1
0
Fork 0
mirror of synced 2024-06-26 10:11:19 +12:00
Commit graph

279 commits

Author SHA1 Message Date
loathingKernel 980bac5c4e
LaunchSettings: Fix browsing the wrong directory if override exe is set
The dialog would default to CWD because the contents of the line edit
where not an absolute path.
2024-02-22 17:26:38 +02:00
loathingKernel 8dbce8e9f2
Rare: rename icon function to qta_icon 2024-02-21 13:30:41 +02:00
Stelios Tsampas db3cf68d19 LaunchSettings: Work around path separator difference on Windows 2024-02-17 18:38:29 +02:00
loathingKernel 582b83c12b WIP 2024-02-12 21:52:08 +02:00
loathingKernel 49ad79e871 Rare: be more explicit when checking for running platform 2024-02-12 21:52:07 +02:00
loathingKernel 8bde2c2c6d Rare: Import platform specific modules only on the relevant platforms 2024-02-12 21:52:07 +02:00
loathingKernel 0ea4b1a824 Dialogs: Re-implement all dialogs on top of a few common super-classes
Also add a dialog to select optional downloads before verifying
and refactor the move widget into a full-fledged dialog.

To keep dialogs in a common format and allow them to share the same
properties, three classes of dialogs have been implemented inheriting from
each other.

The classes are `BaseDialog` -> `ButtonDialog` -> `ActionDialog`

* Basedialog: is the basis of all dialogs and is responsible for
rejecting close requests from the window manager and the keyboard.
It also restricts access to `exec()` and `exec_()` because they are harmful.
It serves as the basis of Launch and Login dialogs

* ButtonDialog: is offering buttons for accepting or rejecting the presented
option. It implements its own buttons and exposes abstract methods to
implement handling in them. It restricts access to `close()` because these
dialogs should always product a result.
It is the basis of Uninstall, Selective dialogs.

* ActionDialog: in addition to the ButtonDialog, it offers an action buttom
with to validate the form or to make the dialog unable to close. It serves
as the basis of Install and Move dialogs.

Accordingly all dialogs in Rare have been updated to use these classes.
2024-02-12 21:52:07 +02:00
loathingKernel cd1743cb92 GameSettings: Re-strucure settings widgets
The default widgets only implement the settings for the `default` "app_name"
The game specific widgets sub-class the default widgets and implement
whatever they additionally need locally.

Remove multiple calls to save config and save when the game settings gets hidden.
2024-02-12 21:52:07 +02:00
loathingKernel af6d7c5055 Various WIP
* Use `vars()` instead of directly accessing `__dict__`
* Remove `auto_update` from RareGame's metadata
* Correct check for updating the Steam App ID (We want to keep any changes from the user)
* Collect both Wine and Proton prefixes when removing overlay registry keys.
* Add few convenience functions in config_helper and paths.
2024-02-12 21:52:07 +02:00
loathingKernel 36ad33b8f3 SteamGrades: Return the Steam game ID with the grade and store it.
This allows compatibility tools that use the SteamAppId environment
variable to make decisions or apply fixes do their job more accurately.

Also use the stored variable to provide a link to protondb through
the grade label in GameInfo.

