Yes, we are back at this. Entitlements are important to have early
as Ubisoft redemption requires them, and they don't depend on anything
else.
* Move config helper initialization into RareCore to make it available
earlier.
* Add options in settings to not request non-asset games and entitlements.
This greatly improves startup time but reduces functionality a bit. Both
options are disabled by default.
* Remove the old options to exclude Win32 and Mac games as they were no longer relevant.
* Add a performance context manager to log execution time when used.
* Fixed an issue with UbisoftGroup where multiple threads would spawn.
The workers where co-dependent anyways as the non-asset worker
was started after the games worker had sent back its results.
By combining them we can move any data manipulations to the worker
and simplify the handling in RareCore.
https://discord.com/channels/826881530310819914/884510635642216499/1111321692703305729
There is a tab character in the appId of Fallout New Vegas: Honest Hearts DLC, this breaks metadata storage
on Windows as they can't handle tabs at the end of the filename (?)
Legendary and Heroic are also affected, but it completed breaks Rare, so dodge it for now pending a fix.
We don't need to know if Origin is installed before launching the window,
so we can save on startup time by executing the worker after the window
has become visible.
To save time and requests, bulk get saves for all games and
load them into each respective RareGame.
Co-authored-by: Dummerle <44114474+dummerle@users.noreply.github.com>
This is the last change of the `backend_refactor` branch. This makes
`RareCore` the centerpiece of Rare by moving initialization before the UI
is brought up. RareCore is now in control of creating and querying `RareGame`
objects, re-introducing the ability (incomplete) to refresh the games library.
As a result, ApiResults has been removed.
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>