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102 commits

Author SHA1 Message Date
loathingKernel 9aae822295
Lgndr: Import legendary changes 2023-12-01 13:21:44 +02:00
loathingKernel c063f5f5b9
Library: Move image loading from RareCore to the GameWidget
Instead of loading images in the showEvent of the MainWindow,
load them in the showEvent of each widget. It seems to reduce
the startup stuttering this way. With some more work
we can only load the images for the widgets that are currently
visible and reduce the stutter even more.

At the same time, reduce the number of concurrent downloads
in the image manager and add a timeout so we won't halt.
The exception from the timeout is just logged at this point,
and the download is not requeued.
2023-11-29 12:50:02 +02:00
loathingKernel c0ac23b21d
Ubisoft: Update Ubisoft redemption widget to use RareCore
* Load and populate Ubisoft information when the page is shown instead of startup.
* List all Ubisoft games, and differentiate based on whether they been redeemed.
2023-11-28 17:15:45 +02:00
loathingKernel d6809c287e
RareCore: Fix a problem with dialogs spawning multiple times.
RareCore was connecting RareGames to the same signals
multiple times when the library was refreshed.
2023-11-28 16:38:03 +02:00
loathingKernel d11faa5263
ImageManager: Remove leading space 2023-11-28 16:38:00 +02:00
loathingKernel adaf90f0a8
RareGame/RareCore: Add add_dlc method to connect a dlc with the main game
Move validation after the DLCs have been added so the can be uninstalled
too if the game can't be found.
2023-11-28 16:37:59 +02:00
loathingKernel b2722b6ceb
RareCore: Init default sections if they are not in the config file.
Fixes: #296
2023-06-11 13:40:00 +03:00
loathingKernel 1f06c87743
ImageManager: Few improvements
Check if there is a `keyImages` attribute before accessing it, and return
an empty list in case it isn't available. Fixes a recent crash with
`Prison Architect - eureka Update 1` DLC.

Exit early from `download_image` if the requested image is currently being
downloaded. This avoids multiple preparations and loading callbacks for
queued images.

Remove checking for supported OS when creating the icon. Now we create
icons in `icns` format for `Darwin` irregardless the fact we don't use them
for anything.
2023-06-05 01:33:11 +03:00
loathingKernel 605a5050af
RareGame: Make owned_dlcs a set
By making the attribute into a set, we avoid adding already existing dlcs
back into it when refreshing the library. Fixes duplicated entries in
the DLC page.
2023-05-29 16:40:45 +03:00
loathingKernel 5307932656
RareCore: Replace individual fetch workers with a single one.
The workers where co-dependent anyways as the non-asset worker
was started after the games worker had sent back its results.
By combining them we can move any data manipulations to the worker
and simplify the handling in RareCore.
2023-05-29 16:40:36 +03:00
loathingKernel 5ce9a2edfa RareCore: Handle exception when fetching non-asset games
https://discord.com/channels/826881530310819914/884510635642216499/1111321692703305729
There is a tab character in the appId of Fallout New Vegas: Honest Hearts DLC, this breaks metadata storage
on Windows as they can't handle tabs at the end of the filename (?)
Legendary and Heroic are also affected, but it completed breaks Rare, so dodge it for now pending a fix.
2023-05-26 19:11:58 +02:00
loathingKernel 737730583f ImageManager: Check if desktop icons are supported on current plaform
Before creating icons, check if desktop links are supported by Rare
on the current platform.

Fixes Dummerle/Rare#262
2023-05-14 22:13:12 +02:00
loathingKernel 82128e35ca
RareCore: Use correct typing identifier 2023-05-03 17:27:36 +03:00
loathingKernel 0e4e7420cf
Refactor: Move ImageSize to models
`ImageSize` is a property of `ImageWidget` it is relevant to
`ImageManager` and the store widgets. So move it out of `ImageManager`.
2023-05-03 17:27:35 +03:00
lennard 5cfd3fffe3
Fix offline mode 2023-04-16 19:38:26 +02:00
loathingKernel e9b9f91df8
ImageSize: Include reference to the base image preset
"Base" refers to the preset used fetching and storing the image
2023-04-04 13:30:40 +03:00
loathingKernel 74eb87b396
ImageSize: Add smaller size presets for wide images 2023-04-01 00:55:11 +03:00
loathingKernel 748ff6d9ed RareCore: Detect if a game in saves is from another account.
And some cleanup
2023-03-18 14:42:46 +01:00
loathingKernel c3231d9e17
Use object instead of ctypes.c_uint64 for signals that carry large ints 2023-03-16 14:04:12 +02:00
loathingKernel 44590bb92b
Code cleanup
CloudSaves: don't save `save_path` in case it hasn't changed
IconGameWidget/ListGameWidget: Remove dead code
RareCore: add string translations
utils/paths: Use `AppDataLocation` instead of deprecated `DataLocation`
2023-03-16 12:38:33 +02:00
loathingKernel 3236a4090c
RareGame: don't delete .egstore if the game is a DLC
VerifyWorker: use RareGame property to apply the verification check
to any DLCs
2023-03-15 21:20:52 +02:00
loathingKernel ee6a129be8
RareGameSlim: Resolve save game again if dt_local is None
If the save path wasn't known at startup, dt_local will be None. This led
to the UI displaying wrong information about the local save. Detect that
case and resolve the save's status again.
2023-03-14 15:21:10 +02:00
loathingKernel 0cc521ba0b
RareCore: keep configuration when uninstalling a game at startup
We don't need to lose the `install_tags` or any other settings because
a disk might be not mounted.
2023-03-14 01:20:13 +02:00
loathingKernel ec5bf7227b
RareCore: Move validation step after RareGame creation 2023-03-13 14:38:47 +02:00
loathingKernel 4fd723df2e
RareCore: Show progress while preparing RareGames 2023-03-13 00:04:11 +02:00
loathingKernel c10bd59384
RareCore: Move installation validation into the post init phase
Specifically move it just before loading each game's pixmap. We need
the information set by `__validate_installed` to know which pixmap to
load
2023-03-12 18:59:58 +02:00
loathingKernel 801294b1ea
RareCore: Resolve grant date from entitlements at post init 2023-03-12 14:43:54 +02:00
loathingKernel 16400da020
Clean-up 2023-03-12 13:19:24 +02:00
loathingKernel f46dc2209d
RareCore: Move save game fetching into __post_init
Saves is another thing we can fetch later and interact to them becoming
available.
2023-03-12 13:09:09 +02:00
loathingKernel 85998023f0
RareCore: Add asynchronous loading in RareCore for origin and entitlements
Speeds up startup by moving non-essential information loading into a
worker that executes some time after the launch dialog has finished.
2023-03-12 12:44:43 +02:00
loathingKernel f0ba7a7e45
RareCore: Rename RareCore.__games to RareCore.__library
Since RareGame can be both games and dlcs, use a generic name to avoid
confusion
2023-03-12 12:22:44 +02:00
loathingKernel 4e1248a18a
RareCore: Move OriginWineWorker execution in load_pixamps()
We don't need to know if Origin is installed before launching the window,
so we can save on startup time by executing the worker after the window
has become visible.
2023-03-12 01:11:27 +02:00
loathingKernel 8a1dd6c948
RareCore: Sync back the results from OriginWineResolver into the main thread 2023-03-10 21:28:37 +02:00
loathingKernel 81ec9bf772
RareCore: Fetch **ALL** saves during launch
To save time and requests, bulk get saves for all games and
load them into each respective RareGame.