The steam grades now use the orjson library to load Steam's ~6MB
database faster.
2024-02-12 21:52:07 +02:00
loathingKernel b67c391a26 Chore: fix argument name in keyPressEvent 2024-02-12 21:51:42 +02:00
loathingKernel f321736dde GameInfo: Show cover image in color despite installation status 2024-01-29 16:21:19 +02:00
loathingKernel 0fb1526d67 MoveDialog: Refactor MovePopup into a dialog using ActionDialog as base 2024-01-02 23:11:47 +02:00
loathingKernel 339fec2bca CloudSaves: don't error if the saves directory already exists 2024-01-02 18:04:08 +02:00
loathingKernel 89c1a4eaf4 Launcher: Refactor cloud sync dialog to use ButtonDialog base class 2024-01-02 17:38:51 +02:00
loathingKernel 534c45818a GameInfo: Update button description strings and icons 2024-01-02 15:34:35 +02:00
loathingKernel 6e1a7cdbaf Merge branch 'sdl_dialog' into next 2023-12-31 18:44:41 +02:00
loathingKernel e467dc996c GameDlcWidget: Dynamically load DLC cover image on show 2023-12-31 17:59:11 +02:00
loathingKernel e421d02a4f Update SDL dialog 2023-12-26 00:05:11 +02:00
loathingKernel 62e19a8be2 VerifyGame: Present a dialog to select selective downloads in the game
supports them.
2023-12-25 23:56:37 +02:00
loathingKernel 5f5e471169
RareGameBase: Add default_platform property
This property reports the default platform to use for a game based
on legendary's configuration and if they platform is available in the
game's assets.

Using that property we can make better choices on what platform to operate
on without user intervention. Currently we use it to infer the platform
in when installing, importing, and calculating game versions.
2023-12-16 14:02:53 +02:00
loathingKernel 1677ea762c
FetchWorker: Fix issue with missing MacOS assets on MacOS
Using `LegendaryCore.get_game_and_dlc_list` with platform `Windows`
updated the assets only for the `Windows` builds of the games missing
`Win32` and `MacOS` assets on clean installs. This caused Rare to not
include MacOS install options on MacOS (duh!). This might also have been
the cause that users were unable to launch games, since they where only
offered the `Windows` build of the games (big duh!).

To fix this, fetch the assets for `Win32` and `MacOS` games before getting
the final list of games and dlcs based on the `Windows` platform.

In this regard, also re-use the existing options for getting metadata to
give the option to the user to include them when updating assets. Also add
an option to include Unreal engine assets which until now were fetched
unconditionally.

* Include Unreal: When the user option is `true` or debugging.
  Defaults to `false`
* Update Win32: When the user option is `true` or debugging.
  Defaults to `false`
* Update MacOS: Force on MacOS, when the option is `true` or debugging on
  other platforms. Defaults to `true` on MacOS and is disabled,
  `false` on others

Furthermore, respect legendary's `default_platform` config option and
set it in the config on new configurations. The new method in our
LegendaryCore monkey allows us to use that option in RareGame when doing
version checks on not installed games, and not defaulting to `Windows`.

