 19:37:56 +02:00
lennard 9233c28e5b Update loading widget 2023-04-05 13:09:34 +02:00
lennard 37a8a052c8 Add loading widget to cloud saves 2023-04-05 13:09:34 +02:00
loathingKernel 849c98bee5
ProgressLabel: Use a centering procedure based on events
Previously the `setGeometry()` method was called explicitly. In this
procedure the self-centering widget installs an `eventFilter` on its
parent to react to `Resize` events of the parent.

This breaks centering on the list widgets a bit, pending an investigation
2023-04-04 13:34:33 +03:00
loathingKernel dcb6bc7b98
GamesTab: Since the layouting is fixed, add a nice margin at the bottom 2023-04-01 00:55:42 +03:00
loathingKernel 42b9f581f6
GameInfo: Use QFormLayout instead of QGridLayout for the information
Also partition the space to left and right layouts, left layout being the
image and the space below it (pending future usage), and right the
information.
2023-03-30 12:50:42 +03:00
loathingKernel afea6c54f6
GameSettings: Ignore override checks if the game is not installed 2023-03-29 14:01:57 +03:00
lennard 554d3557d3
fix auto sync saves 2023-03-19 20:23:44 +01:00
loathingKernel c3231d9e17
Use object instead of ctypes.c_uint64 for signals that carry large ints 2023-03-16 14:04:12 +02:00
loathingKernel ae74d3438b
GameSettings: Use a PathEdit for override_exe
In the process convert to Ui membership instead of dual
sub-classing for those forms
2023-03-16 12:41:50 +02:00
loathingKernel 44590bb92b
Code cleanup
CloudSaves: don't save `save_path` in case it hasn't changed
IconGameWidget/ListGameWidget: Remove dead code
RareCore: add string translations
utils/paths: Use `AppDataLocation` instead of deprecated `DataLocation`
2023-03-16 12:38:33 +02:00
loathingKernel 837b391350
PathEdit: Allow for the completer's root path to be set at runtime.
This allows to complete from relative paths, such use exe override

Fix constructor argument names to follow Qt's types.
Set the same filters as the dialog for the completer.
Use the completer's icon provider for the dialog.

Force Rare to use Qt's file dialog instead of the native one.
2023-03-15 22:49:18 +02:00
Stelios Tsampas dc20293abb IndicatorLineEdit: Wrap edit_func inside the QRunnable 2023-03-15 18:25:32 +02:00
Stelios Tsampas 07c64b8b9b GameInfo: Fix enablement check 2023-03-15 18:07:20 +02:00
loathingKernel c6a9460044
GameInfo: Fix missin format() argument 2023-03-13 13:18:12 +02:00
loathingKernel fee1f34451
ImportGroup: Rename button slot 2023-03-13 12:29:33 +02:00
loathingKernel a7b85500f2
RareGame: Clean and export .egstore after updating igame
When importing a game, the first thing being checked for import information
is `<install_dir>/.egstore`. Due to erroneous handling, that directory can
contain multiples of `.mancpn` and `.manifest` files. This could lead to
importing an older version as legendary expects only one pair of these
files to exist in that directory.

The `.egstore` folder is normally updated/created as part of synchronizing
with EGL. To aid with importing games in the future, we always export this
data for Rare to be able to import games between different OSes
2023-03-13 12:29:04 +02:00
loathingKernel a17ffe0426
CloudSaves: Set the labels to "None" even if save_path is not set 2023-03-13 01:11:15 +02:00
loathingKernel e263523a76
ImportGroup: Constrain QStackedWidget from resizing when changing contents
Fix its size to the import button's size.
2023-03-13 00:58:16 +02:00
loathingKernel 8a15691672
CloudSaves: Set age labels to "None" if game doesn't support cloud saves 2023-03-12 14:15:43 +02:00
Stelios Tsampas b2f19852d0 CloudSaves: Allow path on Windows to not exist
Unlike Linux, we can be sure that the path is correct and it will be
created when the user downloads the saves.
2023-03-11 12:51:55 +02:00
loathingKernel 993b9fca17
CloudSaves: Better handling of changing between games and some UI cleanup 2023-03-11 02:05:41 +02:00
lennard 4ec1f39109
Update cloud widget, when state changed
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 21:22:38 +02:00
lennard 4b85ed8223
Cache all saves in a dict in api_results
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 19:15:32 +02:00
lennard 70960c73c4
Some ui improvements for cloud saves
- Show text on widget if save is not up-to-date
- Fix text in game info -> cloud saves

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 18:54:27 +02:00
lennard 189167f4f7
Add upload and download function to RareGame
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 18:34:26 +02:00
lennard a66600efa3
Move cloud save ui to a new tab in game_info
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 17:46:26 +02:00
loathingKernel 92346e11d0
OriginWineWorker: Execute during launch and properly resolve paths for Wine 2023-03-07 23:43:42 +02:00
lennard d399382afd
Fix origin stuff on windows
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-07 17:11:23 +02:00
lennard efc07e4645
Add install size for origin games and move it to thread on windows
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-07 17:11:23 +02:00
lennard 32de2c21a1
Move registry reader for origin games to a worker
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-07 17:11:22 +02:00
lennard eec3dfeb1e
Fix some rebase errors
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-07 17:11:22 +02:00
lennard 1ac1fd89f8
Show install path for origin games in game info
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-07 17:11:22 +02:00
loathingKernel 91a7247573
RareCore: Remove Win32Worker and MacOSWorker
They weren't required as the asset information are already fetched in
`GamesWorker`. They were a remnants of `ApiResults`.
2023-03-07 17:11:21 +02:00
loathingKernel 5748d0e6ee
RareCore: Manage initialization in RareCore instead of LaunchDialog
This is the last change of the `backend_refactor` branch. This makes
`RareCore` the centerpiece of Rare by moving initialization before the UI
is brought up. RareCore is now in control of creating and querying `RareGame`
objects, re-introducing the ability (incomplete) to refresh the games library.
As a result, ApiResults has been removed.

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-07 17:11:21 +02:00
loathingKernel e55c40448c
Misc: rename get_size to format_size 2023-03-06 00:39:23 +02:00
loathingKernel ca9bf7c1e8 StaticStylesheet: Share common properties by setting common object names 2023-03-03 16:51:26 +02:00
loathingKernel 372b276157 [Icon/List]Widget: Disable focus on buttons
When the button gets clicked on, it receives keyboard focus. Disabling the button
afterwards leads to `focusNextChild` getting called. This makes the scrollarea
trying to ensure that `nextChild` is visible, essentially scrolling to a random widget
2023-03-02 19:57:31 +02:00
loathingKernel 1dd8856a29 Resources: Add static stylesheet for widgets that need special handling irregardless of theme
The static stylesheet properties are always applied. If there is a theme
stylesheet to be applied, they are appended in the end of the theme
stylesheet.

This removes stylesheet properties from the library widgets, some special
buttons and the queue worker labels.

To update the static stylesheet first edit `rare/resources/static_css/stylesheet.py`
and then execute it as a script.
2023-03-02 15:36:45 +02:00
loathingKernel 46664f3577 Fix a few minor errors 2023-03-02 01:05:53 +02:00