Co-authored-by: Dummerle <44114474+dummerle@users.noreply.github.com>
2023-03-10 17:01:00 +02:00
loathingKernel f6189772d0
WineResolver: Move common wine operations to rare/utils/wine
`rare.utils.misc.get_raw_save_path` has been removed in favor of the
equivalent `RareGame` property.
2023-03-10 17:00:55 +02:00
loathingKernel 3adabda1ba
ImageManager: Add OfferImageTall to the set of image types to look for
Seems like Epic are changing their API again, and some image types have been renamed. This made the list of updates to be empty after filtering it for image types we could handle. This also had the side effect of an infinite recursion when downloading images, as the resulting pixmap would be null.

To fix this situation, the new image type has been added, and the image loading in RareGame has become two methods, one for loading and one for setting it.

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-10 10:35:31 +02:00
lennard 63e4223a96
Move slim RareGame to different file, to avoid circular import
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 22:14:19 +02:00
lennard b4586c9272
Delete unused classes GameUtils and CloudSaveUtils and move cloud save dialog to dialogs
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 21:33:24 +02:00
lennard 70960c73c4
Some ui improvements for cloud saves
- Show text on widget if save is not up-to-date
- Fix text in game info -> cloud saves

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 18:54:27 +02:00
lennard 189167f4f7
Add upload and download function to RareGame
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 18:34:26 +02:00
lennard a66600efa3
Move cloud save ui to a new tab in game_info
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-08 17:46:26 +02:00
loathingKernel 92346e11d0
OriginWineWorker: Execute during launch and properly resolve paths for Wine 2023-03-07 23:43:42 +02:00
lennard d399382afd
Fix origin stuff on windows
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-07 17:11:23 +02:00
lennard efc07e4645
Add install size for origin games and move it to thread on windows
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-07 17:11:23 +02:00
lennard 32de2c21a1
Move registry reader for origin games to a worker
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-07 17:11:22 +02:00
loathingKernel 91a7247573
RareCore: Remove Win32Worker and MacOSWorker
They weren't required as the asset information are already fetched in
`GamesWorker`. They were a remnants of `ApiResults`.
2023-03-07 17:11:21 +02:00
loathingKernel 5748d0e6ee
RareCore: Manage initialization in RareCore instead of LaunchDialog
This is the last change of the `backend_refactor` branch. This makes
`RareCore` the centerpiece of Rare by moving initialization before the UI
is brought up. RareCore is now in control of creating and querying `RareGame`
objects, re-introducing the ability (incomplete) to refresh the games library.
As a result, ApiResults has been removed.

Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
2023-03-07 17:11:21 +02:00
loathingKernel 9d4e0995fd
RareAppException: Create exception handler that can show a dialog
The reason is that `sys.excepthook` is a global attribute which we
have to unset for threads because we show a Qt dialog in it and we
can't do that from threads. Before this change, we used to unset
it in threads, but since it is a global attr, that was unsetting it
for the whole application. We cannot reliably reset it because we
can have multiple threads executing and there will be race conditions.

To fix this situation, `RareAppException` implements a callback to
be patched into `sys.excepthook` which emits a signal to be serviced
by the the `RareAppException` instance in the main thread.
`RareAppException` can be subclassed to implement the
`RareAppException._handler` method for domain specific handling.

The `RareApp` base class instantiates its own `RareAppException`
instance for early basic handling. `RareAppException` is subclassed
into `RareException` and `RareLauncherExcpetion` in `Rare` and `RareLauncher`
respectively to implement the aforemention domain specific handling.
Each of these classes deletes the previous instance and replace it
with their specialized handlers.
2023-03-07 17:11:21 +02:00
loathingKernel 97def45a7e Cleanup: Remove some unused imports 2023-02-18 17:27:18 +02:00
loathingKernel e9cbdb22bc RareCore: add dequeue_worker() method to RareCore
It will "properly" remove a worker and update the connected widgets.
2023-02-16 17:07:02 +02:00