Finally, set `install_platform_fallback` to false in a new config to
avoid unwanted side-effects.
2023-12-15 16:57:32 +02:00
loathingKernel 687218d29b
RareGame: Return values only from Game for app_name and app_title
With launchable DLCs we will need to replace the InstalledGame in the
DLC with the InstalledGame from the base game so depend these properties
solely on the Game attribute. Furthermore, since we do not need backwards
compatibility any more, remove the `title` property and rename its uses
to use `app_title`
2023-12-14 23:08:29 +02:00
loathingKernel 9de5627be3
SideTabContainer: Set size policy for the container scrollarea container widget 2023-12-12 14:43:41 +02:00
loathingKernel 6c0a92966e
GameSettings: Properly find row to insert widgets. 2023-12-12 01:23:19 +02:00
loathingKernel 6e7ea3181e
GameInfo: Add tags groupbox 2023-12-10 14:21:38 +02:00
loathingKernel debb62c990
CloudSaves: On Windows, resolve the save path immediately if unset 2023-12-10 14:21:38 +02:00
loathingKernel b60062d455
Code: Use vars() instead of directly accessing __dict__ 2023-12-07 19:40:16 +02:00
loathingKernel 43766c82a4
GameInfo: Enable Modify button only when the game has SDLs
Add icons to the DLC install/uninstall buttons
2023-11-28 16:38:02 +02:00
loathingKernel e4782b70ae
GameInfo: Add button icons 2023-11-28 16:38:02 +02:00
loathingKernel eb48a506d2
GameInfo: Add 'Modify Game' button to adjust selective downloads 2023-11-28 16:38:00 +02:00
loathingKernel eaed611c5f
GameDlcWidget: Respond to update signal
Using the update signal we can enable and disable the install/uninstall
button by querying the state of the RareGame
2023-05-29 14:32:30 +03:00
loathingKernel 6b0bf9621d
GameDlcWidget: Fix crash when installing or uninstalling a DLC
When the user navigates to a different game info page, the dlc widgets
get deleted. Because the signal was connected to a lambda, the connection
wasn't severed upon deletion and once the DLC would finish downloading,
Rare would crash because the object with the piggyback signal was already
deleted. By using a dedicated slot to emit the signal we ensure that the
connction is severed at Qt object deletion
2023-05-29 03:04:43 +03:00
loathingKernel 4a96224dd3
GameInfo: Enable Import Game button, redirects to Import Game tab 2023-05-03 17:27:36 +03:00
loathingKernel 1c6a05c3f1
Refactor: Import ImageSize from widgets or directly from models 2023-05-03 17:27:36 +03:00
Dummerle 3f17a69e65
Merge pull request #272 from loathingKernel/fixups
Show environment variables from the "default" section in per-game settings.
2023-04-07 19:37:56 +02:00
lennard 9233c28e5b Update loading widget 2023-04-05 13:09:34 +02:00
lennard 37a8a052c8 Add loading widget to cloud saves 2023-04-05 13:09:34 +02:00
loathingKernel 42b9f581f6
GameInfo: Use QFormLayout instead of QGridLayout for the information
Also partition the space to left and right layouts, left layout being the
image and the space below it (pending future usage), and right the
information.
2023-03-30 12:50:42 +03:00
loathingKernel afea6c54f6
GameSettings: Ignore override checks if the game is not installed 2023-03-29 14:01:57 +03:00
lennard 554d3557d3
fix auto sync saves 2023-03-19 20:23:44 +01:00
loathingKernel c3231d9e17
Use object instead of ctypes.c_uint64 for signals that carry large ints 2023-03-16 14:04:12 +02:00
loathingKernel ae74d3438b
GameSettings: Use a PathEdit for override_exe
In the process convert to Ui membership instead of dual
sub-classing for those forms
2023-03-16 12:41:50 +02:00
loathingKernel 44590bb92b
Code cleanup
CloudSaves: don't save `save_path` in case it hasn't changed
IconGameWidget/ListGameWidget: Remove dead code
RareCore: add string translations
utils/paths: Use `AppDataLocation` instead of deprecated `DataLocation`
2023-03-16 12:38:33 +02:00
loathingKernel 837b391350
PathEdit: Allow for the completer's root path to be set at runtime.
This allows to complete from relative paths, such use exe override

Fix constructor argument names to follow Qt's types.
Set the same filters as the dialog for the completer.
Use the completer's icon provider for the dialog.

Force Rare to use Qt's file dialog instead of the native one.
2023-03-15 22:49:18 +02:00
Stelios Tsampas dc20293abb IndicatorLineEdit: Wrap edit_func inside the QRunnable 2023-03-15 18:25:32 +02:00
Stelios Tsampas 07c64b8b9b GameInfo: Fix enablement check 2023-03-15 18:07:20 +02:00
loathingKernel c6a9460044
GameInfo: Fix missin format() argument 2023-03-13 13:18:12 +02:00
loathingKernel a7b85500f2
RareGame: Clean and export .egstore after updating igame
When importing a game, the first thing being checked for import information
is `<install_dir>/.egstore`. Due to erroneous handling, that directory can
contain multiples of `.mancpn` and `.manifest` files. This could lead to
importing an older version as legendary expects only one pair of these
files to exist in that directory.

The `.egstore` folder is normally updated/created as part of synchronizing
with EGL. To aid with importing games in the future, we always export this
data for Rare to be able to import games between different OSes
2023-03-13 12:29:04 +02:00
loathingKernel a17ffe0426
CloudSaves: Set the labels to "None" even if save_path is not set 2023-03-13 01:11:15 +02:00